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Beta patch v1.12 Released


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The BI Wiki has been updated with details of the new BETA patch

1.12 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES

* Fixed problem with connecting to server

* Fixed problem with BattlEye disconnecting users

* Further improved recoil

* Newly adjusted default field of view

5245 - Fixed: AI unable to board boats in water(introduced in 1.11)

5246 - Improved: Mouse ballistics allowing for more precise aiming.

5248 - Fixed: NAT negotiation failed issue while connecting to server.

5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.

5249 - Changed: -vm108 option no longer supported.

5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).

5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.

5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.

5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.

5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).

5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.

5252 - Fixed: Recoil curves are now less dependent on framerate.

5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.

Download mirrors:

http://www.armedassault.com/downloads/ARMA..._betaPublic.zip

http://www.ofpec.com/ed_depot/index.php?ac...ails&id=319

http://armed-assault.de/downloads/arma-pat...a.html#download

http://arma.totalgamingnetwork.com/mod/ARM..._betaPublic.zip

http://www.armaholic.com/page.php?id=3012

http://www.squadserver.com/main/modules.ph...ails&lid=14

ftp://ch1.squadserver.com/patch/ARMAPatch..._betaPublic.zip

ftp://ny1.squadserver.com/patch/ARMAPatch..._betaPublic.zip

ftp://ny2.squadserver.com/patch/ARMAPatch..._betaPublic.zip

ftp://uk1.squadserver.com/patch/ARMAPatch..._betaPublic.zip

ftp://uk2.squadserver.com/patch/ARMAPatch..._betaPublic.zip

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ps, now a linux dedi 1.12b is out, if you didn't know.

as for mods, well, we're prepping for the ECL nations cup, so, currently we've using ecl mod, and thats it.

it runs fine on 1.08, 1.11b and 1.12b, though, the sounds are way better in 1.12b than in 1.08....

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  • 2 weeks later...

Well I would say 1.12 is doing better than 1.11 for me. With 1.11 it was the "Unable to allocate texture" crashes that were the only real instability I saw, but they were quite regular and annoying. Now with 1.12 there is the occasional "out of memory" problem, but all in all I would say there are quite a bit less frequent.

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^

Really, OK not to give up on v1.12 too soon I am going to finally clean out (and then restructure) the Addons dir then add the -maxmem=1024 target string tweak to the shortcut, and see what happens.

____OT

Video settings; Running the view_distance at 10000 limits the (advanced option) terrain detail to "Normal" while scaling it back to 8000(+/-) limits terrain detail to "High". I was positive that when I orginally set up the profile in v1.06 (US), and then again in v1.08 that I was able to crank it to full view distance with no degrade to the advanced options, which I set at "Very High"...am I mistaken in that this has always been the case or was a change made to the betas (.09,.11,.12) limiting settings based on system specs/performance/whatever?

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