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Bloom effects in Ghost Recon (The Original)

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Hey Brennus How does Ravenshield look with this? I'm curious (Although you'll see it less being indoors I suppose.

Also - The DirectX 9 version should probably be used for Ravenshield instead of this version (DX8, Vice City's DX Version), so try the "GTA San Andreas version instead (it is in DX9, the same as Ravenshield)" I suppose the same goes for any other DX8/9 games.

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Raven Shield uses DirectX 8 as far as I can tell:

Minimum Requirements

Operating System: Windows® 98/ME/2000/XP ONLY

Processor: 800 MHz Pentium® III, AMD Athlon™, or equivalent

RAM: 128 MB RAM (XP users: 256 MB RAM required)

Video Card: 32 MB DirectX® 8-compliant 3D video card with hardware T&L (supported chipsets listed below*)

Sound Card: DirectX 8.1-compatible sound card

DirectX Version: DirectX 8.1 or higher (DX9 included on the disc)

CD-ROM: CD-ROM 16x or faster (NOT recommended for use with CD-RW drives)

Hard Drive Space: 2 GB minimum

Peripherals Supported: Windows compatible mouse required

Multiplay: Internet connection for play on ubi.comâ„¢ (56k modem supported but not recommended)

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Nice one! :)

Reminds me of the fact that someone from the Splinter Cell Forums managed to fake bump mapping in Splinter Cell Pandora Tomorrow's Versus Mode.

Hmm...I wonder if that could also be done in Raven Shield - the engine is probably almost the same! :)

Edited by Vth_F_Smith
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sorry for the late response.

Yeah, the graphics for Vegas are definately fixed now with a few simple texted mods. Theres a no blur, no haze, no bloom, fixed nightvision (you can't even use it at stock setting),and a resolution mod (they support very little resolutions), an intro skip, etc.

And since these things are all just visual mods they don't effect punkbuster. On my personal computer I even went in and turned up the anisotropic filtering. They have it defaulted at 4. They give you almost no advanced options, and quite honestly. I don't see a damn difference in any of them. They did a horrible job in porting that.

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  • 3 months later...

This mod allows for some very nice shader fx, unfortunately it also requires some serious

hardware to run this at high resolutions.

The images came out way darker and have more contrast than what i see ingame,

it looks like they have some sort of video gamma correction, maybe its because

they were taken from a fraps video and not from the screenshot function??

a gamma of 1.5 and brightness -50 is more or less what it looks like on my system.












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