BSR_Vhladd Posted March 30, 2008 Share Posted March 30, 2008 (edited) I have updated the mod AOW (All Out War) and have made some refinements. Primarily the inclusion of more maps. This mod is patterned and plays exactly like the TDM gametype, except it has some new features. For those who don't know, this mod has the following changes to the game: 1. 2 additional classes (Scout & Scrambler) 2. The Tagging System is fully operational 3. All classes get a combination of hand-frags and smoke grenades (except Demolition or Sniper) 4. C4 is plantable on just about everything in game (Demolition & Support classes only) 5. The RPG is usable (Demolition class) 6. 4 initial team spawn points - randomized at start of game 7. GL now has an arming distance before detonation 8. Maps: Arroyo, Castle_Day (by Biro), Calavera, Crashsite, Dam, Fort, Grand Valley(by SG.NLY_P@po), Guadalajara (aka: Dominion), Hacienda, Lagoon, Nowhere, Quarry, Sierra, The_Cut, Timber. You will need to have both Biro's map Castle_Day.bundle and SG.NLY_P@po's map Grand_Valley.bundle installed into your "custom_levels" folder for them to work in the game. My versions of their maps depend upon the other files they included in their bundles to work. I felt this was a better solution than having their bundles and this mod CTD if both existed within the GRAW2 program at the same time. In the zip file you will find 3 files. The "aow.bundle", "graw2_aow.bat" and "graw2_aow_context.xml". These need to be placed into your GRAW2 directory as follows: aow.bundle (place into your GRAW2/mods folder) graw2_aow.bat (place into your GRAW2 folder) graw2_aow_context.xml (place into your GRAW2 folder) In order to run this mod, simply double click on the "graw2_aow.bat". The link to this mod is:AOW Mod (updated version) I always thought it was a shame to give us a game with these new features, but not making them usable in a TDM environment was a mistake on their part. I hope you try this out, and most of all that you enjoy it. PS: The game type will be listed as "aow", and the map naming convention is as follows: (map name)_x. For example, the aow arroyo map version of this is: aow_arroyo_x. Also, to give credit where credit is due: Thanks to Biro & SG.NLY_P@po for their maps and their permission to use them, to GRIN Wolfsong for his help in increasing the GL arming distance, and Tinker in pointing me where to look to make the C4 plantable. Edited April 5, 2008 by BSR_Vhladd Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 30, 2008 Share Posted March 30, 2008 Nice one, Download Entry updated. Quote Link to comment Share on other sites More sharing options...
NoFears Posted March 31, 2008 Share Posted March 31, 2008 (edited) BSR_Vhladd your download link works fine, but not Rockys Edited March 31, 2008 by NoFears Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 31, 2008 Share Posted March 31, 2008 The file was updated, links working now. Quote Link to comment Share on other sites More sharing options...
JJUK Posted April 2, 2008 Share Posted April 2, 2008 Got my graw 2 to work again so i will try this out this weekend, shame not many good teams about anymore to try these on, we are putting our server up again to try some of the newer maps and if this is good we will try it on the server mate Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted April 2, 2008 Author Share Posted April 2, 2008 Got my graw 2 to work again so i will try this out this weekend, shame not many good teams about anymore to try these on, we are putting our server up again to try some of the newer maps and if this is good we will try it on the server mate Thanks JJUK, I'm very interested to see how this plays out in a large scale match. Let me know - Quote Link to comment Share on other sites More sharing options...
JJUK Posted April 2, 2008 Share Posted April 2, 2008 Crash in application version: 30899.3048 data\lib\managers\groupmanager.dsf(-1): No soldier template named "mp_mex_scrambler" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\managers\guiscreens.dsf(0) data\lib\managers\guiscreens.dsf(0) Renderer: threaded Physics : threaded go this picking the kit with just a 1 above it Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted April 2, 2008 Author Share Posted April 2, 2008 JJUK, man I feel stupid, lol. It's fixed now, just re-download and you'll be good to go. Sorry about that.... Quote Link to comment Share on other sites More sharing options...
Flagstaff2 Posted April 3, 2008 Share Posted April 3, 2008 BSR_Vhladd, do you recommend to use this mod with the 1.05 patch or is it all the same? Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted April 3, 2008 Author Share Posted April 3, 2008 Flagstaff2, by all means use this mod with patch 1.05. It is compatible. Quote Link to comment Share on other sites More sharing options...
DrStrangeLove_EBDA Posted November 19, 2008 Share Posted November 19, 2008 Some of us EBDA types have just tried to get this going. A couple are unable to get past choosing teams as this appears in the loadout screen: Crash in application version: 30899.3048 data\lib\managers\groupmanager.dsf(-1): No soldier template named "mp_us_scout_1" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\managers\guiscreens.dsf(0) data\lib\managers\guiscreens.dsf(0) data\lib\managers\guiscreens.dsf(0) Renderer: threaded Physics : threaded It's very similar to the above error but it's the scout loadout. I'm running vista 64 and did not get the error, the guys that are getting the scrip stack are running vista 64 and xp 64. Would love to get this running for our guys as we're looking for new ways to get players back into Graw2. Thanks for the help and many thanks for the mod!!! Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted November 20, 2008 Author Share Posted November 20, 2008 Wow, after several months I wasn't sure if I would be able to help or not, but I got it working on my system now. I've rebundled the entire mod & updated it by including the Dedicated Server files. Definitely read the "readme"'s included and follow their instructions on where to put everything that is in the zip. Here's the link for the new AOW.bundle:AOW Mod Link Enjoy, and by all means let me know if there are any more problems! Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 20, 2008 Share Posted November 20, 2008 DOWNLOAD LINK UPDATED. For clarity, this latest version is numbered v3.0. Quote Link to comment Share on other sites More sharing options...
davros Posted November 20, 2008 Share Posted November 20, 2008 WOW...how had I missed this one! I'll grab it and have a play...I am partic. interested in "extracting" some of the features into a coop world...esp. the arming distance. Great work mate! Wish you were back and making more things like this...hint hint! Dav. Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted November 20, 2008 Author Share Posted November 20, 2008 Davros, as much as I'd like, I can't claim the GL arming distance fix..........GRIN Wolfsong gave me the material to include into. By all means, tear into the mod and get what you want/need. Another mod you may look into is the [GR] mod I put together. It's total Old School GR play.......hardcore and intense. Enjoy! Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted November 27, 2008 Author Share Posted November 27, 2008 Well, I discovered that this mod needed all the classes to have unique names in order to not CTD with the "can't find......template". I've renamed everything and it is now running fine on my machine. Before, it would run - and then at other times not. I'm fairly certain it is now fixed. Let me know if you run into any other problems. The new link is: New AOW Mod Quote Link to comment Share on other sites More sharing options...
AJ59 Posted November 27, 2008 Share Posted November 27, 2008 I guess that makes sense about the crashes. I have had several maps crash at various times with this error and have been told that it has nothing to do with the mod I am using (Brettzies1.4) but is a bug in the game. But the crashes don't occur with all maps. (i.e. coop missions). Do you think you could explain in a bit more detail which names have to match which templates in which file.. or rather, NOT match. I think I'll give some mission modding another go and would like to avoid as many problems as possible. Quote Link to comment Share on other sites More sharing options...
BSR_Vhladd Posted November 27, 2008 Author Share Posted November 27, 2008 The EBDA guys became interested in running the AOW mod and contacted me concerning this thread. They kept running into the CTD "...mp_us_scout template not found". Yet, it wasn't a consistent crash for all players, just some would have it while others wouldln't crash and could play. The same for me. I dove into it, and it has been several months, checked out the files and all seemed well. I then rebundled it and fired it up, it worked. 2 days later I tried to fire up the mod, and it did the same thing again, CTD with the same error. Last night I unbundled Wolfsong's mod and began to look over his approach to naming the Classes. I found that he used unique class names apart from the default class names used in the MP_templates.xml. This also was the case in the common folder's rank.xml file. I made the changes to each/every class then bundled it and it is working still as I type. Of course, I'll have to keep an eye on it.........but it makes sense to me that was the reason for the crash. The earlier bundles crashes kept saying it couldn't find the soldier's template - yet it was in the file & linked correctly to the ranks file....... This leads me to believe, that even though the naming conventions and links were proper, the class names not being uniquely different from the game (particular entry within the class templates: xdefine name =) wouldn't always result in the "override" of the original file. It's strange, like I said, that it wasn't always consistent.......it sure made finding this fix a bit difficult. I hope this helps you out AJ59. Good luck and have a Happy Thanksgiving! Quote Link to comment Share on other sites More sharing options...
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