davros Posted March 15, 2008 Share Posted March 15, 2008 Folks, Need some help please. Running GRAW2 patched to 1.05. Only play Lan based co-op running from my PC. Tried a number of maps, both std. and from modders eg Estrada. I have been using xml's in my language folder to over-ride the default graw2 settings for some time (ie. 10 shot barrett)... It all got a bit complex so I thought I would start fresh. So, I created a "new" folder in Language called "new", updated the context.xml language to point to "new" folder and started by adding just the coop_template.xml in it. ie. context.xml says...<script base="data" exec="Menu/Menu" editor="false" language="new"/> I used the included bundler to extract coop-template.xml from patch.bundle to E:\graw2\Ghost Recon Advanced Warfighter 2\Local\new\lib\managers\xml All good...but none of the changes I make here appear when I play coop! They used to...eg. I could change the grenades to 6 or the guns in the kit and it would all show up fine....but now. no change. I know it is referencing my "new" folders because I put a god-mode mod in there "\Local\new\units\beings\u_multiplayer.xml" and I do not take damage. So any help would be appreciated. eg. I used to be able to change .... <xdefine name="coop_kit_demo_1()"> <!-- RX4 + GL, mk45, 3 frags --> <weapon_unit name="rx4" clips="4" gui_slot="1"> <mod name="xl7" clips="2"/> </weapon_unit> <weapon_unit name="g36_compact" clips="3" gui_slot="2"/> </xdefine> to say... <xdefine name="coop_kit_demo_1()"> <weapon_unit name="scar_light" clips="5" gui_slot="1"> <mod name="scar_grenade_launcher" clips="2"/> </weapon_unit> <weapon_unit name="mp5sd" clips="4" gui_slot="2"/> </xdefine> and it would work fine....same with changing grenade clips to say 6...but no more. Yes, I know I could/should create another custom soldier class...but this should still work. Right? It all works fine again when I point the context.xml back to my "old" local folder...no prob's modding it and adding 6 grenades of changing the kit....but then there is so much stuff in there and I just want to start fresh. Quote Link to comment Share on other sites More sharing options...
davros Posted March 15, 2008 Author Share Posted March 15, 2008 hmmm...just updated my "old" local files which are based on Brettzies mod's so that I can have the M32 in coop....sweet carnage! esp. in the youppi map was as simple as...changing the first coop kit in coop_template... <xdefine name="coop_kit_demo_1()"> <!-- RX4 + GL, mk45, 3 frags --> <weapon_unit name="m32" clips="6" gui_slot="1"> </weapon_unit> <weapon_unit name="bp_mk23v1" clips="5" gui_slot="2"> <mod name="silencer_secondary"/> </weapon_unit> <weapon_unit name="m61_thrower" clips="6" gui_slot="4"/> </xdefine> Just annoying that I have no idea why it will not let me do it to a "fresh" languages folder? Quote Link to comment Share on other sites More sharing options...
TRC Posted March 15, 2008 Share Posted March 15, 2008 The game has funny dependencies within xml's. Sometimes when editing in lib/managers/xml folders, I've had to include ghost_templates/group managers(though neither had any changes) to get coop/mp templates to show up. I've always just stuck with english(local language) folder method and not messed with context xml and never had a problem with that method. Create a temp folder someplace--move old there and use new local folder--same naming sequence. Quote Link to comment Share on other sites More sharing options...
davros Posted March 16, 2008 Author Share Posted March 16, 2008 The game has funny dependencies within xml's. Sometimes when editing in lib/managers/xml folders, I've had to include ghost_templates/group managers(though neither had any changes) to get coop/mp templates to show up. I've always just stuck with english(local language) folder method and not messed with context xml and never had a problem with that method. Create a temp folder someplace--move old there and use new local folder--same naming sequence. Hmmm...thanks I wondered if it could something like that...was actually going to try adding them in one at a time...will try this one first then. Quote Link to comment Share on other sites More sharing options...
PissedOffMonkey Posted April 9, 2008 Share Posted April 9, 2008 I was going to create a thread about this same type of problem. I am new to GRAW2 (came bundled with my new vid card) and GRAW2 modding, but I have been reading up on related threads in these forums. I went straight from 1.00 to 1.05, but I had crashing/lag problems when playing on a LAN with friends. I reinstalled and went from 1.00 to 1.04 and things seem a lot better. I want to modify coop kits for LAN. I unbundled the quick and then patch bundles to a separate folder and moved the files I needed to local\english. These are the locations and the files I am working on: GRAW2\Local\English\levels\common coop_ranks.xml GRAW2\Local\English\lib\managers\xml coop_templates.xml I added the following to coop_templates.xml: <xdefine name="coop_kit_rifleman_13()"> <!-- Rx4 , mp5sd --> <weapon_unit name="rx4" clips="5" gui_slot="1"> <mod name="rx4_combat_sight"/> <mod name="qd_suppressor"/> </weapon_unit> <weapon_unit name="m8_compact" clips="4" gui_slot="2"> <mod name="m8_combatsight"/> </weapon_unit> </xdefine> Then below in the soldier part I added: <soldier name="coop_rifleman_13"> @us_soldier(camo_02/camo_ACU_test_xy_df, 0.54 0.5 0.47, mp_title_rifleman 13, us_rifleman, mp_rifleman_info, 4 ) @coop_kit_rifleman_13() </soldier> In coop_ranks.xml I added: <variation name="coop_rifleman_13"/> When I try to select rifleman kit 13, I get: Crash in application version: 30621.2989 data\lib\managers\groupmanager.dsf(-1): No soldier template named "coop_rifleman_13" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\managers\guiscreens.dsf(0) data\lib\managers\guiscreens.dsf(0) Renderer: threaded Physics : threaded Sorry if I am hijacking this thread. I just think we are having similar problems. Anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
TRC Posted April 9, 2008 Share Posted April 9, 2008 PM coming at you in a few POMonkey. Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 9, 2008 Share Posted April 9, 2008 I know it is referencing my "new" folders because I put a god-mode mod in there "\Local\new\units\beings\u_multiplayer.xml" and I do not take damage. I have forgot how to activate godmode, Have tried the above alterations but nothing happening, getting a little tough testing without this feature. Running a custom level, plus u_teammates in: C:\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\Local\English\units\beings Any fix? Quote Link to comment Share on other sites More sharing options...
AJ59 Posted April 9, 2008 Share Posted April 9, 2008 Is this helpful? http://www.ghostrecon.net/forums/index.php?showtopic=34951 Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 9, 2008 Share Posted April 9, 2008 I`ll give it a try when needed. At moment I have a work around. I am on the enemy side Only problem is any allies on a map kill me now. Mission 08 I`ll need the fix for. Cheers Quote Link to comment Share on other sites More sharing options...
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