Pave Low Posted March 6, 2008 Share Posted March 6, 2008 ArmA Support And Patching Plans - Part II Written by Ondřej Španěl Thursday, 06 March 2008 Where is that patch? The patch announced in ArmA Support and Patching Plans is shaping up nicely. It took much longer than we wanted, but finally I am happy to report the work we did on VON and anti-cheat, which was the most difficult part, was successful and we will soon be closing the patch. Besides what was planned, we have managed to include a handful of other fixes and improvements, most notable: * Fixed compatibility issues with Vista x64 platform * Fixed Out Of Memory problems caused by exhausting 32b virtual address space * Significant optimizations with large view distances * AI bridge pathfinding much improved * Fixed a few bugs in AI target recognition both visually and aurally * Improved airplane turn dynamics simulation (including improved rudder simulation) * Fixed clipping issues with 16:9 or TrippleHead displays Because of the multitude of changes, we plan to release one more beta patch before this work will be "good to go as final". The purpose of this beta patch, besides giving you an early opportunity of enjoying the fixes we have implemented, is to perform a broad community testing, so that we can be confident the final patch is really stable, it fixes what it intends to fix, and it does not introduce any major regressions (new problems). in case you missed or cant remember part I ARMA Support And Patching Plans Written by Spanel Bros. Wednesday, 29 August 2007 ARMA 2 was announced, and yes, we are working hard on it - now what does that mean for ARMA? Will we still continue to support it? The answer is: yes, we will still keep supporting ARMA. Patch Plans We're preparing a patch for ARMA, which will hopefully be released in one or two months. Currently we plan to include the following fixes or improvements: * Some AI detection fixes * Fixed fog on DX 10 cards * Fixed anti-cheat signature timeout * Added some additional anti-cheat measures * More reliable VON * Fixed CTD when resuming from a save in large and/or script intensive missions * Fixed spontaneous death while driving a motorcycle in MP * Fixed AI soldier can't fire behind the sandbags * Fixed compatibility problems caused by various copy protections uses The patch will be completely independent of Queens Gambit, which will be running on 1.08, and no release data for this patch is currently set, but we intend to first release it as public beta 1.09 before the final release will be made available. Quote Link to comment Share on other sites More sharing options...
mark2000 Posted March 7, 2008 Share Posted March 7, 2008 maybe someone should tell them that bridges aren't the only ones that the AI keep having pathfinding problems. Quote Link to comment Share on other sites More sharing options...
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