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A couple of questions


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A couple of friends of mine and I play [GR] Co-op. One of the main things we find annoying is that when the leader dies, no one else can become the leader. Hence, when one of the other two die after the leader, we spend half of our time making it all the way back from the respawn point to where we died ... more time catching up than combat! Is there a mod/patch that addresses this? I tried searching the forum but didn't find much, with the exception of "wish lists"

Lastly, is there anything available that addresses the 2-hour time limit? We play fairly big maps, and find that the 2 hours isn't enough to finish the map, especially when it is the three of us against upwards of 900 enemies.

My apologies in advance if this has already been addressed.

Thanks ...

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  • 3 weeks later...

Right, this is the most important feature (and major bug) in GRAW.

The first person to join a team becomes it’s leader. The other three members follow in order. If you are playing in ALPHA team with 3 others (4 in team)… and you are the leader and you DIE you cannot start on your self so you have to leave the team (join unassigned) and rejoin your team (this puts you at the bottom of the team). You can then start on the Leader.

Golden Rules.

1) When you die, in the lobby (were you pick weapons) leave your team, rejoin it, then click on Start on Leader.

2) Only one person can start on leader at a time, if you see a fellow team mate dead (his name in darker text) then wait in unassigned until he/she joins, the join team and start on leader.

3) You cannot start on leader if they are next to a wall or object. Wait in unassigned and ask via typing in or Ventrilo/Teamspeak for your team leader to move when safe, then try.

4) You whole team is dead, ask one member of another team to create Charlie team, join on them and then go back to your own teams.

Hope this helps....

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  • 4 weeks later...

I only play GRAW1 with:

* 1.35 patch

* ORG mode

* At least 5 other players .

* Mumble or teamspeak voice chat software

* Team class's - One person 'team leader' which infact a lookout ,

gives out voice insturctions to team and a mobile respawn point

since the game is LIMITED and does NOT support multiple spawn check points

(Which a lot of the time ends up being ME which I HATE)

- One snipper

- run and gun support

- medic if coop games support them (often me in this class in Joint ops)

- vechile/tank/heli driver if coop games support them

- resuce hostage person (often the driver or medic) if the game supports it

Server settings:

0 deaths (aka unlimited)

0 time (aka unlimited)

match when SERVER is ready

Death cam is useless , might aswell turn it off

it doesnt work correctly in GRAW1

(Never bothered with GRAW2 that much , since it does

not support more then 4 players in coop and respawn in coop )

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