Brettzies Posted February 24, 2008 Author Share Posted February 24, 2008 (edited) would it be possible to remove (or let us remove) the rail protectors on the M16A(4/3) and the M4A1? Yes. You can edit the model xmls to take that stuff out for the M4. I wish it could just be an option but has to be done in the xmls unfortunately. Here's how you do it: \bp_weapons_pack_v1.41\objects\weapons\bp_m4v2\bp_m4v2_common.xml add hidden="true" to these lines like below: <object name="gfx_rasside_loda" shadow_caster="true" max_distance="500" hidden="true"/> <object name="gfx_rasside_lodb" shadow_caster="true" instance_struct="world_tm_ambient_cube" hidden="true"/> Do the same thing for these files except they will be called gfx_guards_lod(a/b): bp_weapons_pack_v1.41\objects\weapons\addons\bp_m4v2_tactical_grip\bp_m4v2_tactical_grip.xml bp_weapons_pack_v1.41\objects\weapons\addons\bp_m4v2_tactical_grip\bp_m4v2_tactical_grip_3rd.xml For the M16, you can do it for the grenade laucher and tac grip, but you'll still have them on the side of the weapon. I didn't set it up the same way as I only learned you could do stuff like this after I had made the M16. I'd have to export another M16 to do that. I like the panels on the M16 myself though. I've gone back and forth with myself as to what looks more appealing, off or on. Edited February 24, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
DerRelient Posted February 24, 2008 Share Posted February 24, 2008 Thanks for the reply Quote Link to comment Share on other sites More sharing options...
seiken05 Posted February 24, 2008 Share Posted February 24, 2008 Thanks for the gl fix. Work fine. So before you send me a files i did same steps: unbunled sb_templeates weapons data, rename it and create a sb_templeates folder and put rename files in it, but the game crash...i don´t have idea... Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 25, 2008 Share Posted February 25, 2008 Brett: Would it be possible to put a radio on back or anywhere on the vest? Thanks. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 25, 2008 Author Share Posted February 25, 2008 (edited) Brett: Would it be possible to put a radio on back or anywhere on the vest? Thanks. In the ghost_templates.xml each soldier can use their regular torso gear. Turn off the active one and activate the line by removing <!-- and --> : <!--<gear_unit name="acu_ghost_torso_gear_01"/>--> <!--can be used to give a radio on back--> That has a radio on the back torso. Edited February 25, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 25, 2008 Share Posted February 25, 2008 Brett: Would it be possible to put a radio on back or anywhere on the vest? Thanks. In the ghost_templates.xml each soldier can use their regular torso gear. Turn off the active one and activate the line by removing <!-- and --> : <!--<gear_unit name="acu_ghost_torso_gear_01"/>--> <!--can be used to give a radio on back--> That has a radio on the back torso. Yeah! I tried that, but it doesn't work... <gear_unit name="acu_ghost_back_strap_beasley"/> <gear_unit name="ghost_gear2_dropleg_panel_right"/> <gear_unit name="ghost_gear2_left_leg_gear_04"/> <gear_unit name="ghost_gear2_dropleg_panel_left"/> <!--<gear_unit name="ghost_gear_torso_gear_01"/>--> <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back--> <gear_unit name="ghost_gear2_right_leg_holster"/> <gear_unit name="ghost_gear2_hips_gear_04"/> Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 25, 2008 Author Share Posted February 25, 2008 Yeah! I tried that, but it doesn't work... <gear_unit name="acu_ghost_back_strap_beasley"/> <gear_unit name="ghost_gear2_dropleg_panel_right"/> <gear_unit name="ghost_gear2_left_leg_gear_04"/> <gear_unit name="ghost_gear2_dropleg_panel_left"/> <!--<gear_unit name="ghost_gear_torso_gear_01"/>--> <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back--> <gear_unit name="ghost_gear2_right_leg_holster"/> <gear_unit name="ghost_gear2_hips_gear_04"/> Works fine here. I just tried it on Ramirez to make sure. Are you looking at the mp characters? Even coop uses the mp characters. If so, edit the mp_templates. It's basically the same only the characters are called bp_rifleman, bp_assault, etc. Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 25, 2008 Share Posted February 25, 2008 Yeah! I tried that, but it doesn't work... <gear_unit name="acu_ghost_back_strap_beasley"/> <gear_unit name="ghost_gear2_dropleg_panel_right"/> <gear_unit name="ghost_gear2_left_leg_gear_04"/> <gear_unit name="ghost_gear2_dropleg_panel_left"/> <!--<gear_unit name="ghost_gear_torso_gear_01"/>--> <gear_unit name="acu_ghost_torso_gear_01"/> <!--can be used to give radio on back--> <gear_unit name="ghost_gear2_right_leg_holster"/> <gear_unit name="ghost_gear2_hips_gear_04"/> Works fine here. I just tried it on Ramirez to make sure. Are you looking at the mp characters? Even coop uses the mp characters. If so, edit the mp_templates. It's basically the same only the characters are called bp_rifleman, bp_assault, etc. Thanks Brett. Yeah!, It works fine! Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 27, 2008 Share Posted February 27, 2008 Brett: I just to make a question to Agent Smith about how combinate your mod. I don't know if he answer me, but I think you need to combinate your skills. It's my personal opinion. Thanks. well... I'll go to play your mod instead. Quote Link to comment Share on other sites More sharing options...
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