Brettzies Posted February 16, 2008 Share Posted February 16, 2008 (edited) v1.41 - available Full Mod: Weapon Pack v1.41 - FileFront Link Full Mod: Weapon Pack v1.41 - ModDb Link Full Mod: Weapon Pack v1.41 - Gr.net Link Teaser: Weapon Pack v1.4 - Teaser Movie v1.4 Additions This is actually a pretty big addition to the mod and goes beyond just weapons. However, in the interest of continuity I’m leaving it as a weapons pack. About two and a half weeks ago(now 3), I began experimenting with the Ghost models to see if something could be done like in GRAW1 with the player’s team using the Mexican Special Forces model. Turns out it was pretty easy to do, but opened up a lot of possiblities for changing the look of the Ghosts. I didn’t feel just swapping bodies with the enemy and changing some camo patterns was significant enough to warrant a release on its own. Therefore, I decided to add a few weapons, gear, and finally made an eotech sight. I picked the M4 Combat Shotgun since I thought it would be fairly unique and easy to build. Turns out that may have been a mistake as you will see in the future. I also put in a Sig552 Commando since it fits close to some of the in-game animations and I’ve always thought it was a nice looking weapon. Both can be used as secondary weapons, but the Sig552 can also be used as a primary. To finish things off, I put in some new headgear for the Ghosts to further distinguish them. It doesn’t seem like much, but was quite an undertaking to get working correctly. A ballcap, boonie hat, and mich2001 helmet with or without nightvision. I customized each Ghost to look a bit unique in single player, but also converted the multiplayer portion of the game to use this new gear and uniforms. Sig552 Commando ·available as primary or secondary ·semi auto, burst, and full auto fire modes ·custom tweaked sounds ·suppressor attachment ·multiple scope attachments ·working ironsights Eotech ·built an eotech sight and added it to the following weapons: ·M16A4, M4A1, M468, Sig552, Rx4, M416, Scar L, Scar H Multiplayer Kits ·added new kits to take advantage of the Sig552 Benelli M4 Shotgun ·available as a secondary weapon ·aimpoint or ironsights ·custom tweaked sounds New Look Ghosts ·new gear and unifrom for each Ghost ·ballcap with or without headset ·boonie hat ·mich2001 with or without nightvision, up or down ·used in multiplayer as well as single player New Look Marines ·new gear and unifrom for USMC in sp ·use M16A4s and M4A1s This is essentially the same as v1.4 except it takes into account the new patch1.05. Some of the things I want to add or change will take a bit of time, so I'm just releasing this compatible version for 1.05. The attachment id# still appears to be an issue for mp, so I've left this in the local folder method. Installation is still the same however, just extract and go. Read the docs for further info, but there is no bundle in this version. Makes for a smaller file too ~77megs and may alleviate some of the install problems people were having. Edited February 16, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
Faceman Posted February 16, 2008 Share Posted February 16, 2008 Hey Bret, cheers for doing this Just a quick question, is it hard to change the reload animation for you Benelli M4S90 to those of the M1014 included in the 1.05 patch rather than the weird MRC ones? On the same note, have you thought about switching to the "buckshot" like that used with GRIN's M1014 or are you going to stick with the "slugs" for your M4S90? Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 16, 2008 Author Share Posted February 16, 2008 (edited) Hey Bret, cheers for doing this Just a quick question, is it hard to change the reload animation for you Benelli M4S90 to those of the M1014 included in the 1.05 patch rather than the weird MRC ones? On the same note, have you thought about switching to the "buckshot" like that used with GRIN's M1014 or are you going to stick with the "slugs" for your M4S90? I haven't really tried it. It should work fine but might require some re-aligning. The only real reason I didn't take mine out and just put the new one as a secondary is because I know it causes a crash if you assign it to one of your teammates and then tell them to goto Recon mode. I just didn't want to get into it right now, but you can try it. My guess is that it won't line up correctly is all, but should work more or less if you assign the m1014 animation set to it in the unit file. I'll either fix it up in the future or just use the GRIN one. Edited February 16, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
shaBAM! Posted February 16, 2008 Share Posted February 16, 2008 (edited) Brettzies, well I just installed the new mod and am having an issue with the new M1014 shotgun. The M240 works fine. I get this error when I draw the weapon, selection is fine. Crash in application version: 30899.3048 data\lib\units\extensions\hud\hudweapons.dsf(-1): cant find member: set_local_solidity in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) data\lib\units\types\weapons\shotgunweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) Renderer: normal Physics : threaded I am using Magpul Masada also and am having no problems with it. If you think that is the cause of the problem I can probably live without the shotgun. Thanks in advance for help. Edited February 16, 2008 by shaBAM! Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 16, 2008 Author Share Posted February 16, 2008 Brettzies, well I just installed the new mod and am having an issue with the new M1014 shotgun. The M240 works fine. I get this error when I draw the weapon, selection is fine. Crash in application version: 30899.3048 data\lib\units\extensions\hud\hudweapons.dsf(-1): cant find member: set_local_solidity in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) data\lib\units\types\weapons\shotgunweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) Renderer: normal Physics : threaded I am using Magpul Masada also and am having no problems with it. If you think that is the cause of the problem I can probably live without the shotgun. EDIT: Well, I just found the problem and it involves the weapon ID's... thanks for the great mod Brettzies. LOL. Glad I could help! j/k. You know, back in GRAW1 I tried doing a clever number scheme to make it easier for people to use two mods at the same time. I numbered all my weapons with an 11 prefix and mods with a 12 prefix. So, weapon could be 1101, and mod id could be 1201, etc. It actually works fine in single player. However, the pesky attachment id# put an end to that scheme and I went back to using the first available slot. It's actually not an issue with the weapon ids, just the attachment ids. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 16, 2008 Share Posted February 16, 2008 DOWNLOAD ENTRY updated to 1.41 Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 16, 2008 Author Share Posted February 16, 2008 DOWNLOAD ENTRY updated to 1.41 Cool! I like the pictures too! Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 16, 2008 Share Posted February 16, 2008 (edited) Since a change to the Animation Set of the M1014 would probably mean that we can't use the aimpoint anymore, i can live with the MRC set. i don't see a need to change to slugs either, as now there is one gun for each preference. Btw, the new 1.05 animations don't look as smooth as the old ones, but that's probably due to pressure of time. Anyway, thanks for the update, i still think this game's engine has the greatest potential of them all. Edited February 16, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 16, 2008 Share Posted February 16, 2008 DOWNLOAD ENTRY updated to 1.41 Cool! I like the pictures too! I thought you would have seen them already - I posted them here, with hi-res versions. Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 18, 2008 Share Posted February 18, 2008 Crash in application version: 30899.3048 data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon> SCRIPT STACK: data\lib\units\ai\soldier\scontrollogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 18, 2008 Author Share Posted February 18, 2008 Crash in application version: 30899.3048 data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon> SCRIPT STACK: data\lib\units\ai\soldier\scontrollogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded That happens without the mod too. Give it a shot or see the Patch1.05 bugs thread. Quote Link to comment Share on other sites More sharing options...
cobrabase Posted February 18, 2008 Share Posted February 18, 2008 Okay... get a weird crash. Crash in application version: 30899.3048 data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void> Renderer: threaded Physics : threaded What's up? Also... what line can I increase the number of rounds for my m203 for the m4? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 18, 2008 Share Posted February 18, 2008 Okay... get a weird crash. Crash in application version: 30899.3048 data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void> Renderer: threaded Physics : threaded What's up? Also... what line can I increase the number of rounds for my m203 for the m4? Let me guess, on M03? Quote Link to comment Share on other sites More sharing options...
cobrabase Posted February 18, 2008 Share Posted February 18, 2008 (edited) Okay... get a weird crash. Crash in application version: 30899.3048 data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void> Renderer: threaded Physics : threaded What's up? Also... what line can I increase the number of rounds for my m203 for the m4? Let me guess, on M03? Or do you mean m203? I don't see it on the list... <!-- Mod id 1 = sniper_scope 2 = barrett_bipod 3 = silencer_secondary 4 = crye_ironsights 5 = crye_combatsight 6 = crye_grenade_launcher 7 = m8_ironsight 8 = silencer_primary 9 = eglm 10 = g36_ironsights 11 = aimpoint 12 = scar_ironsight 13 = scar_tactical_grip 14 = scar_grenade_launcher 15 = m8_combatsight 16 = scarh_grenade_launcher 17 = scarh_tactical_grip 18 = m14_scope 19 = msg90_scope 20 = m96_flashlight 21 = m416_ironsight 22 = xl7_grenade_launcher 23 = rx4_combat_sight 24 = xm320_grenade_launcher 25 = m416_frontgrip 26 = pgo7 27 = m32_sight 28 = qd_suppressor 29 = m416_frontgrip --> Edited February 18, 2008 by cobrabase Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 18, 2008 Share Posted February 18, 2008 No. Mission Three. If so, it's not related to this mod. Quote Link to comment Share on other sites More sharing options...
cobrabase Posted February 18, 2008 Share Posted February 18, 2008 No. Mission Three. If so, it's not related to this mod. Have you experienced this error? So It's not related to 1.41. Great news but when ELSE will it crop up? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 18, 2008 Share Posted February 18, 2008 It's been posted about in at least 3 other topics. It happens if you take the basement path in M03. Quote Link to comment Share on other sites More sharing options...
cobrabase Posted February 18, 2008 Share Posted February 18, 2008 It's been posted about in at least 3 other topics. It happens if you take the basement path in M03. Ahhhhhhhhhhhhhhhhhhhhhhhh!!!! Now I'm on your frequency! As long as I take the other route I'm golden? Quote Link to comment Share on other sites More sharing options...
mii_eric Posted February 19, 2008 Share Posted February 19, 2008 v1.41 - available Full Mod: Weapon Pack v1.41 - FileFront Link Full Mod: Weapon Pack v1.41 - ModDb Link Full Mod: Weapon Pack v1.41 - Gr.net Link Teaser: Weapon Pack v1.4 - Teaser Movie v1.4 Additions This is actually a pretty big addition to the mod and goes beyond just weapons. However, in the interest of continuity I’m leaving it as a weapons pack. About two and a half weeks ago(now 3), I began experimenting with the Ghost models to see if something could be done like in GRAW1 with the player’s team using the Mexican Special Forces model. Turns out it was pretty easy to do, but opened up a lot of possiblities for changing the look of the Ghosts. I didn’t feel just swapping bodies with the enemy and changing some camo patterns was significant enough to warrant a release on its own. Therefore, I decided to add a few weapons, gear, and finally made an eotech sight. I picked the M4 Combat Shotgun since I thought it would be fairly unique and easy to build. Turns out that may have been a mistake as you will see in the future. I also put in a Sig552 Commando since it fits close to some of the in-game animations and I’ve always thought it was a nice looking weapon. Both can be used as secondary weapons, but the Sig552 can also be used as a primary. To finish things off, I put in some new headgear for the Ghosts to further distinguish them. It doesn’t seem like much, but was quite an undertaking to get working correctly. A ballcap, boonie hat, and mich2001 helmet with or without nightvision. I customized each Ghost to look a bit unique in single player, but also converted the multiplayer portion of the game to use this new gear and uniforms. Sig552 Commando ·available as primary or secondary ·semi auto, burst, and full auto fire modes ·custom tweaked sounds ·suppressor attachment ·multiple scope attachments ·working ironsights Eotech ·built an eotech sight and added it to the following weapons: ·M16A4, M4A1, M468, Sig552, Rx4, M416, Scar L, Scar H Multiplayer Kits ·added new kits to take advantage of the Sig552 Benelli M4 Shotgun ·available as a secondary weapon ·aimpoint or ironsights ·custom tweaked sounds New Look Ghosts ·new gear and unifrom for each Ghost ·ballcap with or without headset ·boonie hat ·mich2001 with or without nightvision, up or down ·used in multiplayer as well as single player New Look Marines ·new gear and unifrom for USMC in sp ·use M16A4s and M4A1s This is essentially the same as v1.4 except it takes into account the new patch1.05. Some of the things I want to add or change will take a bit of time, so I'm just releasing this compatible version for 1.05. The attachment id# still appears to be an issue for mp, so I've left this in the local folder method. Installation is still the same however, just extract and go. Read the docs for further info, but there is no bundle in this version. Makes for a smaller file too ~77megs and may alleviate some of the install problems people were having. Hi Brettzies, Looks like I need to install this patched version of v1.4 to work with 1.05, eh?? Should I simply unbundle as before done with v1.4? Thanks. Eric Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 19, 2008 Share Posted February 19, 2008 How can I change the mich2001 with or without nightvision and mich up or down? thanks Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 19, 2008 Author Share Posted February 19, 2008 How can I change the mich2001 with or without nightvision and mich up or down? thanks Open the ghostemplates.xml in the lib/managers/xml directory of the mod. The instructions are at the top of the file. I recommend a program like xml maker which highlights the text and makes it easier to see what's what. Comments will be greyed out, it'll tell you when a line isn't closed properly and some other things as well. Helps a lot with editing xml code. Quote Link to comment Share on other sites More sharing options...
R. TAPIA Posted February 22, 2008 Share Posted February 22, 2008 Thanks Brett for the nightvision. I tried to modificate the xml code to add the radio pack, but it doesn´t work... I tried to install the Agent Smith's Effects Mod: Take Two, and doesn't work too. can you help please? Thanks. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted February 23, 2008 Share Posted February 23, 2008 A question: i try to change m203 granades in sb_templates/sb_weapon_data. But the game crash: Sat Feb 23 13:18:58 2008 Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: is_shotgun in type <Statsblock:weapon_data> SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: normal Physics : threaded Brett, can i change m203 clips in ghost_templates or any other way to fix this? Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 23, 2008 Author Share Posted February 23, 2008 GL count fix for v1.41 That should fix the GL count from 0 to 4. Just unzip to your main Graw2 dir. If you renamed the mod, it will just make a new folder for it with the sb_templates inside. Adding more grenades for mp or coop is done in the coop_templates and mp_templates. lib/managers/xml Quote Link to comment Share on other sites More sharing options...
DerRelient Posted February 24, 2008 Share Posted February 24, 2008 would it be possible to remove (or let us remove) the rail protectors on the M16A(4/3) and the M4A1? Quote Link to comment Share on other sites More sharing options...
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