buttercupp Posted February 16, 2008 Share Posted February 16, 2008 As Satoh mentioned, the Auto/burst/single select fire bug is still there. The workaround we all used (enter chat and press the key used to change ROF) now causes this crash: Wed Feb 13 21:15:40 2008 Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: pressed in type <void> Renderer: threaded Physics : threaded Tangos in coop take longer to react to being shot, and map load times are longer. The coop dedicated server memory leak is still there. Applies to both stock and custom maps. Quote Link to comment Share on other sites More sharing options...
Slow Posted February 16, 2008 Share Posted February 16, 2008 Yeah, I guess they fixed some things. It's obvious that some things got broke. Ah well, they gave it a shot. Slow Quote Link to comment Share on other sites More sharing options...
AJ59 Posted February 16, 2008 Share Posted February 16, 2008 I would have been satisfied if the rate of fire bug were fixed. Now that it is clear there won't be any further patches, it is obvious that this freaking bug will remain. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted February 17, 2008 Share Posted February 17, 2008 This thread might be a moot point, but here I go again. SP-M03-stairwell entrance to underground bunker complex Sun Feb 17 15:27:13 2008 Crash in application version: 30899.3048 data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void> Renderer: threaded Physics : threaded*\1.04_to_1.5.exe Quote Link to comment Share on other sites More sharing options...
dporter Posted February 17, 2008 Share Posted February 17, 2008 For those of you talking about tanks: You just got to sneak up on them very very carefully, plant C4, and blow them. Piece of cake right? Well I'm also having trouble with these two tanks on retrieve. I've tried to sneak around as much as possible, even laying completely down slowly making my way along. As soon as I poke my head out I'm toast. Maybe you can share some ideas with us on how you did it? Honestly it would be nice to pack some rockets for those of us who just want to blow those things up without using stealth. Other than that it is a pretty fun map. I'm actually pretty immune to whatever bugs currently exist in the game, or I guess I don't let them get to me as much. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted February 17, 2008 Share Posted February 17, 2008 (edited) Well I'm also having trouble with these two tanks on retrieve. I've tried to sneak around as much as possible, even laying completely down slowly making my way along. As soon as I poke my head out I'm toast. Maybe you can share some ideas with us on how you did it? Honestly it would be nice to pack some rockets for those of us who just want to blow those things up without using stealth. Other than that it is a pretty fun map. I'm actually pretty immune to whatever bugs currently exist in the game, or I guess I don't let them get to me as much. This is completely OT but since you asked.... It's pretty simple actually. First is patience. You essentially do the same thing for all the tanks. First tank you blow is not the one past the fountain. It's the one on the left side road. 1)You have to clear out all the tangos by waiting for the tank to go to the opposite furthest end of it's path. 2) Advance to the next intersection. Making sure to clear out tangos that can line up on you. You can take cover in the blown building. While lining up the tangos across the street. Once you take the tangos out (and the 2 fixed turrets in the area) you can concentrate on the tank. Let the tank go to the farthest point on it's path. Then move to the wall across the streen (the one with the fence on top of it) and get near the intersection - but stay back behind the wall - you should be looking perpendicular to the road that the tank moves on. Wait for the tank. Once the barrel of the main gun gets into view run 2-3 meters and slide up to the tank. Place C4. You can either wait for the tank to turn around and start to move back down the road before you move back to cover behind the wall and blow it. Or you can simple run across the street into the wrecked bldg and blow the tank. You shouldn't have to run more than 3 meters either way and be behnd cover before the mounted gun can fire. All the rest of the tanks are just like that. Take out all the surrounding tangos first while letting the tank move down the patch. Then get close to the tank's path but out of sight. Run up to it, plant C4, run behind nearby cover again and blow. The tricky one is the last one. The I use the retaining wall with the bench for cover (west side of the court yard that the tank patrols). It moves right past this wall and you can lay behind it as the tank gets close. Wait till you try to extract and you run into the glitching tango. I've played the map over a dozen times now and 100% of the time the tango is glitching in the stairs or shooting through the wall of the building that you have to pass through to get to the extract point. Edited February 17, 2008 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 17, 2008 Share Posted February 17, 2008 It's a Coop mission. Have some guys draw attention while another goes and plants. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 17, 2008 Share Posted February 17, 2008 Would it be so bad if a mission made you get the tanks attention, just so other`s can get passed? But unable to take it out in any way. Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 17, 2008 Share Posted February 17, 2008 (edited) It's a Coop mission. Have some guys draw attention while another goes and plants. Hard to do when you most always play alone. Was it that hard to put in AT like we've been asking? Not all of us want to feel like elite SF in sneaking up to plant C4 on the damn tanks, give us the AT for those who would rather do things the right way. Edited February 17, 2008 by Fletch Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 17, 2008 Share Posted February 17, 2008 Are you saying, from now on, all missions should have access to all weapons, just because there is a big hairy tank there ? *Edit* Ok, i agree with being able to take your own kit. So this needs some penalties for taking the tank in the first place. I only have a few hours to spare for this a week, but i will script on top of this mission and fix anything else you find, hopefully, mission wise only. Maybe i get something going in there, maybe not, no guarantees. Have a few ideas, hope we work the detection settings out on the way. Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 17, 2008 Share Posted February 17, 2008 I and some others who do not like being restricted on what weapons or attachments we can take have asked/said repeatedly to allow us access to all the weapons and let the server Admin decide what weapons to restrict. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 17, 2008 Share Posted February 17, 2008 check previous post, sry edit. Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 17, 2008 Share Posted February 17, 2008 Tinker if you can somehow come up with a mod that will allow access to all the weapons and let server admins control them you will be a god among men. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 18, 2008 Share Posted February 18, 2008 Hard to do when you most always play alone. Again, it's a Coop mission. Not made to be played alone. SP is for playing alone. There has been loads of complaining that there isn't enough need for cooperative play in GRAW2, and now you want to remove part of the cooperative gameplay that is there... I think I can rest my case there. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 18, 2008 Share Posted February 18, 2008 Tinker if you can somehow come up with a mod that will allow access to all the weapons and let server admins control them you will be a god among men. Download provided mod by Wolfsong. Take out what you don`t want, or post what you want added. *Edit* Keep it to the correct topic pls. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted February 18, 2008 Share Posted February 18, 2008 While I don't mind the kit setup, one way I can imagine the weapon loadout screen is by selecting a class (assault, marksman, support, etc) and each class being limited to certain weapons/add-ons/sidearms and such. Less restrictive than the kit system, but still keeping it somewhat balanced. Quote Link to comment Share on other sites More sharing options...
dporter Posted February 18, 2008 Share Posted February 18, 2008 Geez sorry for hitting a sore subject. Thanks for the answer flim. I'll try it out that way. Since I live in an area with no high speed I guess I'll just stick to SP missions. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted February 18, 2008 Share Posted February 18, 2008 (edited) You're welcome dporter. I often host a closed server to lone wolf coop missions. Sometimes it's just good fun. This one isn't a terribly hard mission once you find all the "cheap" tango placements (it's pretty hard to do it with no deaths however). By cheap I mean, rediculous ones that are covering a side street that apparently has no strategic value except to ambush you from behind. Anyway, after playing the map several times, I don't see any great benefit from having other teammates to act as distractions for the tanks. I say this because you still have to clear the area of tangos first before you can get near the tanks to place C4 on them. Once you do that, you are close enough to NOT have to rely on a distracting team mate. Just get behind a corner on the street near the end of a tank's patrol path. When they start moving by the corner just run up to it and place the C4. Nothing to it really once you do it a couple of times. The key with this mission and killing the tanks is patience. If you take your time like I mentioned and clear the tangos from around where you need to be to take out the tanks, you will be good to go. Good luck with it. Edited February 18, 2008 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 18, 2008 Share Posted February 18, 2008 Hard to do when you most always play alone. Again, it's a Coop mission. Not made to be played alone. SP is for playing alone. There has been loads of complaining that there isn't enough need for cooperative play in GRAW2, and now you want to remove part of the cooperative gameplay that is there... I think I can rest my case there. Really, so you put Retrive (Or any one of the other 3rd party CoOp maps) in the SP line up with this patch. Or do you need to take your case and put it elsewhere. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 18, 2008 Share Posted February 18, 2008 Hard to do when you most always play alone. Again, it's a Coop mission. Not made to be played alone. SP is for playing alone. There has been loads of complaining that there isn't enough need for cooperative play in GRAW2, and now you want to remove part of the cooperative gameplay that is there... I think I can rest my case there. Really, so you put Retrive (Or any one of the other 3rd party CoOp maps) in the SP line up with this patch. Or do you need to take your case and put it elsewhere. Erh, no. I said Coop is not made for playing alone. The SP maps are made for people who wants to play by themselves. I have no idea how you could misinterpret that. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted February 18, 2008 Share Posted February 18, 2008 In s/p in the Welcome to Juarez map, you go right from the airport and you encounter a building with a basement that exits into a bomb crater. You can't go down into the building from the crater or the stairs (inside) without getting a crash in app error. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 18, 2008 Share Posted February 18, 2008 In s/p in the Welcome to Juarez map, you go right from the airport and you encounter a building with a basement that exits into a bomb crater. You can't go down into the building from the crater or the stairs (inside) without getting a crash in app error. <element type="CreateUnit" weapon="m32" spare_clips="6" pos="11215 -4991 -109" yaw_pitch_roll="0 0 90" /> This is called by the script at both points, could be the issue. Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 18, 2008 Share Posted February 18, 2008 Hard to do when you most always play alone. Again, it's a Coop mission. Not made to be played alone. SP is for playing alone. There has been loads of complaining that there isn't enough need for cooperative play in GRAW2, and now you want to remove part of the cooperative gameplay that is there... I think I can rest my case there. Really, so you put Retrive (Or any one of the other 3rd party CoOp maps) in the SP line up with this patch. Or do you need to take your case and put it elsewhere. Erh, no. I said Coop is not made for playing alone. The SP maps are made for people who wants to play by themselves. I have no idea how you could misinterpret that. I've already played the SP mission maps to death, I want to play the new maps and the only way I can do that is CoOp since the new maps are not included in the SP missions., Which I thought was easy enough to understand. Besides I have the same gripe about most of the SP map as well, Kit selection SSucks. Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted February 19, 2008 Share Posted February 19, 2008 Funny, that was something I thought was somewhat improved over GRAW- kit selection. Not a BIG difference, but as we naysayers like to point out, it's the LITTLE things that make a difference. SP kit selection was pretty good. MP? Kit selection screen is as far as I've ever gotten... Quote Link to comment Share on other sites More sharing options...
Fletch Posted February 19, 2008 Share Posted February 19, 2008 Rabbi, you're right it is very good I was being factious as I was getting a bit frustrated with someones inability to understand why I would want to play the CoOp version. I wish the kit selection in MP was exactly like SP with the exception of the Server Admin having control over banning certain weapons. Quote Link to comment Share on other sites More sharing options...
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