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I've managed to start on a Holosight (I've seen more EOTech than Bushnell, so I'm rolling with that. As you can see it's very rough, just basically a concept work run-through than anything solid. Texture is still too bright, but the window and size look good. Just need to do some serious touching up.

holo.jpg

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Any thought of making a C-More? There are quite a few pics of them out there. They even make a version for Colt that sits on the M16's flat top reciever and has a built in rear sight for backup.

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I've considered it, and even have a couple good pics I could reference slighly from. But let me finish this one up before moving on.......:)

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Eric,

Been having a look at your aimpoint,a lot of polys,and parts too,lots to collapse !!

I've done my latest cmore weapon,but it needs scaled back a bit,I'll post some screens later on or tommorow,I have decided that trying to make very low poly models is just not happening for me,lowest M4 yet is 1300 - 1500.!!

Highest is 5500,looks good and runs fine on my pc.

I think that given todays cards and pcs ,most pcs will run quite comforatble with higher polycounts!!.I don't do multiplay,so all my stuff works fine,I have made 5 versions of the M4,2 different 203 combos,but I can't relaese them yet as I need to seek permission from another modder to use part of his texture for the RIS !

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Eric; The Holosight is made by both Eotech and Bushnell, not one or the other. Thus why it is called 'Eotech & Bushnell Holosight'. Also, your model needs some face mapping on the middle and areas other then the right and left side. The lense is alittle large too, it's not quite that wide. I would also recolor the model to be darker, and less blue in tone. It's actually more black then any color.

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This is my take on the HOLOsight, haven't bothered with trying to make the lens transparent but it's good enough the way it is to me.

holosight1.jpg

holosight2.jpg

Edited by SnowFella
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That is pretty tight. All you have to do Snowfella is make one or two (I'm using one) rectangles, and find the "iv_truck_window.rsb" (I use that as it's there) on those rectangles to produce the see through effect. Or you can just add an alpha channel like everybody else does. Doing the crosshairs is a matter of drawing it on the RGB, then go to each channel (red, green, blue) and deleting the pixels around it, then you can get the effect above.

Also, where can I get good pics of holosights? the one i use is pretty crappy

@piccolo: Yeah, the picture sucks ass I agree (I'm only working on one), but I'm working off of just one right now, and was considering redoing the extrusion too. As for companies, that's cool, I don't keep up too much on sights since I really can't use them for my M4 as of right now. When I switch units later on this year, I'll possibly have the chance to use my Aimpoint.

Speaking of the Aimpoint. Yeah, it's poly heavy, but I tried to cut as much as possible before uploading it. Unfortunately tubes create the most, but in order to get the effect, I had to make the sacrifice.

Edited by EricJ
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I acctually made that lens transparent on a previous version of that HOLOsight I had on a LAR Grizzly handgun but since the insides of the scope didn't have a texture it all ended up transparent if you looked at it from certain angles. I know how to fix that now to and I'm half and half thinking about doing it just for fun.

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