thrush213 Posted February 8, 2008 Share Posted February 8, 2008 (edited) they look great. and i've always been annoyed with cod4's player models. the cod series has been known for "midget/dwarf" models for a while now and they broke the habit with cod4. but one thing they retained was the abnormally large helmets and maybe a large head too. i like your half head helmet much better. Edited February 8, 2008 by thrush213 Quote Link to comment Share on other sites More sharing options...
seiken05 Posted February 9, 2008 Share Posted February 9, 2008 Marine Team Lead Marine Rifleman Marine Automatic Rifleman I was working on switching out the Marines with some of the better looking models in the game and ran into a big problem, thought I solved it, but it still seems to exits. Whenever you load a saved game, the gear(hip pouches, holsters, etc) defaults back to the mex_sf_cam swatch. I tried to make the gear unique to the ghosts and usmc, but for some reason it still jumps back if you load a savedgame. Pretty frustrating because it messes up the whole look. I'm not sure why it keeps jumping back. It's as if it doesn't save that info in the save game file. I've noticed if I make changes to the gear, I have to start the mission over for them to show up. Another GRINddle to figure out. _________________________________________________________________________________ A question to Brettzies: do you fix the problem whit a gears? I have same problem in my models, when i load a saved game the gears default back to the mex_sf . The camo of helmets default too. I made a duplication of gears, helmet, torsos....for the ghost and marines, but it don´t work. I change gear_difusse texture and copy in textures folder from my mod, but don´t work too. I put the same camo for the mex_sf and ghost, but i don´t like it. What can i do? Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 9, 2008 Author Share Posted February 9, 2008 The only way I was able to make the gear stick with the correct camo pattern was to edit the materials xml file like this: <material name="gearcamo_ghost_gear" src="bump_camo_tint_instanced" unique="true" > <variable name="base_color" type="vector3" value="0.82 0.78 0.625"/> <diffuse_texture file="camo_ghost_gear_df"/> <bump_normal_texture file="ghost_gear_bm"/> <self_illumination_texture file="camo_multicam_xy_df"/> <clip_plane value="0 0 -1 15000"/> </material> That's just one example, but I think there are 4 entries in the materials file where you have to do that. You can over-ride that in the templates, but when you reload, it jumps back to whatever is in the material file...very annoying. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 9, 2008 Share Posted February 9, 2008 Yes. The save/load has a few errors which doesn't affect gameplay, but the visuals. So for best experience, play the missions from start to end without it. People have been saying it's an easy game so it shouldn't be a problem even on hardcore. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted February 24, 2008 Share Posted February 24, 2008 (edited) The bp_ballcap and bp_mich2001 has a bright. It happen after i retextured dds files. How i can fix? I try photoshop adjust image, but don´t work. My Webpage Edited February 24, 2008 by seiken05 Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 24, 2008 Share Posted February 24, 2008 It's the alpha channel of the texture. It always is used as specular texture. So you probably destroyed the alpha channel somehow. Maybe in the export. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted March 26, 2008 Share Posted March 26, 2008 To Brett: it´s possible extract the glasses only from ghost_sf_head_base? ... i would like to combine it whit helmet... Quote Link to comment Share on other sites More sharing options...
Archer_337 Posted March 26, 2008 Share Posted March 26, 2008 What I've done is replace the ghost head with <head_unit name="merc_head_01"/> And then add the glasses on top with: <gear_unit name="merc_head_gear_glasses"/> Make sure that you have all of the .diesel amd .xml files in your "local" directory, though. Archer Quote Link to comment Share on other sites More sharing options...
seiken05 Posted March 27, 2008 Share Posted March 27, 2008 (edited) What I've done is replace the ghost head with <head_unit name="merc_head_01"/> And then add the glasses on top with: <gear_unit name="merc_head_gear_glasses"/> Make sure that you have all of the .diesel amd .xml files in your "local" directory, though. Archer I did it. But i only want the glasses from ghost_sf_head_base, it´s possible? Edited March 27, 2008 by seiken05 Quote Link to comment Share on other sites More sharing options...
Archer_337 Posted March 27, 2008 Share Posted March 27, 2008 Sorry, I thought you were talking about the sunglasses Quote Link to comment Share on other sites More sharing options...
seiken05 Posted March 27, 2008 Share Posted March 27, 2008 Don´t worry mate. Thanks for answer me. I would like to extract the glasses from head_base... Quote Link to comment Share on other sites More sharing options...
pdtf Posted April 14, 2008 Share Posted April 14, 2008 (edited) http://farm4.static.flickr.com/3190/241307...3d007dda6_o.jpg My tweak on merc with foxhound arm patch [Edit: Oversize image changed to URL - Please see Forum Rule 3.14 Large Images] Edited April 15, 2008 by Pave Low Quote Link to comment Share on other sites More sharing options...
Nailbomb72 Posted April 15, 2008 Share Posted April 15, 2008 Holly cow, he's real, check the third pic from the top: Ramirez Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 15, 2008 Author Share Posted April 15, 2008 LOL. Of course he's real. Great find though. Quote Link to comment Share on other sites More sharing options...
Invisible Posted April 15, 2008 Share Posted April 15, 2008 Does he know that he 's face is in a game,or later he will demand money lol Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 17, 2008 Share Posted April 17, 2008 (edited) Does he know that he 's face is in a game,or later he will demand money lol If he does, we'll send the Ghosts in to deal with him! Edited April 17, 2008 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
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