Pain 0 Posted May 6, 2003 Share Posted May 6, 2003 Look at this image and tell me what I can do to get the pips to not expand like they are: This is zoomed. Even when not zoomed they are still expanded out more than the regular weapons, which makes my weapons shoot crazy, instead of straight ahead they shoot all over. I just need to know how to either stop them from expanding at all or slow it down. Quote Link to post Share on other sites
Mr. Lothario 0 Posted May 6, 2003 Share Posted May 6, 2003 In the gun file, there's an entry: <ReticulePipBaseOffset>X</ReticulePipBaseOffset>. This affects the pips' position when at rest. Make the value of X smaller to bring them in closer to the center. To slow down or stop them from expanding when you shoot, modify the <Recoil>X</Recoil> value. The recoil value is added to the pips' positions with every shot fired. Smaller recoil means a more stable firing platform (just as you'd expect). You can also modify the <StabilizationTime>X</StabilizationTime> value. This is the time, in seconds, it takes for the pips to center. I've seen a 1-second stabilization time require five seconds to center, however, so I'm not sure of the precise workings of it. Still, a smaller stabilization time value means a gun that is quicker to bring to bear. Play around with the values, you'll see. Quote Link to post Share on other sites
Pain 0 Posted May 6, 2003 Author Share Posted May 6, 2003 Thanks, that did the trick Quote Link to post Share on other sites
Urban_Tiger 0 Posted May 8, 2003 Share Posted May 8, 2003 (edited) set the ...... <StabilizationTime>0.01</StabilizationTime> to that exact value and..... <RunStandAccuracy>1</RunStandAccuracy> <RunCrouchAccuracy>1</RunCrouchAccuracy> <RunProneAccuracy>1</RunProneAccuracy> <WalkStandAccuracy>1</WalkStandAccuracy> <WalkCrouchAccuracy>1</WalkCrouchAccuracy> <WalkProneAccuracy>1</WalkProneAccuracy> <ShuffleStandAccuracy>1</ShuffleStandAccuracy> <ShuffleCrouchAccuracy>1</ShuffleCrouchAccuracy> <ShuffleProneAccuracy>1</ShuffleProneAccuracy> <StationaryStandAccuracy>0.75</StationaryStandAccuracy> <StationaryCrouchAccuracy>0.75</StationaryCrouchAccuracy> <StationaryProneAccuracy>0.75</StationaryProneAccuracy> All those to that exact value and the reticule will never expand and be fully accurate even when you are running, walking or otherwise moving!! I don't use settings at all BTW rofl, I've put them there as a useful example for you to try out so you can see the exact effect it has and then you can adjust them to value's more in the middle of the presnt and the above that you want or to suit etc!! There's no need to adjust the <Reticulepip> and <ReticuleBase> tags as they just control the physical size of the reticule and won't have any bearing on accuracy unless you change the <Accuracy> tags beforehand or in conjunction ! Enjoy!! Edited May 8, 2003 by Urban_Tiger Quote Link to post Share on other sites
Mr. Lothario 0 Posted May 9, 2003 Share Posted May 9, 2003 Actually, the ReticulePipBaseOffset determines the smallest that the pips can be, regardless of all other settings. If your BaseOffset is 5, say, and your StationaryStandAccuracy is 3, the reticule pips will never get smaller than 5. The BaseOffset has to be lower than the most accurate Accuracy setting in order for the Accuracy to be the determining factor in pip size. The other Reticule tags are for positioning and sizing the reticule graphic, as Tiger said, so don't mess around with those. But the ReticulePipBaseOffset tag does affect accuracy. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.