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“Tiberium� Command & Conquer FPS game [CANCELLED]


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A Command & Conquer FPS game called “Tiberium” will be coming to PC, Xbox 360 and PlayStation 3, according to American games magazine Game Informer.

The Tiberium game is the cover story of their January 2008 issue and the game is said to be set 11 years after the end of the third Tiberium war.

You’ll play as Ricardo Vega, a formerly-retired GDI field commander. You can play in single player or 2-player online modes.

EA LA’s game is set for a late 2008 release.

videogamesblogger article

and some leaked screenshots:

    1164041-command-conquer-tiberium.jpg . 1164033-command-conquer-tiberium.jpg . 1164025-command-conquer-tiberium.jpg


    1164017-command-conquer-tiberium.jpg . 1164009-command-conquer-tiberium.jpg . 1164001-command-conquer-tiberium.jpg

    * Click the thumbnails for the larger images

and a leaked video:

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Thanks for the info, it looks pretty interesting to me. I've always been a fan of C&C and wondered what it would be like to play from a first person perspective, aside from C&C Renegade of course.

Speaking of RTS games to FPS games, I've always wondered how a StarCraft FPS would be. I think something like the original Alien vs. Predator game and its sequel would be pretty neat. In my opinion, playing from each side's viewpoint would be pretty cool.

Man, I need to reinstall C&C3 when I get back home for the holidays. This has really got me wanting to play again. Stupid disc checks with the newer patches made me mad so I uninstalled it, primarily because virtual drives wouldn't work anymore and I left my disc at home.

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following on from the speculation and screen shots we posted last

week “Tiberium” Command & Conquer FPS game

EA Reveals Tiberium and Launches Players into an Epic Battle for Power

LOS ANGELES--(BUSINESS WIRE)--Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS - News) today revealed Tiberiumâ„¢, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.

For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

“Tiberium is our ‘One Ring’, our ‘Force’. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.

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  • 1 month later...

944339_20080128_embed001.jpg

Gamespot & IGN have both posted first look/impression articles on the new C&C First Person game "Tiberium"

Gamespot: Tiberium First Impressions

Tiberium isn't the first first-person shooter EA has created out of its popular Command & Conquer real-time strategy franchise, but it is the first attempt in over half a decade. As such, Tiberium will bring all the latest technology to the fray, and developer EALA looks to craft a game that will blend the squad control of the RTS games with intense first-person shooter gameplay. Along the way, Tiberium will also fill in huge holes in the history of the Command & Conquer universe. We finally got our first look at Tiberium recently, and EA showed off some of its core gameplay and features.

IGN : Tiberium First Look

US, January 28, 2008 - It's a first-person shooter in a sci-fi world with squad mechanics built on the Unreal Engine 3. If that basic description sounds run of the mill to you, we wouldn't be surprised. That seems to describe any number of upcoming or recently released games. However, you might want to take a deeper look before you write off Tiberium as another standard shooter. A little over a year from now, EA LA will bring the Command & Conquer series into the first-person once again, bringing with it the full force of the C&C story and mythology.
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  • 8 months later...

for anyone that hasn't yet heard the news about the termination of this game by EA

Following word in July that EA's Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010,

comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today.

Read the full article + EA memo here > http://kotaku.com/5057012/ea-axes-tiberium...eting-standards

and this did not go down at all well with Game's DEV's according to an Anonymous poster claiming to be a such a person who points the finger at "a number of management mistakes. "

http://www.gamasutra.com/php-bin/news_index.php?story=20462

interesting (unbelievable?) "behind the scenes insight" if true

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I didn't read it all, it goes on a bit, for I did get real deja vu reading it, something similar to this type of thing has happened before.

Interesting read.

Oh and

"A lower quality game is not in the best interest of the consumers and would not succeed in this market."

Makes sense :whistle:

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