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Switching out player models


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What do you need to change in ghost_templates to change the heads?

I changed it to <head_unit name="merc_head_01"/> after putting the xml and the diesel into the objects folder, but this has no effect.

Thanks,

Archer.

did you alter the correct character? my beasley looks like that:

<xdefine name="beasley()">

<!--Customization units-->

<unit name="teammate_beasley"/>

<head_unit name="merc_head_01"/> <!-- Change -->

<gear_unit name="acu_ghost_back_strap_beasley"/>

<gear_unit name="gear_right_leg_holster"/>

<gear_unit name="gear_hips_gear_04"/>

<gear_unit name="gear_torso_gear_04"/>

<gear_unit name="gear_dropleg_panel_right"/>

<gear_unit name="gear_dropleg_panel_left"/>

<gear_unit name="gear_left_leg_gear_04"/>

<gear_unit name="mex_sf_helmet_cloth"/>

etc.

and it works. (ignore the "<!-- Change -->")

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i sent you my complete ghost_templates.xml per PM, but for it to work, you'll have to:

1. have Brettzies newest pack installed (the one with the M468)

2. have the following files in your "local\english\objects\beings\ghost_team\"-folder:

mex_mercenary.diesel

mex_mercenary.xml

mex_sf_heavy.diesel

mex_sf_heavy.xml

mex_sf_light.diesel

mex_sf_light.xml

Edited by SpringMan
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