Lipoff Posted October 28, 2007 Share Posted October 28, 2007 I always liked switching out the GRAW team models with the Marine models and using Brettzie's pack. Made it a little less scifi. Unfortunately I dont know how to do it in GRAW2 because the team setup has changed a lot. Anyone know what to do? Quote Link to comment Share on other sites More sharing options...
Tri_Tard Posted October 28, 2007 Share Posted October 28, 2007 that would be awesome. but unfortunatley i dont know how to do that. i agree that the ghosts are a little too sci fi. Quote Link to comment Share on other sites More sharing options...
Lipoff Posted October 28, 2007 Author Share Posted October 28, 2007 Yeah, i tweaked Snowfella's Marine skin from one of his older releases to make it a little more realistic, but now I cant really enjoy it in GRAW2 which is a far superior game to GRAW1. Also, while on the topic of changing player models, does anyone know how to switch the enemy PMC models with your team models? That seems like itd be pretty cool too. Quote Link to comment Share on other sites More sharing options...
Tri_Tard Posted October 29, 2007 Share Posted October 29, 2007 rite now im using penguingenerals marine skins. they are pretty awesome. you mean make the enemy look like the ghosts? Quote Link to comment Share on other sites More sharing options...
Lipoff Posted October 29, 2007 Author Share Posted October 29, 2007 No. I just make the Ghosts look like Marines or the Private contractors in the game. Either would be cool. Enemies stay the same Quote Link to comment Share on other sites More sharing options...
SnowFella Posted October 29, 2007 Share Posted October 29, 2007 My marine skin? I must of been making that one in my sleep or something or having to do several different things at once at the dayjob is causing some multiple personality problems Might want to recheck who did that skinmod mate as I've never realeased something like that. Quote Link to comment Share on other sites More sharing options...
Tri_Tard Posted October 29, 2007 Share Posted October 29, 2007 HAHA! i love how SF has no idea what you are talkin about Quote Link to comment Share on other sites More sharing options...
Lipoff Posted October 30, 2007 Author Share Posted October 30, 2007 My marine skin? I must of been making that one in my sleep or something or having to do several different things at once at the dayjob is causing some multiple personality problems Might want to recheck who did that skinmod mate as I've never realeased something like that. I swore you did that task force wraith thing, but i just realized it was scubaman. Sorry for the mixup. Bad memory. Quote Link to comment Share on other sites More sharing options...
doubletap Posted December 9, 2007 Share Posted December 9, 2007 Wow if this can be done I sure hope someone figures out how. I would love to not have to look at these colonial space marine ghosts anymore. The camo is ok, but the head gear bugs me. A lot. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted January 4, 2008 Share Posted January 4, 2008 My marine skin? I must of been making that one in my sleep or something or having to do several different things at once at the dayjob is causing some multiple personality problems Might want to recheck who did that skinmod mate as I've never realeased something like that. I swore you did that task force wraith thing, but i just realized it was scubaman. Sorry for the mixup. Bad memory. That was me... Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 10, 2008 Share Posted January 10, 2008 (edited) after playing i dont know how many hours GRAW1 and 2 i cant see those crye suits any longer, i'd like to change the ghost models too. i was able to switch the tangos' models through simple xml editing, but the ghosts with their many gizmos are a whole different story. i dont even want interchangeable parts, the Tangos' heads are fixed to their body models, which looks really funny when you try to mix different bodies. i hope there still is some experienced modder interested in GRAW2 who would be so kind to write a FAQ about that issue. edit: ok now i managed to give my teammates individual heads and gizmos from the mexican arsenal, but WHERE and HOW do i edit the body itself? i found everything in the ghost_templates.xml except the bodies. Edited January 10, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
Brettzies Posted January 18, 2008 Share Posted January 18, 2008 (edited) I was wondering this as well because I never liked the space aged look, so I did some experiments. Here is Ramirez in light mex sf gear with a sniper head. This is how the textures came in, but I did turn off the torso pouches since they looked a bit weird with acu camo on a blackish vest. He comes in multi-cam too This is all done by xml editing and placing a few model and deisel files into the objects/beings/ghost_team directory. In this case, I put mex_sf_light.diesel and .xml in that dir so that the unit file u_teammates.xml could see it and use it. In u_teammates.xml change ghost_team and ghost_team_player to mex_sf_light (or whatever you pick) @teammate_ai_macro( teammate_ramirez, mex_sf_light, teammate_ramirez_husk, joe_, joe_sound ) <!-- @teammate_inv_macro( teammate_ramirez_inv, ghost_team, teammate_ramirez_husk, joe_, joe_sound ) --> @teammate_player_macro( teammate_ramirez_player, mex_sf_light, teammate_ramirez_husk, joe_sound ) @teammate_husk_macro( teammate_ramirez_husk, mex_sf_light, joe_, joe_sound, RAMIREZ ) For the gear and head, I just changed it in the ghost_templates.xml Looks like there is a lot of stuff in there, I'm sure some nice combinations can be found to give these guys a more contemporary image. Edited January 18, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
Brettzies Posted January 18, 2008 Share Posted January 18, 2008 Now this guy looks like a special forces soldier. old school new school Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 18, 2008 Share Posted January 18, 2008 (edited) thanks A LOT! after nearly getting lost in the endless text deserts of graws XMLs i finally managed to switch the player models in the u_teammates.xml, but it was still one body for all ghosts. thanks to you i can finally customize my team! One question remains though: how do you color the vest? there's a list with tintable gear, would i have to change something there? i have my camo everywhere i want, just the vest stays in a dark green. Edited January 18, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
Tinker Posted January 18, 2008 Share Posted January 18, 2008 Nice job Brettzies, they look great. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted January 18, 2008 Share Posted January 18, 2008 In the new kits system (seen elsewhere in the forum) that I've made, you will play Ghosts vs Mercs. Though about Marines vs Mercs, but the Marines character has no variations. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted January 18, 2008 Share Posted January 18, 2008 (edited) Brown test: black helmet, clear goggles, matching skin tone face/arms Since I like non-destructive mods...meaning, when you change the skin or model for one character, it doesn't globally change everything, making your modified ghost look exactly like the merc or sf soldiers, I started making the merc and mex_sf textures and diesel files unique to the ghosts by using the duplication/rename method. Here I have brown using the merc base with a mex_sf helemet, but I've been able to change the textures so the helmet is black and his arm skin color is not caucasian. One thing about the merc base texture is that it doesn't seem to work with the interchangeable camo swatches, whereas the mex_sf does. I'm gonna try to put together a nice looking contemporary ghost team. Maybe see about making those Marines a little less goofy looking too. This all started when I was trying to put M16s and M4s as the default weapons for Marines. Edited January 18, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 18, 2008 Share Posted January 18, 2008 (edited) the mercs aren't teamcolorable indeed, but my problem is: the mexican SF's vest stays dark green too, they are of lighter color in the campaign. This all started when I was trying to put M16s and M4s as the default weapons for Marines. yes, those are much more appropriate. though i wasn't able to add any of your attachments, i used the same command the mercs have, but it doesn't seem to have any effect. Edited January 18, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
Brettzies Posted January 18, 2008 Share Posted January 18, 2008 the mercs aren't teamcolorable indeed, but my problem is: the mexican SF's vest stays dark green too, they are of lighter color in the campaign. This all started when I was trying to put M16s and M4s as the default weapons for Marines. yes, those are much more appropriate. though i wasn't able to add any of your attachments, i used the same command the mercs have, but it doesn't seem to have any effect. Might have to make the texture unique like the merc one, but then you give up the team interchangable patterns. I'm gonna work on this some more later as I want to add some patches, change patterns, and generally try to make each of the 7? ghosts look unique but on the same side. Maybe even try to import some custom headgear. Probably gonna go for a tan/black look overall. Quote Link to comment Share on other sites More sharing options...
doubletap Posted January 19, 2008 Share Posted January 19, 2008 (edited) Now this guy looks like a special forces soldier. old school new school Actually that's new school, and future school. I like that ball cap look, I wouldn't mind that for my whole squad, since I can't have boonies Edited January 19, 2008 by doubletap Quote Link to comment Share on other sites More sharing options...
Lipoff Posted January 19, 2008 Author Share Posted January 19, 2008 I like what im seeing. This is sweet. I like the plain tan jumpsuit a few screens up Quote Link to comment Share on other sites More sharing options...
seiken05 Posted January 21, 2008 Share Posted January 21, 2008 Brettzies help please. Where i can find u_teammates.xml files? What folder? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted January 21, 2008 Share Posted January 21, 2008 Brettzies help please. Where i can find u_teammates.xml files? What folder? data/units/beings Try the search function in windows. It's a great and "free" mod tool. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 22, 2008 Share Posted January 22, 2008 (edited) Brettzies help please. Where i can find u_teammates.xml files? What folder? data/units/beings Try the search function in windows. It's a great and "free" mod tool. and if it isn't there, you'll probably have to extract it first via the bundlereader Edited January 22, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
seiken05 Posted January 22, 2008 Share Posted January 22, 2008 OK i find it, thanks.... Quote Link to comment Share on other sites More sharing options...
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