Tri_Tard Posted October 14, 2007 Share Posted October 14, 2007 to change the loyalost skin, i go into lib\manager\xml\group_manager.xml u can scroll down and it shows this: <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_10/camo_tigerstripe_xy_df"/> <color_switch material="camo" color="base_color" value="0.48 0.5 0.44"/> lets say i change it to multicam or any other type of available camo. all it changes in game is the loyalist helmets, knee pads, and sometimes their vest. is ther any method to fix this or is photoshop the only method? Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted October 14, 2007 Share Posted October 14, 2007 (edited) The loyalist is just like the skins in GRAW1. You have to go open up a bitmap that has everything and do it a piece at a time. Edited October 14, 2007 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
Tri_Tard Posted October 14, 2007 Author Share Posted October 14, 2007 thx, and where is that file located? Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted October 14, 2007 Share Posted October 14, 2007 GRAW2/Local/English/textures/atlas_characters/loyalist Quote Link to comment Share on other sites More sharing options...
Tri_Tard Posted October 14, 2007 Author Share Posted October 14, 2007 thx i appreciate your help but do i need to use photoshop for the .dds files or can i just edit code? nvm. i figured it out, thx for ur help Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.