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Looking for a game...


tmichc
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Hi there folks,

Well, as the title suggests, I'm looking for a game to mod to create something I want to put out there.

Ideally, it'd be a tactical shooter of some description, with elements of RPG, and the ability to use weapons whilst in a vehicle.

What's the general aim of my project? To create something a bit different, almost more realistic.

Basic premise is that you're part of a team that goes from place to place doing missions, such as small unit raids, convoy escort, and recon. If you successfully complete each mission, you get given points (much like original GR) which you can use to level up yourself and your guys. However, you lose points for failing to achieve objectives, or inflicting civilian casualties through careless fire.

The main rub, is I would like to be able to use large areas as the playing area, with an element of randomness; i.e. one time you play a mission you may encounter no enemies at all, the next time you decide to play it there could be wall to wall firefights for the entire duration or VBIEDs (for convoy missions).

The convoy missions is also why I'd like the ability to fire out of a vehicle, as general the plan is to get out of the killing ground as soon as possible, whilst suppressing your attackers.

The general idea is to echo the current situation facing coalition forces in Iraq.

If anyone's got any good suggestions of games that'd be able to do this, then please let me know!

Kind Regards,

Tim

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VBS1/2 or OFP/ArmA depending on how much you want to put out up front.

I have seen scenarios with all you describe for VBS1, don't quote me, but ArmA should support these as well. It might not look as pretty but the scripting function is there..not to mention that the modding community is thriving

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Thanks for that Whisper. I've also been glancing over at the BFS game. It looks like it could fulfill some of the requirements I'm after, though obviously my RPG elements aren't really in keeping with the NORG-factor. ;)

Most of the stuff (i.e. map creation) I want to be able to set up within some sort of editor (similar to the CRYEditor from Far Cry, and the upcoming Crysis editor). Models for weapons, NPCs, enemies, etc, I'd like to be able to import from 3D Studio Max (I have Max 6.2) with hopefully minimal fuss (like [GR]).

As Krise Madsen pointed out in the weapons topic of the BFS board, I'd like to be able to equip my guys with more than 2 weapons, in a similar way to GRAW.

However, [GR] doesn't quite do it, so I'll have a look at ArmA (don't quite have the cash for VBS1).

As an aside, aren't the guys who helped with OFP but didn't do ArmA releasing some sort of TacSim similar to OFP?

Kind Regards,

Tim

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As an aside, aren't the guys who helped with OFP but didn't do ArmA releasing some sort of TacSim similar to OFP?

Codemasters owns the name OFP, and are working on [OFP: DR]. BIS was the partner on OFP, and they are the ones that released ArmA, semantics as to which is really the sequel, but ArmA uses the same technology as VBS2. VBS1 uses the OFP engine on steroids, it was much more advanced in terms of how it handled scripting.

As for the BFS title 'Ground Branch' is still very early into production, and a ways off, if you are looking for immediate gratification, that won't be it, but I do agree, it looks to be an answer to many of our questions.

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