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How to add a EOTech sight to machine gun?


Ratte

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Hi,

i´ve created a new MG and it would be more up-to-date with an EOTech sight like that one of the MRC (crye). The diesel-file is correct (means: scope_align is there) and I add or change the specific lines in the unit.xml and the weapon_data.xml. So I get the sight on the weapon.

But the problem is that I cannot aim or look through the sights, I mean nothing happens if I tap the aim-key. If I choose ironsights instead it works fine! :hmm:

It seems that the animation for aim for scopes doesnt work with MG´s (I duplicated the SAW/MK48) or did I forget some lines in the xml´s?

Thanks for help

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I think I figured out the problem. To level the gun there must be a animation for it...sure. But in the unit.xml you have to fix what animation set to use. Because I took the combatsight from the MRC I tried the anims from it and it works. But new problem: now I am not able to reload because the reload anim for the MG-mag isnt listed in the anim set for the MRC.

Now I want to know if anybody have experiences with anim combining, its not easy because the lists are .bin files and I dont know how to add new lines etc.

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Ok guys, just to finish this topic. I solved all problems and now it works fine. :thumbsup:

The easiest way is to duplicate the eotech sight as a new mod and define as a steelsight in the addon.xml. So you have a animation for this mod namely that one for the ironsight.

Edited by Ratte
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