Poita Posted September 24, 2007 Share Posted September 24, 2007 Just tried trr Castle Day. I have to say that the fog is a bit too heavy. It seems more restrictive of sight than it was even in GR1. I think that being visually hemmed in so much basically brings everything down to a CS style fire fight. I know that some people hate snipers and want to neutralise anything like that but long range weapons are in the game so using them are part of the game. I'd like to see another 20 or 30 meters added to the view distance in the map. As for the re creatin of Castle Day. It's amazing. Really very beautiful. A little ironically my system has to play the game on medium settings so the textures on the Castle wall are worse than in [GR] ha ha ha. I bet if i had a better system then i'd be even more blown away by the beauty of the map. Can someone please get a super high res video of the map online? Biro, you should change your name to 'Fountain Pen' mate cause your work exudes quality. Thank's for a new taste of [GR] and thank's Lighty for for your hard work on trr'age. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted September 24, 2007 Share Posted September 24, 2007 lol i just realised ive only been playing on medius settings and ive got the best card on the market ill turn it up today. i think the fog is close to perfect myself, and the maps itself is defintiely better then the original purely bcoz the foliage (plants) and trees and bushes are perfect. outstanding biro. Quote Link to comment Share on other sites More sharing options...
Bota:16 Posted September 24, 2007 Share Posted September 24, 2007 After playing it a few times I just wanna say nice fricken job Biro. The fog is fine with me. I got sniped plenty of times when playing it. HH is probably the funnest for me. It requires you to suppress the enemy before even thinking about running into the zone. And then once you get some points in the zone it's a matter of protecting it and not necessarily staying in the zone the whole game. Great job Biro, can't wait for Squirrel Creek. Quote Link to comment Share on other sites More sharing options...
Poita Posted September 24, 2007 Share Posted September 24, 2007 I guess i was just never that big on fog in [GR]. I do wish there was a way to wander around the maps in order to take a look at them though. Most of the time i cant get into a Castle Day map and if i host one my self or join one that has no one in it then it's 'instant victory' when you start. Isn't there any way to go in as a spectator and just have a look around? Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 24, 2007 Share Posted September 24, 2007 Make your own server for TDM. Set it to 1 player max and play. Will not end. Quote Link to comment Share on other sites More sharing options...
Cell Posted September 24, 2007 Share Posted September 24, 2007 (edited) Biro!!!!! Great job. I took some hi-res ss's the other day, I will get them up when I get home tonight. It looks amazing. Now all we need is 4 RIZ's and we are rocking. If the modders can only get a hold of the rest of the original 3ds models of the GR1 maps. Oh man. Again, great job, GRAW2 needs more of this.....maps maps maps maps!!!! Edited September 24, 2007 by Cell*AFZ* Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted September 24, 2007 Share Posted September 24, 2007 Biro!!!!! Great job. I took some hi-res ss's the other day, I will get them up when I get home tonight. It looks amazing. Now all we need is 4 RIZ's and we are rocking. If the modders can only get a hold of the rest of the original 3ds models of the GR1 maps. Oh man. Again, great job, GRAW2 needs more of this.....maps maps maps maps!!!! I concur......anyone playing the trr mod for the castle day map, we have it on our server.... just trying to get some peeps interested. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 24, 2007 Share Posted September 24, 2007 We've added it to our Mayhem packs, in all flavors. Fog, Dusk, Night. Quote Link to comment Share on other sites More sharing options...
Rpghard Posted September 25, 2007 Share Posted September 25, 2007 Well mp coop of this awesome map is out check this thread for info and download link: Coop "Castle day" info and download link Quote Link to comment Share on other sites More sharing options...
buttercupp Posted September 25, 2007 Share Posted September 25, 2007 Really enjoyed playing Castle Day on TDM tonight! Great stuff! Looking forward to checking out the coop version as well. Quote Link to comment Share on other sites More sharing options...
squad_e Posted September 25, 2007 Share Posted September 25, 2007 (edited) Downloading the Co-op ... awesome stuff again... EDIT: can you please upload it somewhere better?. Filefront is mega slow .. Thank you.. Edited September 25, 2007 by squad_e Quote Link to comment Share on other sites More sharing options...
deleyt Posted September 26, 2007 Share Posted September 26, 2007 Finally had some time to test this map and it simply is amazing. I really enjoyed the atmosphere and gave me a flashback to GR1 days. Biro, good choice on the environment and deciding to go for lightmapping the trees, rather then dynamically. Even though I know this map like the back of my pocket, it still has this excitement and suspense I find lacking in GRAW's original (linear) maps. Top notch Biro, really good job! Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted September 26, 2007 Share Posted September 26, 2007 Even though I know this map like the back of my pocket, it still has this excitement and suspense I find lacking in GRAW's original (linear) maps. I completely agree.. nicely done Biro Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 26, 2007 Share Posted September 26, 2007 One small bug. When you look at the fog.. you can see the guys crosscom when you have a scoped weapon. You can use this to kill peeps that can't see you. Other then that... awesome! Quote Link to comment Share on other sites More sharing options...
Biro Posted September 26, 2007 Author Share Posted September 26, 2007 One small bug. When you look at the fog.. you can see the guys crosscom when you have a scoped weapon. You can use this to kill peeps that can't see you. Other then that... awesome! Ye I know about this bug and the nightvision one, both related to fog. Have no idea how to fix this atm, but I'll look into it on my next creation. I have a slight feeling it's impossible to do anything with it, without touching the engine itself, time will tell. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted September 27, 2007 Share Posted September 27, 2007 I so jealous everyone is playing this map. Quote Link to comment Share on other sites More sharing options...
Peace Posted September 27, 2007 Share Posted September 27, 2007 Very well done Biro. Congrats!!! A pleasure to play the classic map Cheers Peace Quote Link to comment Share on other sites More sharing options...
Bugsplatter Posted September 28, 2007 Share Posted September 28, 2007 Well mp coop of this awesome map is out check this thread for info and download link: Coop "Castle day" info and download link Will there be a Campaign Coop released also? Quote Link to comment Share on other sites More sharing options...
Rpghard Posted September 28, 2007 Share Posted September 28, 2007 Well mp coop of this awesome map is out check this thread for info and download link: Coop "Castle day" info and download link Will there be a Campaign Coop released also? Yes, I am working on it but the 2 issues that I can't solves right now it that: 1.You cannot give the order 'move' to your team but they will obey 'Fallow'.It does that with all customs campaign maps. 2."mission_caltle_day' cannot co-exist with 'coop_castle_day' and that is not only for this map but I have tried with another 'custom' map that Dirtbag did and it cannot co-exist either.We have a mojor problem here with 'custom maps' that cannot co-exist. Other than that 'mission_castle_day' is working fine and it will closed 'Operation Storm' campaign.And until someone find a solution to the "co-exitence' prob my future GRAW2 maps will be done with maps that are include in game. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted September 28, 2007 Share Posted September 28, 2007 How did Vlahd do it with the mayhem map? His requires that the original be installed. I haven't dissected it but it but maybe his version gets around the conflict by utilizing the assets from the original and just using xmls like other maps that use stock assets. Just curious. I'll have a look and see what Vlahd did to accomplish his co-existance of the castle maps. I think you might be able to do the same. The only thing I think might be necessary is to make sure yours is loaded after the castle day map so that the assets are already in memory. Quote Link to comment Share on other sites More sharing options...
Bugsplatter Posted September 28, 2007 Share Posted September 28, 2007 Well mp coop of this awesome map is out check this thread for info and download link: Coop "Castle day" info and download link Will there be a Campaign Coop released also? Yes, I am working on it but the 2 issues that I can't solves right now it that: 1.You cannot give the order 'move' to your team but they will obey 'Fallow'.It does that with all customs campaign maps. 2."mission_caltle_day' cannot co-exist with 'coop_castle_day' and that is not only for this map but I have tried with another 'custom' map that Dirtbag did and it cannot co-exist either.We have a mojor problem here with 'custom maps' that cannot co-exist. Other than that 'mission_castle_day' is working fine and it will closed 'Operation Storm' campaign.And until someone find a solution to the "co-exitence' prob my future GRAW2 maps will be done with maps that are include in game. The co co-existance is not a problem for some of us as a lot of us only play campaign style games. I guess some play only 12 man co ops. I hope this does not divide the mapping community any more than it has. Till more campaign co op maps are released our team has gone back to GRAW I and GR I because there aren,t enough to keep us interrested. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted September 28, 2007 Share Posted September 28, 2007 Rpghard, In regards to the conlict with castle_day and coop_castle_day... I was messing around to see what would happen if you removed the duplicated textures and whatnot. I deleted all the folders below the data folder except "levels" and it seemed to work fine. No errors on loading, and for around 10 minutes it ran fine. Then I loaded up the tdm version of the castle day map (pulled from BSR's mappack) and had an interesting thing happen. Tangos on TDM. LOL it was rather funny actually. Could be an interesting Adversarial gametype with alot more things to kill and watch out for. A 3rd army you have to be aware of. Unfortunately, I bet the Mex side of the TDM probably look exactly like the tangos in the coop map however. Anyway, this simple and quick test makes me believe that it would be possible (without alot of work hopefully) to remove the conflict with the castle_day map just like the mayhem map did by removing the repeated textures and objects and probably a few other modifications. It would probably be a good thing for your and for Lightspeed to do this to eliminate the conflict. The only downside (if you can call it a downside) is that castle_day MUST be loaded by the client for it to function. This could also become an issue for some when the next patch arrives with the autodownload enabled. As that it would require - that you have either castle day loaded or join the server before the coop map loads to get the normal castle_day bundle. This could be a problem if you split it up and a server only has a coop rotation. So it's a catch 22 for some players. Quote Link to comment Share on other sites More sharing options...
DonMiguel Posted October 11, 2007 Share Posted October 11, 2007 Good lord Biro, I go away for a few weeks and come back to find out you did this. Absolutely amazing work man! I finally feel like I'm back home! Quote Link to comment Share on other sites More sharing options...
Invisible Posted October 11, 2007 Share Posted October 11, 2007 DonMiguel are you gonna make any project for Graw2,because the projects of O.GR was magnificent. War of Infamy best ever total conversion with frostbite. You and the other must be in Grin group Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted October 11, 2007 Share Posted October 11, 2007 and now the daunting task to remake all of the other [GR] maps Quote Link to comment Share on other sites More sharing options...
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