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Combat Search And Rescue Beta Info


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HEY CANGA -

ive decided to pack up the custom maps i put together with all the game types - about 6 or 8 maps total - so anyone can run them on any server.

random team deathmatch

total random respawns

siege

hamburger hill

csar

death match

would i be able to use your csar gametype for it?

in this way - the main servers carrying the majority of players can add a small download with everything they could ever want on the newest and biggest maps.

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I will put this up on the SCE server. :thumbsup: ..sounds like fun! I will also load TRR and HH maps with it.

Hey Canga if I may make a suggestion...on your overhead map you have a lot of extra room. :shifty: ..maybe you can add the point system to the side of the overhead map!! :yes:

Scoring:

The team that locates the VIP (CSAR team) earns 1 point.

If the VIP is safely extracted, the CSAR team earns 1 point.

If the VIP dies, the opposing team earns 2 points.

If the CSAR team is safely extracted after the VIP, the CSAR team earns 1 point.

If the CSAR team extracts after the VIP has been killed, the CSAR team earns 1 point.

If the CSAR team extracts before the VIP, the VIP is considered abandoned, and the opposing team earns 2 points, which will guarantee a win.

If the CSAR team is killed, the opposing teams earns 1 point.

No points are awarded for individual kills.

Due to this scoring system, the team that did not locate the VIP can still win.

I just copied and pasted into screen shot from the read me file..you could shorten and just give a quick synopsis!! :whistle:

http://i4.photobucket.com/albums/y137/sce_cob77/canga.jpg

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Hey Canga is there anything special settings I need to add to the xml file to activate the CSAR part of the mods?
No! When you add the maps to your rotation, just be sure to add "csar_" in front of the map name. For example, "the_long_walk_csar" would be "csar_the_long_walk_csar".
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