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GR:AW2 Server Console Settings


Beaver
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Please use this thread to discuss the GR:AW2 Server console commands and what the settings do.

Hopefully between us, we can build up a comprehensive guide for server admins.

Loading...

CPU: AuthenticAMD (2 cores) Main core: 1

Starting script: level\dedicated

Loading "/settings/dedicated_game_info.xml"

Starting server... (version 30621.2989)

Loading level tdm_arroyo...

- Network Settings -

| adv_scoring_a = false

| adv_scoring_b = false

| adversarial = true

| allow_sidechange_under_match = true

| always_reload_map = false

| auto_balance = true

| auto_balance_limit = 2

| auto_kick = false

| auto_kick_time = 240

| auto_screenshot = true

| auto_screenshot_interval = 120

| auto_screenshot_size = 2

| auto_screenshot_timeout = 20

| awa_distance = 6000

| both_side_ready_required = true

| capture_time = 5

| clan_game = false

| coop_difficulty = normal

| death_cam = true

| dedicated_server = true

| end_round_message = round

| even_round = true

| fail_on_leader_death = false

| friendly_fire = true

| game_difficulty = normal

| game_mode = Custom

| gamespy_ranked = false

| has_mp_map = true

| has_tag_data_system = false

| has_tag_system = false

| has_xcom = false

| hud_abc_objectives = false

| immortality_duration = 7

| kill_limit2 = 9

| kill_limit3 = 4

| kill_score1 = 5

| kill_score2 = 3

| kill_score3 = 2

| kill_score_a = 1

| kill_score_b = 1

| ladder_id = false

| level = mp01

| load_next_map = true

| lock_spawn_time = 60

| map_cycle =

| match_is_one_round = false

| match_length = 20

| match_points = 200

| match_start_time = 5

| max_ai_ghosts = 3

| max_deaths = 2

| max_move_without_ack_time = 2

| max_players = 32

| member_info_broadcast_interval = 5

| message_of_the_day = Recruiting For GR:AW2 - www.tugteam.com

| minimap_enemy_markers = true

| minimap_friendly_markers = true

| minimap_hh_slider = true

| minimap_player_marker = true

| mpcoop_timer = 5

| name = TuG Team [London] - www.tugteam.com

| next_map =

| next_round_time = 10

| players_ready_required = 2

| port = 16250

| punish_tk = true

| ranked_game = true

| ranking_system = false

| reset_kills_per_rounds = false

| resupply_ammo_time = 20

| round_length = 10

| scan_for_cheats = true

| score_listing_type = 0

| show_attachable_early = false

| show_player = true

| show_supply = false

| show_teammates = true

| show_who_killed_who = true

| show_zoomed_markers = true

| siege_time = 5

| skip_insertion = false

| smoke_occluders = true

| spawn_on_side_switch = true

| spawn_time = 20

| start_condition = 2

| swap_method = spawn

| switch_sides = true

| teamkill_kick_limit = 2

| timer_type = normal

| tk_scoring = false

| update_markers = side

| use_side_score = true

| use_sides = two

| use_victory_points = false

| vote_enabled = true

| vote_kick_starters = 2

| vote_map_starters = 2

| vote_ratio = 50

| vote_time = 20

| win_condition = 1

| win_method = swap

--------------------------

Server Ready. Listening for connections.

lets try & stick with the format of listing the setting 1st, then the description.

i.e. <auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->

The <!-- --> tags allow you to add comments to the XML files.

I'll edit my original post and score through the settings as we find the values/descriptions.

Edited by Beaver
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I'll start off with a few...

These belong in the <server_settings> section of a config.

<match_length value="20"/> <!-- Match length - minutes - before rotating map (if rotate set). -->

<match_points value="300"/> <!-- Hamburger Hill smoke capture start time - seconds. -->

<max_deaths value="2"/> <!-- Max Deaths per player on each round. -->

<max_players value="32"/> <!-- Max players allowed. -->

<round_length value="10"/> <!-- Round length - minutes. -->

<spawn_time value="20"/> <!-- Time before player can respawn after death - seconds. -->

<capture_time value="7"/> <!-- Siege area capture time - seconds. -->

From GRIN_Wiking.

<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic. -->

<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->

<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->

<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->

These are from the <gametype_settings> section of a config.

<message_of_the_day value="MOTD"/> <!-- MOTD displayed in server and on server query -->

<name value="Servername"/> <!-- Name of server as it appears in the in-game browser -->

<start_condition value="2"/> <!-- Start condition for round - 2 = All players ready. 4 = One Player from each side ready. -->

<teamkill_kick_limit value="2"/> <!-- Number of TK's before a player is kicked from the server. -->

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Got a list of all the settings for you.

Not all have a comment. But I'll work on that. Some is also not used now or just internal use.

<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system -->

<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system -->

<adversarial value="false"/> <!-- [GR] coop option -->

<allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game -->

<always_reload_map value="false"/> <!-- this is only true in [GR] coop, we must reload the map to spawn the enemies-->

<auto_balance value="true"/> <!-- Autobalance the team -->

<auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true -->

<auto_kick value="false"/> <!-- not used -->

<auto_kick_time value="240"/> <!-- not used -->

<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->

<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->

<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->

<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->

<awa_distance value="15000"/>

<both_side_ready_required value="true"/>

<capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone -->

<clan_game value="false"/> <!-- If its a clan game -->

<coop_difficulty value="normal"/> <!-- not used -->

<death_cam value="true"/> <!-- Use deathcam if the gametype allow it -->

<dedicated_server value="false"/> <!-- not used -->

<end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.-->

<even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds -->

<fail_on_leader_death value="false"/> <!-- not used -->

<friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible -->

<game_difficulty value="normal"/>

<game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed -->

<gamespy_ranked value="true"/>

<has_mp_map value="false"/> <!-- Only used internal, does not effect when changed -->

<has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank -->

<has_tag_system value="true"/> <!-- True if the players should be enabled to tag. -->

<has_xcom value="true"/>

<hud_abc_objectives value="false"/>

<immortality_duration value="9"/>

<kill_limit2 value="9"/> <!-- RvsA Score value -->

<kill_limit3 value="4"/> <!-- RvsA Score value -->

<kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left -->

<kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left -->

<kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing an other team player -->

<kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing an other team player -->

<ladder_id value="false"/> <!-- Only used internal, does not effect when changed -->

<level value="transition"/> <!-- Only used internal, does not effect when changed -->

<load_next_map value="true"/>

<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn -->

<map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" -->

<match_is_one_round value="false"/> <!-- this is only true in [GR] coop, else next map wont load -->

<match_length value="15"/> <!-- Match time -->

<match_points value="35"/> <!-- Points to win the match. -->

<match_start_time value="5"/> <!-- Time till match start, when starting condition is meet -->

<max_ai_ghosts value="3"/>

<max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns -->

<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections -->

<max_players value="32"/> <!-- Max players on the server. -->

<member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients -->

<message_of_the_day value=""/>

<minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap -->

<minimap_friendly_markers value="true"/> <!-- Show friends on the minimap -->

<minimap_hh_slider value="true"/>

<minimap_player_marker value="true"/> <!-- Show the player on the minimap -->

<mpcoop_timer value="5"/> <!-- not used -->

<name value="GRAW2 Server"/> <!-- Server name -->

<next_map value=""/> <!-- Only used internal, does not effect when changed -->

<next_round_time value="10"/> <!-- Time till next round will start, when stats is showing -->

<players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts -->

<port value="16250"/>

<punish_tk value="true"/> <!-- Kick team killers -->

<ranked_game value="true"/> <!-- If this server is a ranked server -->

<ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA -->

<reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed -->

<resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed -->

<round_length value="10"/> <!-- round time -->

<scan_for_cheats value="true"/> <!-- scan for file diffrence -->

<score_listing_type value="0"/>

<show_attachable_early value="false"/>

<show_player value="true"/>

<show_supply value="false"/>

<show_teammates value="true"/>

<show_who_killed_who value="true"/> <!-- show "Who killed who" text -->

<show_zoomed_markers value="true"/> <!-- not used -->

<siege_time value="5"/>

<skip_insertion value="false"/> <!-- not used -->

<smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed -->

<spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team -->

<spawn_time value="15"/> <!-- the respawn time -->

<start_condition value="4"/> <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team -->

<swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) -->

<switch_sides value="true"/> <!-- switch side bwtween rounds -->

<teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked -->

<timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up -->

<tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<update_markers value="team"/>

<use_side_score value="false"/>

<use_sides value="two"/> <!-- "one", "two", "coop" -->

<use_victory_points value="true"/>

<vote_enabled value="true"/> <!-- If players are allowed to start votes -->

<vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start -->

<vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start -->

<vote_ratio value="51"/> <!-- ( % of all players ) -->

<vote_time value="45"/> <!-- Time that the vote is active -->

<win_condition value="1"/> <!-- not used -->

<win_method value="side"/> <!-- Can be "swap" or "side" -->

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<use_victory_points value="true"/>

Question... if you don't use this in TDM (false) ... does it go by the amount of players left alive?

From what I can tell, you need to enable "ranking_system" in order for VP to work. Otherwise, VP do not display on the scoreboard. However, if you enable "ranking_system" you need to rank-up in order to get more than the first kit, even if you are using TDM kits.

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Beaver. I was told this was the place to go.

I am wondering if there is a way to program an "auto-message" in game through the xml?

Something that sends messages say every 3minutes or so. Its so time consuming to login and spam messages. We need to send messages like, "XE is recruiting 18+" and "Fill out an application at our website', "www.XtremeEagles.NET"

and because the map downloader dont and may never work. "Dont forget to get the maps this server runs", "Download them at www.XtremeEagles.NET",,, "Get them in our Downloads/GRAW2 section"

and how about the "would you like to join us on ventrilo?" msg. "join us on ventrilo", "vent10.light-speed.com:8397"

If you think my post is long you should try typing it 3 times during game play. Sure does take the fun out.

Im sure you understand how important this could be to us. I posted in ubi forums and colin suggested I post here. thanks for any help.

XE_Specter

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Beaver. I was told this was the place to go.

I am wondering if there is a way to program an "auto-message" in game through the xml?

Something that sends messages say every 3minutes or so. Its so time consuming to login and spam messages. We need to send messages like, "XE is recruiting 18+" and "Fill out an application at our website', "www.XtremeEagles.NET"

and because the map downloader dont and may never work. "Dont forget to get the maps this server runs", "Download them at www.XtremeEagles.NET",,, "Get them in our Downloads/GRAW2 section"

and how about the "would you like to join us on ventrilo?" msg. "join us on ventrilo", "vent10.light-speed.com:8397"

If you think my post is long you should try typing it 3 times during game play. Sure does take the fun out.

Im sure you understand how important this could be to us. I posted in ubi forums and colin suggested I post here. thanks for any help.

XE_Specter

Theres currently no way to do this unless the nice fellas at grin can code it into the server. :)

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Beaver. I was told this was the place to go.

I am wondering if there is a way to program an "auto-message" in game through the xml?

Something that sends messages say every 3minutes or so. Its so time consuming to login and spam messages. We need to send messages like, "XE is recruiting 18+" and "Fill out an application at our website', "www.XtremeEagles.NET"

and because the map downloader dont and may never work. "Dont forget to get the maps this server runs", "Download them at www.XtremeEagles.NET",,, "Get them in our Downloads/GRAW2 section"

and how about the "would you like to join us on ventrilo?" msg. "join us on ventrilo", "vent10.light-speed.com:8397"

If you think my post is long you should try typing it 3 times during game play. Sure does take the fun out.

Im sure you understand how important this could be to us. I posted in ubi forums and colin suggested I post here. thanks for any help.

XE_Specter

Theres currently no way to do this unless the nice fellas at grin can code it into the server. :)

Bummer any way small idea what about putting addds in the game, XE recruting BillBoards etc, I dont see why not.

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XE you thinking of the motd like on GR1 ... one thing that i suggested.

Anything would be nice. an automatic spammer to list messages. Or even ive noticed with some of the modded maps the creators are able to mod the joining screen. In GRAW1 the MOtD would show up in the loading screen. We dont have that option any more.

Ideally Id prefer to see an auto spammer. Where can I go to beg GRIN?

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  • 3 weeks later...

<use_victory_points value="true"/>

Question... if you don't use this in TDM (false) ... does it go by the amount of players left alive?

From what I can tell, you need to enable "ranking_system" in order for VP to work. Otherwise, VP do not display on the scoreboard. However, if you enable "ranking_system" you need to rank-up in order to get more than the first kit, even if you are using TDM kits.

this is weird. once you rank up you just get the next kit? that's kinda useless...

has anyone figured out a way to use the RvsA kits in TDM???

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I am wondering if there is a possibility to reset kills each round,even though you play more than one round each map?

As it is now,it shows total amount of kills on that map.

Lets say i get 2 kills 1st round,3 kills 2nd.The server shows 5 kills when 2nd ends.I'd like to se my score/kills for 2nd round,not the sum of 1st and 2nd.

Would changing this * <reset_kills_per_rounds value="false"/ * to "TRUE"make this happen,and where kan i find this line?

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FUNKILL' date='Oct 3 2007, 07:44 PM' post='498000']

I am wondering if there is a possibility to reset kills each round,even though you play more than one round each map?

As it is now,it shows total amount of kills on that map.

Lets say i get 2 kills 1st round,3 kills 2nd.The server shows 5 kills when 2nd ends.I'd like to se my score/kills for 2nd round,not the sum of 1st and 2nd.

Would changing this * <reset_kills_per_rounds value="false"/ * to "TRUE"make this happen,and where kan i find this line?

If you add it manually to your "dedicated_/game_info.xml" in whatever gametype you want it to be used in i.e:

<server_settings type="tdm">

<reset_kills_per_rounds value="true"/>

</server_settings>

or (not totally sure bout this one tho...) to be used within all gamemodes, in:

<gametype_settings>

<reset_kills_per_rounds value="true"/>

</gametype_settings>

I ´d believe it should be in effect.

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