TRC Posted February 17, 2008 Share Posted February 17, 2008 I'll second the request for black texture pack as time permits--original try at it looked pretty nice. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 19, 2008 Author Share Posted February 19, 2008 Alright, quick and dirty test of the M&P.45 ingame with the new textures...at this stage it's just an oversave of the MEUSOC model. Need to make it a tad darker aswell as bring the specularity and reflection down abit. Also noticed something else when I did this, comparing my original normal maps (****_bm.dds files) with the original GRIN normal maps mine looked very much different in photoshop, or rather after I upgraded to photoshop CS3 and the new nvidia plugin they turned out to be different. Looks like I've been saving them in the wrong way all along Doing some testing I've more or less figured out that A8L8 as saving option is out and instead it's supposed to be DTX5_NM. I'm getting alot better results ingame using those settings, brings out the normal map alot stronger. New settings Old settings It's even more apparent in 3rd person view....so it looks like I'm going to have to resave all my normal maps when I update this package. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 19, 2008 Share Posted February 19, 2008 (edited) Is that M&P already anim00ted? i know it probably sounds bothersome, but i'd really be a shame to see that accessory rail unused Edited February 19, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 20, 2008 Author Share Posted February 20, 2008 Animated? As in having it's moving parts set up properly? Still need to fix some internal things though as you right now can see through it in places..lol As for using the rail, I've got no real thoughts to do so...flashlights are useless as you can't turn them off remember Quote Link to comment Share on other sites More sharing options...
Faceman Posted February 20, 2008 Share Posted February 20, 2008 Looking good Snow I can't really notice much of a difference at the different settings on the normal map textures. The only thing I could see is a slight difference in the shadow on the weapon's rail behind the HOLOsight, but even then it took some real scruitiny and in my opinion the older settings looked better (more subdued and realistic, the new settings look to harsh, too sharp). But maybe that's just me. As for the rail on the M&P, what about a Laser Aiming Module? There might be a way to simulate it by using the flashlight effect but changing the "light" color to red and focusing the beam to a really small point? Just an option off the top of my head, but really I'd be happy with just a sound suppressor Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 20, 2008 Share Posted February 20, 2008 There might be a way to simulate it by using the flashlight effect but changing the "light" color to red and focusing the beam to a really small point? that's exactly what he already did with his awesome PEQ2 in GRAW1. but agreed, most SF don't even like attachments on their sidearms, so the ghosts probably won't miss them so much. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 21, 2008 Author Share Posted February 21, 2008 Yup, it's easy to make a "working" laser. Just place a standard 3dsm spotlight in the right position, give it a really narrow beam and tint the light red. If you want to be fancy you can also include some volumetrics into it, ie the beam will also be seen. Anyways, did this for the boys over at the Blackfoot Studios forums but I might aswell post it here aswell. Bit of a breakdown of model, highpoly cage and the effect of the different texture maps used. (Click for 800x600 animated gif) Quote Link to comment Share on other sites More sharing options...
Brettzies Posted February 21, 2008 Share Posted February 21, 2008 Looks awesome. Perfect...as usual : ) Quote Link to comment Share on other sites More sharing options...
clancey Posted March 1, 2008 Share Posted March 1, 2008 What exactly is a .rar file, and what do I need to do after downloading this file to get it to install to the GRAW2 program and work with it? Thanks. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted March 1, 2008 Share Posted March 1, 2008 ^ It is an archive file and can be opened using WinRAR, available at http://www.rarlab.com/ (Trial or full retail) Once the program is installed, use it to open the mod and then read its README.txt to follow the instructions on where to extract the contents. Other archive managers are also able to extract .rar files. Quote Link to comment Share on other sites More sharing options...
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