SnowFella Posted January 1, 2008 Author Share Posted January 1, 2008 Yeah it's happened before SC and it's likely not the last time it happends either. From now on though I'll make a point of "marking" any new renders of reasonable quality with name and contact email adress. That way I'll know if it's consiously when someone knocks it off, doesn't bother to contact me about it and maybe even edits out the details. The image this site has up is spread in several different forum threads and hosted by a number of different places so it could be just uninformed usage. @Lancer: Happy new year mate! Trying to wear off some of that booze before you hit the sack mate? It's kinda late over on that side of the world right now! Had to be a good boy myself this newyears...ended up designated driver :sob: Quote Link to comment Share on other sites More sharing options...
MontyT Posted January 25, 2008 Share Posted January 25, 2008 wonderful work Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 27, 2008 Share Posted January 27, 2008 snow i tried to play a little with your eotech, but was unable to add it to any other weapons. your trijicon works fine though. is it because its specified as ironsight or some trick you used to get the proper animations? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted January 27, 2008 Author Share Posted January 27, 2008 I suspect it could be because of the fact it's set up as an ironsight. Then again even if you managed to put it onto another weapon it's likely not going to line up properly with the animation setup GRAW has. And I just ain't got the time nowadays to go in and try to get it working with other rifles. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted January 27, 2008 Share Posted January 27, 2008 (edited) sry it was my mistake, forgot to give it a slot weight. works nicely with your GRAW1 M4 and everything using the SCAR animations. hmm the SAW *has* a moddable top rail, were there, at some point during GRAW1's development, optical sights supposed to be included? oh well, glad they at least included the option. Edited January 27, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 13, 2008 Author Share Posted February 13, 2008 Hmm, guess with the new patch out I'm going to have to release a new version of this if there's still some interest around for it. Shouldn't be to hard to adjust the weapon ID's so that everything works again and maybe also add in the S&W M&P.45 handgun that I was working on once upon a time. Quote Link to comment Share on other sites More sharing options...
MrNothing Posted February 14, 2008 Share Posted February 14, 2008 hey since your going to update it could you add some new sounds for the magpul's ? and maybe add the AN-PEQ from your old M4 mod to your new magpul ? and maybe some new sights ! like ummmmm aimpoint ? acog or elcan ? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 14, 2008 Author Share Posted February 14, 2008 If I had the time I might do something like that but as I just don't have any free time it's very unlikely to happen. Besides, I've already got a new aimpoint in the mod and the old PEQ2 is nowadays severely outdated. If I were to include a laster pointer it would be the new ATPIAL (AN/PEQ-15), that I have secured good reference pics of just recently. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted February 14, 2008 Share Posted February 14, 2008 Well it has not been mentioned in this thread yet but your MEUSOC.45 alone is worth the price of admission. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted February 14, 2008 Share Posted February 14, 2008 Let me 2nd what NoQuarter just said, I LOVE 1911 GOODNESS. Can't wait till the weather improves so I can shoot mine somemore. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 14, 2008 Share Posted February 14, 2008 (edited) i always found it interesting how they could make a special forces game without some type of 1911. but on the other hand, they didn't include a (real) AR15 either. would it be much work to you to include your M4 and its gizmos? i know most people here use Brettzies version, but there can never be enough guns in the game, and your mods only look good on your M4. i tried to port it myself, but don't know how to add the M4 M203 seperated from the Masada M203. however, i totally understand if you don't have time for (or interest in) that. blablabla tl;dr: UPDATED MASADA VERY APPRECIATED!!! Edited February 14, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 15, 2008 Author Share Posted February 15, 2008 In a way it wouldn't be all to much work to include the M4 from GRAW but I'd really rather not use that old model as it's severely outdated and in my eyes look like crap. But we'll see what happends, I'll try to squeeze in some time on this to get it fixed to work with the 1.05 patch and maybe also add some extra material. That ATPIAL and something else I saw in photos from the 2008 SHOT show looks interesting and not to hard to make. Quote Link to comment Share on other sites More sharing options...
MrNothing Posted February 15, 2008 Share Posted February 15, 2008 so you cant add any sounds ? hmmmmm arg i like the sounds of the magpul http://ca.youtube.com/watch?v=ZJhPMIVgF6c Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 15, 2008 Author Share Posted February 15, 2008 I could....but won't as I definately don't have any spare time to invest into figuring out how the sound system works. What I'll likely do is fix up the weapon ID collision caused from the 1.05 patch, add the Smith&Wesson M&P.45 handgun and possibly some other slight alterations to the Masada's....possibly even make the new Magpul Massoud by altering my already made model. Took alittle time today to knock up a reasonable texture for the M&P.45 model. (Click for 1024x768 render) Better resolution download link For some reason the video's came out really bright when I ran my original through AVS Videoconverter in order to cut the size down to a more manageable one, didn't want to upload the original 50odd MB file though. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 15, 2008 Share Posted February 15, 2008 (edited) i pray to all the gods i know that you'll find the time for the ATPIAL and the Massoud. about the sound: why not just make some wavs and refer to them in the XMLs? changed a couple of ingame weapons that way, as i find most of the sounds not "loud" enough, i like the shots a little more barking. but that's actually something anyone could change on his own, Ghost Recon1 gives some excellent samples. Edited February 15, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
TRC Posted February 15, 2008 Share Posted February 15, 2008 I'd be happy with the update to v1.05, you can always do addons down the road. I'm wondering if you sleep anymore Snow, between your real job, real life, sub-contract work and modding. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted February 15, 2008 Share Posted February 15, 2008 In a way it wouldn't be all to much work to include the M4 from GRAW but I'd really rather not use that old model as it's severely outdated and in my eyes look like crap. But we'll see what happends, I'll try to squeeze in some time on this to get it fixed to work with the 1.05 patch and maybe also add some extra material. That ATPIAL and something else I saw in photos from the 2008 SHOT show looks interesting and not to hard to make. FMG-9 ? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 16, 2008 Author Share Posted February 16, 2008 Can't for the life of me understant why ppl want things like a PEQ or ATPIAL as there's no code in GRAW2 that supports it. The closest I can make it would be as a visible light laser. Anyways, what I'm aiming for are to add in this. Magpul Massoud 7.62x51 And Fixed stock for CQBR's As for sound, I know it's a personal thing but I kinda like the sounds already in GRAW2 and acctually dislike the weapon sounds that have been added in other weapon mods. They just don't feel part of the game as they are to different from the originals. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 16, 2008 Share Posted February 16, 2008 (edited) i *think* most of us don't want PEQs and tactical lights because of their usefulness ingame, but because they greatly add to a more "tacticool" look. but i know it isn't very motivating for a modder to add something just for looks. As for the fixed stock, wouldn't it be more fitting for the Carbines? I also hope you stick with the Masada name, although the new rifle itself does not. i can't stand those abbreviations anymore. Oh, and thanks for the pictures. i can't visit SHOT personally and am grateful for every pic i find, and the Massoud is especially rare among them. Edited February 16, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
MrNothing Posted February 16, 2008 Share Posted February 16, 2008 (edited) hmmm i guess it is useless then >< but i really do look how it adds more of a tactical look on it ummmm then can you make the eotech a fixed attachable sight thats not removable ? and maybe but sites behind the eotech to add more magnification ? and the tactical light isnt really useless if your doing night ops then it would be usefull to put it to handgaurds rail Edited February 16, 2008 by MrNothing Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 17, 2008 Author Share Posted February 17, 2008 Hmm...so that pretty much just means I can model the ATPIAL and permently stick it on the Masada's without really having to worry about making the laser work? That makes it tacticool only and with no real use what so ever....plus it will permanently be there so you don't have to give up other attachments in order to look "high speed - low drag" As for Taclight's, same thing there really. Sure they light up the night ingame but as you can't turn them off they are of kinda limited use. Pretty easy to make one though if I felt inclined to do so, pretty much just make a normal and specular map for one of my old taclight models. And you might find this interesting then Springman...nice little photo thread from this years SHOT show SMG Lee's SHOT Show photo tour, with plenty of Massoud pics. Even got a videoclip of the Massoud being test fired on the last page Quote Link to comment Share on other sites More sharing options...
Archer_337 Posted February 17, 2008 Share Posted February 17, 2008 Will you be making this compatible with Brettzies weapon pack? I dint know how popular it'll be if you don't, thats all. Archer Quote Link to comment Share on other sites More sharing options...
Faceman Posted February 17, 2008 Share Posted February 17, 2008 (edited) Hey Snow, can't wait till you update this to work with the 1.05 patch. In my opinion, if an attachment isn't going to offer anything functionally, don't bother adding it. The Masada looks beautiful all in it's own right; "broken" ATPIALs or flashlights will just detract from it's beauty... it should be a crime And I don't understand why you'd want a flashlight on your weapon anyway... you have NVGs! And besides, it'd just give away your position the whole time. BTW, any chance we'll see that "texture pack" with the black skins that you were working on a while ago? Edited February 17, 2008 by Faceman Quote Link to comment Share on other sites More sharing options...
SnowFella Posted February 17, 2008 Author Share Posted February 17, 2008 Well, it's in one pretty simple to make it compatible (just don't use the same weapon/mod ID's) but there's no real way of making it fully compatible without any editing needed. Plus there is that outstanding bug regarding mod ID's to take into account aswell. Probably be easier to keep the 2 mods separate as I'm not really overly worried about popularity. I mod for my own enjoyment and if even one other person figures the work to be good enough to use that's just a plus for me. As for the black texture pack, could be possible although I never really finished it. If I was going to release something like that I'd likely do it as a separate texture pack, ie just the texture files and other files needed in a separate download that you have to swap out yourself. So say you want one of the rifles in black all you have to do is replace the original tan textures with new black ones. Oh well, hopefully I'll get some work in on this in the coming week. Making it 1.05 compatible ought to be easy and quick but the rest might take abit of time as I'm flat out with BFS work. Quote Link to comment Share on other sites More sharing options...
SpringMan Posted February 17, 2008 Share Posted February 17, 2008 (edited) thanks a lot Snow, my hand hurts from all the copypasta! already saw the Massoud vid, but most of the pictures are new to me. in the vid it looks like the newly positioned charging handle is reciprocating, or is this because it's a prototype? if you don't find the time for it, i could write a combiner mod. my XMLs already have both mods plus some extras, but i don't want to fall from grace with TWO modders. So unless you AND Brettzies explicitly permit it, i won't give out more than advices for XML editing. i wanted to write a tutorial about mod combining once, but we don't really have that many mods to justify the effort. Besides, combining isn't that difficult, you (non-modders) can all do it yourself, just take a look at the edited XMLs and how they function. The only obstacles might be the extra sights Snow and Brettzies added, but that isn't too difficult either. If that's too much work, then make one folder for each mod and edit the context.xml every time you start the game, depending on which guns you want to use. Edited February 17, 2008 by SpringMan Quote Link to comment Share on other sites More sharing options...
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