Chrisp Posted August 28, 2007 Share Posted August 28, 2007 (edited) First of all.. when downloading custom maps onto a dedicated server i.e dam/damnight - sierraday - etc. (.bundle) They should be stored in <graw dir\custom_levels\ yes/no? I downloaded those coop maps with changed day/night setting (quarry,sierra-timber + dam & hacienda) and put them in custom_level folder, and they seem to run ok... sort of.. Seems gamespy has some trouble figure out when players leave the maps... so it might say full even tho noone is in playing at all. Is that a common problem?.. or have i done something wrong regarding where the bundle files should be stored maybe? [Moved to Bug reports forum (and retitled)] Edited August 28, 2007 by Pave Low Quote Link to comment Share on other sites More sharing options...
[RS]Stalker Posted August 28, 2007 Share Posted August 28, 2007 Same here. I run these maps on my coop server and have the same misreports of player numbers. Quote Link to comment Share on other sites More sharing options...
buttercupp Posted August 28, 2007 Share Posted August 28, 2007 Same here...misreporting of the amount of players while running custom maps. Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 28, 2007 Author Share Posted August 28, 2007 I Downloaded hte maps from Cobra Clan site., and wonder if problem are the same with the ones you can get from ghostrecon.net download sektion (aka filefront) ? If so, maybe this thread should be moved to "bug section" Quote Link to comment Share on other sites More sharing options...
Chrisp Posted September 17, 2007 Author Share Posted September 17, 2007 Still a problem after v1.04 patch Both gamespybrowser and custom made serverstatus scripts is showing the wrong amount of players. I believe it has to be something in the game/server thats failing to unregister players when they leave the server. Quote Link to comment Share on other sites More sharing options...
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