Tinker Posted August 22, 2007 Share Posted August 22, 2007 In just 2 minutes, you too can play cooperative Timber at night! Well maybe. I`m not going to tell you how to unbundle or how to make a bundle. Read Forums, tutorials, ask questions. This is just to show you how easy things really are. So we`ll just use the local folder for this test. For me, i navigate to here: Program Files\Ubisoft\Ghost Recon Advanced Warfighter 2\Local\English Create a folder called: levels In my bundle i navigate to here: data/levels and copy paste the ogr_timber folder into the new levels folder i just made. Rename folder to: ogr_timber_night Open the ogr_timber_night folder. Back to the bundle folder and locate mission07 folder. Open it and copy paste the enviroment files into the ogr_timber folder and yes to over write. Open the world_info XML file in ogr_timber_night folder. (you can right click open with notepad if needed) The first line is: <world_info name="timber" mission_time="day"> Change info_name to: timber_night (This is what name it shows when selecting mission to play) Change mission_time= to night (This turns lights on / off, also for vehicles) Close all down and play. Same for all the maps, even missions. Hopefully you see how easy this was, and then you will want to know some more? Did i miss anything? Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 22, 2007 Share Posted August 22, 2007 (edited) I'll rustle up my old tut I did for GRAW, it may still apply as I've been wanting to do some day to night mods. Well at least for SP anyways.. Edited August 22, 2007 by EricJ Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 22, 2007 Share Posted August 22, 2007 That won't make the AI think it's night though... there are a few script lines in mission07 that does that. But Coop Sierra doesn't, which is why they are more "effective" on that map then on mission07. Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 22, 2007 Author Share Posted August 22, 2007 Indeed, also for Sierra you will need to re equip your enemy AI, so they don`t carry the torch attachments. Can`t give it all away. *Edit* Well a simple trick to not use the editor is to open the world.xml file and locate the human blocks. There you would see a patrol like this: "mex_special_forces_heavy_night2" Simply replace it with this for example: "mex_mercenary_patrol3" Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 30, 2007 Share Posted August 30, 2007 that did not work for me - the map was still day yes it did - forgot to copy the environment.xmb Quote Link to comment Share on other sites More sharing options...
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