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Custom Landscapes


BQ-Phantom

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Hey All,

I been moddeling some new custom landscapes for graw 2, but i can't realy get them in game.

Can someone tell me what files need to be placed were into the dir... of graw 2, I think i been putting files in the wrong dir... or maybe missing some filers.

Thanks so far.

Edited by BQ-Phantom
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Hey All,

I been moddeling some new custom landscapes for graw 2, but i can't realy get them in game.

Can someone tell me what files need to be placed were into the dir... of graw 2, I think i been putting files in the wrong dir... or maybe missing some filers.

Thanks so far.

Right now I can only tell you to look at how the original landscapes are setup. Where they are located they have the diesel file, an XML file linked to it and an materials.xml file defining it's shaders. Besides that it needs an entry in a U_*.xml file. You can create a new one in the same folder where u_lanscapes.xml is found and copy how an entry inside it is setup into your new file.

I'll try to help out more once I've solved all the stuff I've collected during the weekend.

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Hey All,

I been moddeling some new custom landscapes for graw 2, but i can't realy get them in game.

Can someone tell me what files need to be placed were into the dir... of graw 2, I think i been putting files in the wrong dir... or maybe missing some filers.

Thanks so far.

Right now I can only tell you to look at how the original landscapes are setup. Where they are located they have the diesel file, an XML file linked to it and an materials.xml file defining it's shaders. Besides that it needs an entry in a U_*.xml file. You can create a new one in the same folder where u_lanscapes.xml is found and copy how an entry inside it is setup into your new file.

I'll try to help out more once I've solved all the stuff I've collected during the weekend.

Now i know what i been missing: u_lanscapes.xml ....

Can you tell me in what directory of graw 2 i have to place the data directory and that stuff?

Is it in mods, custom level or local?

thanks for the reply wolf!

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You can place them in the local folder when making the map. After you bundle it up it should go into custom_levels. The local folder should have a folder called "english" if that's your language ingame and you use the same filestructure here as you have in the data folder if you have unbundled the original game files. In other words, there's no need to create a data folder inside the english folder. Just put textures, objects, levels folder into the english folder.

There's possible to use the data folder aswell, but it's much easier to keep the overview over the files when using local folder.

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