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So Many Bugs...So Little Time.


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Well, after finally getting the game to run rite and having played it thru several times, it's just sad that the sp game is so short. It was a lil better than the first game. At least your squad wuznt COMPLETLY stupid, although they do still walk into fire. I enjoted it, but it was just way too short. Seems like most games are these days. Between that and the BUGS< BUGS< BUGS....you have to wonder why we spend so much of our hard earned cash for this gaming hobby of ours.

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Well, after finally getting the game to run rite and having played it thru several times, it's just sad that the sp game is so short. It was a lil better than the first game. At least your squad wuznt COMPLETLY stupid, although they do still walk into fire. I enjoted it, but it was just way too short. Seems like most games are these days. Between that and the BUGS< BUGS< BUGS....you have to wonder why we spend so much of our hard earned cash for this gaming hobby of ours.

Another question might be why developers put so little thought into a game?

If your not going to do it correctly, why bother?!

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Not sure if it qualifies as a bug or just a poor decision, but there's one that comes to mind right away for me...

Let's say my magazine is empty and I start to swap it, and then I come under fire and have to move out. I cannot RUN until the magazine change animation is completed. I'd think that getting the hell out of some badguy's sights is a bit more important, and I'd rather be able to either RUN to cover or DRAW another weapon than just walk along while taking rounds, hoping to complete my reload and put rounds back on my enemy before he kills my health-o-meter.

Actually, there's a lot about this game I'd consider a BUG. When a run-n-gun like F.E.A.R. contains gameplay elements that are more realistic, you're seriously failing at making a tactical shooter...

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what I find hilarious is, if I'm in a position and have killed a guy, he NOW knows where I am and he'll be back in a very short moment to kill ya. and yes, getting out of there is now necessary, but sometimes with the crazyness on servers, you can't always just take off without getting waxed.

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So Many Bugs...So Little Time.

How dramatic.

Yes thank you for not only starting yet another "I'm going to be vague in my post and simply state I didn't like the game so I can get the other haters in here to post what they have already said in the other hater threads", but for also detailing what the bugs were that you encountered (there is a specific thread for that so please feel free to contribute specific bugs in there).

Rabbi, I think your right. I wouldn't call those bugs, it's really more personal taste and preferance.

Papa, of course he's most likely going to know the general direction of where you were, but this happens in almost all games that use respawn. Honestly, when I played the demo online there were a few times that I got hit where I had no idea where the guy was. Many people like to play no respawn for the complaint you have. I just don't really see that as a major issue.

Great things are happening to add things to the game like new maps, weapons, gametypes. Be supportive of those things and constructively help the modders so that maybe some of the things that you think the game should play like might be added in future mods to the game.

Or you can continue to try and drag the rest of us down with you.

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................ I think there'll be a huge surprise next month...I can feel it. <_<

OK Papa6. you have my attention. I'll bite.

what, prey tell, is this big surprise to which you refer? And what is your source (I mean beyond that which you "feel")

Are you suggesting that a content release is coming our for free? or an addon expansion type pack?

Please do tell what you are thinking. i love rumors.... :shifty:

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what I find hilarious is, if I'm in a position and have killed a guy, he NOW knows where I am and he'll be back in a very short moment to kill ya. and yes, getting out of there is now necessary, but sometimes with the crazyness on servers, you can't always just take off without getting waxed.

yeh thats a bug - why did they release a MP gametype with respawns - f'n GRIN. :blink:

____

Let's say my magazine is empty and I start to swap it, and then I come under fire and have to move out. I cannot RUN until the magazine change animation is completed. I'd think that getting the hell out of some badguy's sights is a bit more important, and I'd rather be able to either RUN to cover or DRAW another weapon than just walk along while taking rounds, hoping to complete my reload and put rounds back on my enemy before he kills my health-o-meter.

it seems you can't win GRIN - introduce a clever and realistic animation to the game - but unfortunately a guy stands out from cover to reload and then moans cos he cant reload in time. you just can't win with some ppl :rofl:

another bug i guess.

speaking of bugs - some ppl are bugging me - is there a patch for that???

Edited by PoW_LigHtsPeEd
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speaking of bugs - some ppl are bugging me - is there a patch for that???

No need:

Welcome to your control panel

Manage your ignored users

This section allows you to set up your ignored users list.

When you add a user to your ignore list, any posts they make will be masked until you specify that you wish to read them.

:whistle:

Works a treat.

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................ I think there'll be a huge surprise next month...I can feel it. <_<

OK Papa6. you have my attention. I'll bite.

what, prey tell, is this big surprise to which you refer? And what is your source (I mean beyond that which you "feel")

Are you suggesting that a content release is coming our for free? or an addon expansion type pack?

Please do tell what you are thinking. i love rumors.... :shifty:

I'm not at liberty to say. NOT bcz whether or not I know, but bcz of respect to some here. But just keep your eyes peeled :shifty: you'll be surprised. :thumbsup:

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it seems you can't win GRIN - introduce a clever and realistic animation to the game - but unfortunately a guy stands out from cover to reload and then moans cos he cant reload in time. you just can't win with some ppl

Ah, yes, I've always thought that were I ever to be shot at, I wouldn't move faster than one or two miles an hour, and consider reloading my gun more important than my personal safety.

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it seems you can't win GRIN - introduce a clever and realistic animation to the game - but unfortunately a guy stands out from cover to reload and then moans cos he cant reload in time. you just can't win with some ppl

Ah, yes, I've always thought that were I ever to be shot at, I wouldn't move faster than one or two miles an hour, and consider reloading my gun more important than my personal safety.

Which is where I thought I was going, rather than a discussion of whether GRIN and Ubi deserve a break. But whatever.

In fairness, the animations ARE very good.

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it seems you can't win GRIN - introduce a clever and realistic animation to the game - but unfortunately a guy stands out from cover to reload and then moans cos he cant reload in time. you just can't win with some ppl
Ah, yes, I've always thought that were I ever to be shot at, I wouldn't move faster than one or two miles an hour, and consider reloading my gun more important than my personal safety.
Which is where I thought I was going, rather than a discussion of whether GRIN and Ubi deserve a break. But whatever.

In fairness, the animations ARE very good.

From what I understand, this was a deliberate decision to force people to play tactical (my words, not Grin).

i.e. reload from cover rather than exposed.

So, I'm with LigHtsPeEd on this one.

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it seems you can't win GRIN - introduce a clever and realistic animation to the game - but unfortunately a guy stands out from cover to reload and then moans cos he cant reload in time. you just can't win with some ppl
Ah, yes, I've always thought that were I ever to be shot at, I wouldn't move faster than one or two miles an hour, and consider reloading my gun more important than my personal safety.
Which is where I thought I was going, rather than a discussion of whether GRIN and Ubi deserve a break. But whatever.

In fairness, the animations ARE very good.

From what I understand, this was a deliberate decision to force people to play tactical (my words, not Grin).

i.e. reload from cover rather than exposed.

So, I'm with LigHtsPeEd on this one.

I know what you're after there, and so was mister Lightspeed. Got it. And you're right. Rewind to WWI and trench warfare, teh last time there were consistently clearly-drawn LINES in conventional warfare, and I'd never have brought it up.

But put youself in GRAW2 for a minute. It's not always as easy as keeping your enemy in front of you. He CAN pop up in a direction preiously clear. For instance, the mission where you go to the stadium and rescue the reporter. Can't remember the name. But you get enemies from al sorts of directions while working your way through the ADATs and then holding the position where she's at for her extraction. I know to be behind cover when reloading. But there's hardly any way to maintain a position covered from every direction.

I could replay the mission from one checkpoint to the next over and over until I memorize the script for how many enemies will appear from what direction at what point, and then I'll know where to seek cover so that I can reload without danger of some rebel coming at me fron a new direction.

Or I could just drop the reloading animation to draw a different weapon.

I just don't think it was too much to ask to allow one that option- run or switch weapons, and save the reloading for later...

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maybe in graw3 they'll implement that option - the thing that bugs me more then anything is when you can see the effort GRIN has gone into in developing the animations to increase realism.

and then instead of thanking them for it...for making that part of the game better then other games...you managed to call it a negative....a bug ######!!

serously, why would GRIN or anyone value any opinion you had to give when you can take something beautiful and claim its bugged.

maybe the better option - "really like the animations, HOWEVER, do you think maybe you could allow the option to change weapons or cancel a reload if confronted by an enemy".

that's constructive...slandering their work isn't.

now say GRIN decides to change what you've complained about - and instead, like half of the unrealistic shooters, you can switch to another weapon in .oo41 seconds. you'd be happy...but would GRAW2 be heading in the right direction? no.

so i'm all for adding that option - but calling it a bug cos u got pwned? personally ive never been caught out in the open with any empty magazine, why? bcoz i use tactics.

Edited by PoW_LigHtsPeEd
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... "really like the animations, HOWEVER, do you think maybe you could allow the option to change weapons or cancel a reload if confronted by an enemy"...

The part of that response which makes sense. Since I can't seem to get a point across without ###### off the million-strong GRAW2 fan club, could someone pass that one along (again) for me?

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^ Speaking for myself, you're certainly not ###### me off. I like debate. If you prefer, I can switch sides and argue from that position with as much or more passion :yes:

I think (I only say "think" because I know I read it but am too lazy to find the source) the decision was made NOT to interrupt the reload animation but instead increase the speed at which they switch to their secondary. So, when caught in a firefight, you can switch to your secondary faster than you can reload. Also, you can still engage or evade the emeny until you get to the point where you can reload.

The thinking was that, while trading shots, switching to their secondary before reloading was more realistic

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^ Speaking for myself, you're certainly not ###### me off. I like debate. If you prefer, I can switch sides and argue from that position with as much or more passion :yes:

I think (I only say "think" because I know I read it but am too lazy to find the source) the decision was made NOT to interrupt the reload animation but instead increase the speed at which they switch to their secondary. So, when caught in a firefight, you can switch to your secondary faster than you can reload. Also, you can still engage or evade the emeny until you get to the point where you can reload.

The thinking was that, while trading shots, switching to their secondary before reloading was more realistic

I, too, am lazy when it comes to researching such things in forums. But I'd sure like to see where that was stated as even a semi-quasi-somewhat-might-kinda-sorta-be-official context. Not that I don't believe you- it sounds vaguely familiar now- but I'd just like to see it.

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