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No spawn locations loaded form the mission script...


FI_FlimFlam

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Hello all. I am attempting to repackage the stock maps with removing certain weapon kits. I have gotten them to bundle correctly and even load on the server and they no longer have the restricted kits available.

However whenever I spawn, the server/game crashes and I get the following error:

Crash in application version: 30553.2792

data\lib\script_network\gametype\membercustom.dsf(-1): No spawnLocations loaded from the Missionscript!

SCRIPT STACK:

data\lib\script_network\gametype\membercustom.dsf(0)

data\lib\script_network\member.dsf(0)

data\lib\script_network\member.dsf(0)

data\lib\script_network\gametype\membercustom.dsf(0)

data\lib\script_network\gametype\membercustom.dsf(0)

data\lib\script_network\memberlist.dsf(0)

data\lib\script_network\gametype\gametype.dsf(0)

data\lib\script_network\gametype\gametypecustom.dsf(0)

data\lib\script_network\gametype\gametype.dsf(0)

data\lib\script_network\gametype\gametype.dsf(0)

data\lib\script_network\gametype\gametypecustom.dsf(0)

data\lib\script_network\gametype\gametypecustom.dsf(0)

data\lib\script_network\networkmanager.dsf(0)

data\lib\script_network\networkmanager.dsf(0)

data\lib\setups\setup.dsf(0)

data\level\level.dsf(0)

Renderer: threaded

Physics : threaded

Do I need to pull over the contents of the lib directory and include them in the bundle or should I only include specific files to the bundle? For example the one it crashed on membercustom.dsf? However there is not a dsf version of the file only a .dxe. Being new to this whole thing, I'm a bit confused at what I missed.

Any help would be greatly appreciated.

Edited by FI_FlimFlam
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Thanks. I'll send you the files. Shoot me your email in a PM and I'll send one of the maps over both bundled and unbundled. All the maps have the same behavior so I don't think it's related to just one.

Just for everyone else I'll post the original and my mission.xml.

Original:

<?xml version="1.0" encoding="ISO-8859-1"?>

<mission_script>

<xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/>

<mission_script name="tdm">

<xi:include href="/data/levels/common/mp_ranks.xml"/>

<xi:include href="/data/levels/common/tdm_rules.xml"/>

</mission_script>

<mission_script name="dm">

<xi:include href="/data/levels/common/mp_ranks.xml"/>

<xi:include href="/data/levels/common/dm_rules.xml"/>

</mission_script>

</mission_script>

modified (changes in bold):

<?xml version="1.0" encoding="ISO-8859-1"?>

<mission_script>

<xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/>

<mission_script name="tdm">

<xi:include href="R1_ranks.xml"/>

<xi:include href="/data/levels/common/tdm_rules.xml"/>

</mission_script>

<mission_script name="dm">

<xi:include href="R1_ranks.xml"/>

<xi:include href="/data/levels/common/dm_rules.xml"/>

</mission_script>

</mission_script>

UPDATE:

I just tested again, and it worked pre-bundle from the ..\data\levels\custom_levels folder. Once bundled and put in the ..\custom_levels folder it exhibited the same crash.

Edited by FI_FlimFlam
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