FI_FlimFlam Posted August 19, 2007 Share Posted August 19, 2007 (edited) Hello all. I am attempting to repackage the stock maps with removing certain weapon kits. I have gotten them to bundle correctly and even load on the server and they no longer have the restricted kits available. However whenever I spawn, the server/game crashes and I get the following error: Crash in application version: 30553.2792 data\lib\script_network\gametype\membercustom.dsf(-1): No spawnLocations loaded from the Missionscript! SCRIPT STACK: data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\memberlist.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecustom.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecustom.dsf(0) data\lib\script_network\gametype\gametypecustom.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Do I need to pull over the contents of the lib directory and include them in the bundle or should I only include specific files to the bundle? For example the one it crashed on membercustom.dsf? However there is not a dsf version of the file only a .dxe. Being new to this whole thing, I'm a bit confused at what I missed. Any help would be greatly appreciated. Edited August 19, 2007 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 20, 2007 Share Posted August 20, 2007 I think the error is in the mission script links. Spelling error in the link to the rules of something like that. It's no an error in the dsf, just that it doesn't get what it expects to find. Can't help more then that without the files. Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted August 20, 2007 Author Share Posted August 20, 2007 (edited) Thanks. I'll send you the files. Shoot me your email in a PM and I'll send one of the maps over both bundled and unbundled. All the maps have the same behavior so I don't think it's related to just one. Just for everyone else I'll post the original and my mission.xml. Original: <?xml version="1.0" encoding="ISO-8859-1"?> <mission_script> <xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/> <mission_script name="tdm"> <xi:include href="/data/levels/common/mp_ranks.xml"/> <xi:include href="/data/levels/common/tdm_rules.xml"/> </mission_script> <mission_script name="dm"> <xi:include href="/data/levels/common/mp_ranks.xml"/> <xi:include href="/data/levels/common/dm_rules.xml"/> </mission_script> </mission_script> modified (changes in bold): <?xml version="1.0" encoding="ISO-8859-1"?> <mission_script> <xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/> <mission_script name="tdm"> <xi:include href="R1_ranks.xml"/> <xi:include href="/data/levels/common/tdm_rules.xml"/> </mission_script> <mission_script name="dm"> <xi:include href="R1_ranks.xml"/> <xi:include href="/data/levels/common/dm_rules.xml"/> </mission_script> </mission_script> UPDATE: I just tested again, and it worked pre-bundle from the ..\data\levels\custom_levels folder. Once bundled and put in the ..\custom_levels folder it exhibited the same crash. Edited August 20, 2007 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 20, 2007 Share Posted August 20, 2007 Throw it over and I'll look at it. Gonna go at the "dead on insertion" issue next. Then do a final check on the FF script so I can send that out to Tinker and RPGHard, then I'll look at your problem. Quote Link to comment Share on other sites More sharing options...
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