Sup Posted November 19, 2007 Share Posted November 19, 2007 I think the big thing was that OE1 was not immersive enough. There was still too much FarCry fabric sticking out from underneath the OE1 covers. It wasn't a toal conversion by any means, so you were always being dragged back to reality by seeing recognizable models and features from FarCry. And since FarCry was unapologetically run and gun, I think that was the issue. At least it was for me. That's why we decided if we wanted to try it again, it had to be completely immersive...a total conversion with it's own flavor and style. I'm actually really glad to see you say that, and it raised my interest a bit. I had a lot of concerns with OE1 being -- while a great effort by the mod team, in the end nothing more than some speed/health tweaks, some weapon models, and new nightvision. That was actually the main complaint I made that got you all to decide I hated you. Anyway, if you guys are addressing that with OE2, and focusing from the start on a true TC, it should be great. Quote Link to comment Share on other sites More sharing options...
CuZ Posted November 19, 2007 Share Posted November 19, 2007 while a great effort by the mod team, in the end nothing more than some speed/health tweaks, some weapon models, and new nightvision.... ...Anyway, if you guys are addressing that with OE2, and focusing from the start on a true TC, it should be great. Lol Sup you always make me smile. You are forgetting the countless custom maps, the unique game modes, authentic character skinning that came with OE1, not to mention the server panel that would eventually evolve into the FC patch 1.4 one... Of course we are learning from the past though and Soroc makes a point I had never conciously realised. Perhaps thats why my favourite map; invasion, was as far away from FC as you could get. @Colin we are working on it m8... As a taster, here is a little demo reel that SoCal put together while acquainting himself with the SB2 movie making tools. While strictly speaking it isnt OE2 content, it shows you where we are heading. Get ready for the real thing Quote Link to comment Share on other sites More sharing options...
Colin Posted November 19, 2007 Share Posted November 19, 2007 while a great effort by the mod team, in the end nothing more than some speed/health tweaks, some weapon models, and new nightvision.... ...Anyway, if you guys are addressing that with OE2, and focusing from the start on a true TC, it should be great. Lol Sup you always make me smile. You are forgetting the countless custom maps, the unique game modes, authentic character skinning that came with OE1, not to mention the server panel that would eventually evolve into the FC patch 1.4 one... Of course we are learning from the past though and Soroc makes a point I had never conciously realised. Perhaps thats why my favourite map; invasion, was as far away from FC as you could get. @Colin we are working on it m8... As a taster, here is a little demo reel that SoCal put together while acquainting himself with the SB2 movie making tools. While strictly speaking it isnt OE2 content, it shows you where we are heading. Get ready for the real thing Rubs hands in anticipation Quote Link to comment Share on other sites More sharing options...
Sup Posted November 20, 2007 Share Posted November 20, 2007 Lol Sup you always make me smile. You are forgetting the countless custom maps, the unique game modes, authentic character skinning that came with OE1, not to mention the server panel that would eventually evolve into the FC patch 1.4 one... No, I'm not. I mentioned all of the gameplay changes -- making makes in the internal editor doesn't make your game any more of a TC, slapping some patterns on textures does nothing of significance, and the server panel, while awesome, didn't really have much to do with the internal game parts, it was just interface. Quote Link to comment Share on other sites More sharing options...
CuZ Posted November 20, 2007 Share Posted November 20, 2007 slapping some patterns on textures does nothing of significance I'm so stunned by such an insightful remark I have insisted we change direction for OE2... Without further ado I present the new Task Force Obsidian Edge Digital Camouflage: Thanks for being a continuing inspiration Sup Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted November 20, 2007 Share Posted November 20, 2007 slapping some patterns on textures does nothing of significance I'm so stunned by such an insightful remark I have insisted we change direction for OE2... Without further ado I present the new Task Force Obsidian Edge Digital Camouflage: Thanks for being a continuing inspiration Sup Looking good Cuz, i could be very go campouflage for Rainbow Six Vegas PS. I was disappointed with OE1 but gona try OE2 for sure Quote Link to comment Share on other sites More sharing options...
CuZ Posted November 20, 2007 Share Posted November 20, 2007 PS. I was disappointed with OE1 but gona try OE2 for sure Good to hear Joseph Where there any specific dissappointments last time? Its always good to get honest views, it acts like a sanity check that we are heading in the right direction this time... Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted November 20, 2007 Share Posted November 20, 2007 PS. I was disappointed with OE1 but gona try OE2 for sure Good to hear Joseph Where there any specific dissappointments last time? Its always good to get honest views, it acts like a sanity check that we are heading in the right direction this time... My first diappointment with OE1 was not devs fault I was fact that noones was playing it I bought far cry for this mod , downloaded it, instaled and didnt find even on populated server i must say it was pretty disppointing experience I even waited late night for US server ( im from Europe) but there were maybe 5 ppl playing the game. My impresions was that it is a bit diferent far cry, a bit better but stil run&gun game with superb graphics. I remeber also anoying bug, rifle shoted tracers when you used full auto but when you switch to semi auto you couldnt see even one tracer in whole magazine One thing i realy liked about OE was that You Guys implemented [GR] maps i remember Caves and Tank if im correct, realy good job with these two maps. Good luck with OE2 ! Quote Link to comment Share on other sites More sharing options...
Bamboo Posted November 21, 2007 Share Posted November 21, 2007 (edited) Actually, it sounds like you tried out OE after most of us had moved on and started working on other things. When we had servers up it was no respawns only. After we dropped our servers, another clan started one up that allowed I think unlimited respawns, so it was back to the run and gun again. Remember, we are trying to put together a mod that will make as many people happy as possible, and with enough options that a admin/clan can run a server any way they want. There were lots of times just after release where we had servers with lots of people, but still not enough to keep the FarCry community going. As far as the tracers, I have to admit I don't remember that, but please be sure to comment in the OE forums if you get a chance and check it out when OE2 comes out. Something small like that could have just been overlooked, and might have been an easy fix. AAAAAAhhhhhhhh................Tank. God I loved that map. When you had no respawns and like 20 people in the server, it was awesome. I also had a bunch of great 1 on 1 sniper wars on that map. I made a pretty crappy video a long time ago made up of just random clips from OE1 that I needed to clear off my harddrive. Remember, it is just old OE1, and is nothing like how amazing OE2 is going to be. Lots of good clips from Tank in there. http://www.youtube.com/watch?v=Ci8-j5e_XLA Edit: By the way, nothing in that was staged. Where it pauses at the beginning of a clip was me stopping to turn on FRAPS. I haven't watched that video in a long time, and wow, compared to what we have planed now, that seems so cartoony or something. Edited November 21, 2007 by Bamboo Quote Link to comment Share on other sites More sharing options...
Sup Posted November 22, 2007 Share Posted November 22, 2007 slapping some patterns on textures does nothing of significance I'm so stunned by such an insightful remark I have insisted we change direction for OE2... What I said is a fact. The impact on game mechanics from swapping a texture is almost nonexistent. Seriously, you're being defensive for no reason at all. If I said the sky in OE was blue, would you make a point to tell me that you guys are retexturing it lime green this time? What I said was no insult or attack on your game. I'm a game artist. I make mods that are art only alterations. It's not an insult to say that a texture swap has no impact on gameplay, it's simply fact. Gameplay code and character textures are, naturally, not whatsoever related to eachother. Maybe, for the sake of arguing, you could bring up the difference in recognizable forms between different textures, but there's no point to go into arguing it at all. Quote Link to comment Share on other sites More sharing options...
Bamboo Posted November 24, 2007 Share Posted November 24, 2007 (edited) . Edited November 24, 2007 by Bamboo Quote Link to comment Share on other sites More sharing options...
Poita Posted December 2, 2007 Share Posted December 2, 2007 OE1 was an admirable effort for sure. I felt that it suffered from too many maps. I think it's better for players to have time to get used to and to master maps so fewer are better at launch. Also, i personlaly hate tropical jungle scenes and wish crisis was in a temperate or desert region. OE had too many jungle, as you said Far Cry like, maps. I hope OE2 doesn't have hardly any jungle maps. I'm sick of the jungle. The 'Angler fish' like light that glared from the scope of a gun got on my and my OE player friends nerves. I don't like it when devs try to neutralise a weapon in the name of balance. I had the same prob in CS. I hardly used the sniper but i loved going up against snipers with a smoke and flash nade and a well executed charge. I think tactics should be the foil for a weapons power and not a devs tweaking. If you tweak everything into perfect balance then there is not real challenge, sometimes it's fun to be outguned or out numbered. Having said all that, i did enjoy a few good games in OE, especially on Tank. I loved the G36 with the red dot scope on single fire. I look forward to news about OE2. How about an update. We are waiting patiently but it would be nice to get some info on the progress. The summer update gave the impression that the mod is a very long way off. Good luck with it guys. Quote Link to comment Share on other sites More sharing options...
JJUK Posted December 11, 2007 Share Posted December 11, 2007 Oh no whats going on guys in a few posts i read more maps is not a good thing and that you need to make the game appeal to everyone. No way more maps nicely done is a great thing Appealing to all is bad its what Graw tried and cod4 and they are both poor, its like the saying "jack of all trades master of none" the game should be made for a specific community, then if its good it will then appeal to more trying to make everyone happy is no good you will never do it. Plz think about it Quote Link to comment Share on other sites More sharing options...
Colin Posted May 14, 2008 Share Posted May 14, 2008 Just in case you lot thought these peeps were asleep, http://forums.cgsociety.org/showpost.php?p...p;postcount=163 Very nice work, it seems they are back at work after the new tools came out a couple weeks ago. Nice one guys. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted May 15, 2008 Share Posted May 15, 2008 It just so happens that I'm in the market for a DX10 supported game so if someone could please run a refresher...this mod supposedly gets rid of the aliens and the nanu nanu-suits to become a more reasonable FPS, and it is still going to be released, right? Quote Link to comment Share on other sites More sharing options...
Colin Posted May 15, 2008 Share Posted May 15, 2008 It just so happens that I'm in the market for a DX10 supported game so if someone could please run a refresher...this mod supposedly gets rid of the aliens and the nanu nanu-suits to become a more reasonable FPS, and it is still going to be released, right? I read the team are now back in the game so to speak after waiting for updates from Crytek. So yes I would say it will be released, but I would leave that to an official answer from one of the Devs. Quote Link to comment Share on other sites More sharing options...
CuZ Posted May 15, 2008 Share Posted May 15, 2008 (edited) Thanks for the pimping Colin Hi NoQuarter Yes we will get released. Yes it will be in 2008 Yes we get rid of the Gimp suit & aliens. No we are not DX10 Exclusive, we are targetting DX9 audience, some maps may have DX10 features, our beta test will confirm what we can and cant include. In no sense of the word will OE for Crysis be a 'resonable FPS' Obsidian Edge is a Tactical Squad based shooter with a healthy dose of realism - we are not producing a Sim, but will make it as real as we can without harming the game play For more media and discussion please visit our site, www.ObsidianEdge.net Hope that helps? Edited May 15, 2008 by CuZ Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted May 15, 2008 Share Posted May 15, 2008 Thanks for the update guys Quote Link to comment Share on other sites More sharing options...
CuZ Posted May 15, 2008 Share Posted May 15, 2008 You are welcome, nice to see you have registered on our site, feel free to spam up the boards, then could do with some fresh perspective Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 14, 2008 Share Posted August 14, 2008 my only gripe about oe1 was the number of hits it took to kill someone. add 5 body shots plus lag and u could fire a whole magazine and still not kill the target. i suggested pulling it back a bit to perhaps 2 or 3 body shots but this wasnt done. i know its scalable though. but otherwise, i loved oe, it was just too late on the scene really. Quote Link to comment Share on other sites More sharing options...
CuZ Posted March 28, 2009 Share Posted March 28, 2009 Is it really almost 8 months since we last had something to shout about? Tough times... You can read about them, and our plans for moving forwards towards release on the Crysis Wars Platform in our latest news update here Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted March 30, 2009 Share Posted March 30, 2009 There is still nothing to shout about. As I said in the Comments thread which seems to have been deleted (perhaps because it was negative and I know you can't handle negative feedback) - after all the claims and hype about what was coming I don't see anything mindblowing. It's not even where OE1 was - perhaps you should get some real content before you start the PR exercise. All I see are excuses why the Mod isn't where it should be and what will be coming which is what I have been hearing for 2 years. Quote Link to comment Share on other sites More sharing options...
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