Rocky Posted August 26, 2007 Share Posted August 26, 2007 That looks familiar Quote Link to comment Share on other sites More sharing options...
Evilducky Posted August 26, 2007 Share Posted August 26, 2007 That looks familiar very... I wounder what that is Quote Link to comment Share on other sites More sharing options...
SnowFella Posted August 26, 2007 Share Posted August 26, 2007 Looks familiar indeed! Nice one Biro Contact left though!!! Quote Link to comment Share on other sites More sharing options...
thales100 Posted August 26, 2007 Share Posted August 26, 2007 That looks familiar x 2 Quote Link to comment Share on other sites More sharing options...
EasyCo Posted August 26, 2007 Share Posted August 26, 2007 (click for bigsize) Is that for a different map or is that still a part of squirrels creek? Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 26, 2007 Share Posted August 26, 2007 HOLY ###### U CANT RECOGNISE CASTLE DAY - WOOHOO!!! Quote Link to comment Share on other sites More sharing options...
Biro Posted August 26, 2007 Author Share Posted August 26, 2007 Well as you prolly can see this is from the main gate of the good old Ghost Recon map mpcastle or castle day as other call it. My idea was just to basically see how it would look like in GRAW2 and see how much time I needed to spend getting it into diesel. As of now I have the whole castle with the surrounding area textured inside diesel. Still need to import the different houses and retexture them and add some detail on the map ofc. It's amazing too see it inside the diesel engine though. The lighting is just so freaking awesome compared to GR1. So in other words, this mod will also feature mpcastle for GRAW2, as I'm pretty sure alot of people on the forum here wanted to see it. As for the Squirrelscreek map, it's pretty much done, except the trees. Have some problems with getting them properly lightmapped, and I think I need to get the hold on Wolfsong to sort that problem out. It's basically the shadows from the trees that adds up and if I add more of them in one place, they're getting more or less black in the wood. Quote Link to comment Share on other sites More sharing options...
EasyCo Posted August 26, 2007 Share Posted August 26, 2007 Quote Link to comment Share on other sites More sharing options...
Rocky Posted August 26, 2007 Share Posted August 26, 2007 It's amazing too see it inside the diesel engine though. The lighting is just so freaking awesome compared to GR1. Okay, now I am excited. Quote Link to comment Share on other sites More sharing options...
+Medic+~SPARTA~ Posted August 26, 2007 Share Posted August 26, 2007 The GR Gods are shining their grace down on you Biro. Excellent work. Cant wait to see it in game! Quote Link to comment Share on other sites More sharing options...
deleyt Posted August 26, 2007 Share Posted August 26, 2007 LOL...nice one Biro. I figured someone would use Castle's geometry sooner or later Good job. Quote Link to comment Share on other sites More sharing options...
Papa6 Posted August 26, 2007 Share Posted August 26, 2007 Well as you prolly can see this is from the main gate of the good old Ghost Recon map mpcastle or castle day as other call it. My idea was just to basically see how it would look like in GRAW2 and see how much time I needed to spend getting it into diesel. As of now I have the whole castle with the surrounding area textured inside diesel. Still need to import the different houses and retexture them and add some detail on the map ofc. It's amazing too see it inside the diesel engine though. The lighting is just so freaking awesome compared to GR1. So in other words, this mod will also feature mpcastle for GRAW2, as I'm pretty sure alot of people on the forum here wanted to see it. As for the Squirrelscreek map, it's pretty much done, except the trees. Have some problems with getting them properly lightmapped, and I think I need to get the hold on Wolfsong to sort that problem out. It's basically the shadows from the trees that adds up and if I add more of them in one place, they're getting more or less black in the wood. Biro, I'm not funny in that way but..we love ya bro none the less. Quote Link to comment Share on other sites More sharing options...
Colin Posted August 26, 2007 Share Posted August 26, 2007 That looks familiar WOW Nice work the revisit is great, now the coop missions to be done, I hope to god both can be done together. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 26, 2007 Share Posted August 26, 2007 what are the chances of getting both of those maps for the TRR Mod - I know a lot of ppl who would be itching for the TRR Version of CD. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 26, 2007 Share Posted August 26, 2007 Can't wait to get my hands on those 2 maps....delicious. Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 26, 2007 Share Posted August 26, 2007 Looks great, seems like we got a modder then can create Mo4Village Quote Link to comment Share on other sites More sharing options...
Biro Posted August 26, 2007 Author Share Posted August 26, 2007 what are the chances of getting both of those maps for the TRR Mod - I know a lot of ppl who would be itching for the TRR Version of CD. Depends on when you plan to release the mod. I have limited time to work on this week due to work and as I have decided to include castle day together with Squirrelscreek, I'm pretty sure it will take a month or something before I'm 100% satisfied with the maps and have everything sorted out. Quote Link to comment Share on other sites More sharing options...
Biro Posted August 26, 2007 Author Share Posted August 26, 2007 ...and to spam a little bit and show off, here's the progress for today. First one of the houses within the castle, finished textured with more up to date textures. Still wondering what to do with the doors though, prolly just gonna have them hanging there open. And the lighting ye Rocky, this good enough for you? Quote Link to comment Share on other sites More sharing options...
Brettzies Posted August 26, 2007 Share Posted August 26, 2007 ...and to spam a little bit and show off, here's the progress for today. First one of the houses within the castle, finished textured with more up to date textures. Still wondering what to do with the doors though, prolly just gonna have them hanging there open. And the lighting ye Rocky, this good enough for you? That is looking great. Maybe we can get these characters out of their space suits and de-:AW the whole thing. Though, I will say the characters look much better from GRAW1 to 2 Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 26, 2007 Share Posted August 26, 2007 that CD screenshot kicks ass!!! Quote Link to comment Share on other sites More sharing options...
Biro Posted August 26, 2007 Author Share Posted August 26, 2007 Ye, totally agree Brettizies, would be so awesome if somebody could remove the space-cowboys and mod up some real soldiers! Quote Link to comment Share on other sites More sharing options...
Lancer Posted August 26, 2007 Share Posted August 26, 2007 It's like coming home. Quote Link to comment Share on other sites More sharing options...
Aracnid Posted August 27, 2007 Share Posted August 27, 2007 Looking the business I can not wait till CO-OP version comes out keep up the good work. I wish I could create things like that...............but i'm old & can't so I will leave it to capable people that can. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Nailbomb72 Posted August 27, 2007 Share Posted August 27, 2007 Like Grandpa Simpson said before he was about to break Barts teeth "This is gonna be sweet" Beautiful work! Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 27, 2007 Share Posted August 27, 2007 Depends on when you plan to release the mod. I have limited time to work on this week due to work and as I have decided to include castle day together with Squirrelscreek, I'm pretty sure it will take a month or something before I'm 100% satisfied with the maps and have everything sorted out. Brilliant work again Biro - as far as when the mod wil be released. The plan is to release a beta version of the gametype with the first 10 maps (working on the 10th now). Then will continue to build another 10 or so maps - and iron out the bugs of the first 10 as Nutlink and I go. So three to four weeks for the second and hopefully final version of the Random Pack. If we could get Squirrel and CD in there would be fantastic additions. Quote Link to comment Share on other sites More sharing options...
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