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Squirrels Creek


Biro
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Ah dang, if only UBI brought out the patch.... I'd be getting interest in GRAW2 again.... it's better than COD4, but lacks players and maps.....

I have to say this... how many maps do server actually play on COD 4? I haven't seen more then Graw2 in a rotation. (they usually skip shipement for example)

Now back on topic lol..

I was hoping to check this one out. sounds like wolf may be interersted in finishing it maybe ?

ambush, backlot, bloc, crash, crossfire, district, downpour, overgrown, pipeline, showdown, strike, vacant, and winter crash

Thats skipping the small maps: wet work, bog, and shipment.

16 maps in all. Thats a lot better than GRAW

Edited by EasyCo
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ambush, backlot, bloc, crash, crossfire, district, downpour, overgrown, pipeline, showdown, strike, vacant, and winter crash

Thats skipping the small maps: wet work, bog, and shipment.

16 maps in all. Thats a lot better than GRAW

LOL they go so fast it seems like less.

GRAW2 has 8 TDM but... Each map is 4x the size of almost all of the CO4 maps. If that patch brings 2 more i'll be happy...

And if this map is anything like biro's rendtion of castle day which rocked... i'll be even happier.

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Well I'd like to get some GR like maps for COD4 trying to get some modders together in a TS channel so everyone can help eachother out and maybe take some "old" projects from GR/GRAW and turn them into COD4 maps for the GR lovers..... As far as I can see COD4 has enough in it to give the immersement GR had, rain, snow everything possible unlike GRAW. Now only those doors.........

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I had actually no plans about any more modding for GRAW2 after Castle_Day, but I have been modding a bit now and then and I wanted to learn the Polyboost tools aswell (www.polyboost.com) for those who's interested. There's some really neat tools in this package, just check out some videos on their homepage.

So I could off course have worked more on Squirrels Creek, but there's so many thing there I ain't satisfied with so I wanted something smaller and ended up with carving out mp_river from good ol' Ghost Recon.

I guess I will release it if I'm satisfied with it, but I really hope I can get it into Ground Branch aswell, when that time comes. I'm working on some more detailed and realistic looking trees aswell I hope I can use later on aswell. Time will tell, but I guess I'll release this for GRAW2 as there ain't too much work on such a small map.

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