SnowFella Posted August 31, 2007 Share Posted August 31, 2007 Oh he'll probably just track down Mike Schell and ask him to fire that old .obj/.map/.chr/.qob to .3ds converter he made. Quote Link to comment Share on other sites More sharing options...
Lethal.Ambition Posted August 31, 2007 Share Posted August 31, 2007 (edited) I wish RSE would do us that favor. It would be such a huge act of kindness. Please, we'll do anything. Edited August 31, 2007 by Lethal.Ambition Quote Link to comment Share on other sites More sharing options...
Quekel Posted September 1, 2007 Share Posted September 1, 2007 Since UBI made so many promises they should release it, and dont do anything! But hey, we are the PC community they dont care.... Quote Link to comment Share on other sites More sharing options...
TheoRetiKule Posted September 3, 2007 Share Posted September 3, 2007 "Sector clear!" "ghost team standing by for extraction..." Stunning screenies, Biro. Sometime soon I might even have to buy GRAW2? Mission modding: is it easier, harder or just different from [GR]? Theo Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted September 3, 2007 Share Posted September 3, 2007 harder Quote Link to comment Share on other sites More sharing options...
GRIN_Phillk Posted September 3, 2007 Share Posted September 3, 2007 Woh! That's some sweet work there! Very nice to see. Quote Link to comment Share on other sites More sharing options...
Biro Posted September 3, 2007 Author Share Posted September 3, 2007 Thanks for the nice comments all! Castle Day is coming along pretty well. All houses and the castle is ingame and textured. The ground still need some vertex painting and tweaking and I also have the backdrops left to do aswell, but with some hard work this week and the map should be more or less finished up in the end of the week I hope. I have been working some on the vegetation to make it suits my needs and I'm pretty happy with how it seems to turn out. I have made the trees so they lightmap the ground with static shadows now and non-dynamic grass has been added aswell. This means grass that's not culled away at range, or hidden when you set the enviroment details. In other words, it's grass that's ment to be hiding places for you sneaky guys. Still have to add more variaton to the trees and if someone from GRIN could explain me how to setup the billboard effect in 3dMax, that would be good aswell. Thought I wanted to share a compare between our good old GR and GRAW2 Castle Day. The pictures will do the rest of the talking I guess! Quote Link to comment Share on other sites More sharing options...
DonnieDarko*AFZ* Posted September 3, 2007 Share Posted September 3, 2007 nice work! Quote Link to comment Share on other sites More sharing options...
Lethal.Ambition Posted September 3, 2007 Share Posted September 3, 2007 I think I love you, Biro Quote Link to comment Share on other sites More sharing options...
Bota:16 Posted September 4, 2007 Share Posted September 4, 2007 (edited) Looking great Biro. I sucked at Castle back in [GR] days but can't wait for it's return in GRAW2. Edited September 4, 2007 by Bota:16 Quote Link to comment Share on other sites More sharing options...
EasyCo Posted September 4, 2007 Share Posted September 4, 2007 Amazing! Your maps are going to keep this game alive. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 4, 2007 Share Posted September 4, 2007 You rawk Biro. Quote Link to comment Share on other sites More sharing options...
IrishStout Posted September 4, 2007 Share Posted September 4, 2007 I wrote it once and I will right it again... AWESOME!! Quote Link to comment Share on other sites More sharing options...
Cell Posted September 4, 2007 Share Posted September 4, 2007 With GR pretty much dead, they should release everything! I am looking into it guys Any progress Rocky? Quote Link to comment Share on other sites More sharing options...
john2gr Posted September 4, 2007 Share Posted September 4, 2007 Thanks for the nice comments all! Castle Day is coming along pretty well. All houses and the castle is ingame and textured. The ground still need some vertex painting and tweaking and I also have the backdrops left to do aswell, but with some hard work this week and the map should be more or less finished up in the end of the week I hope. I have been working some on the vegetation to make it suits my needs and I'm pretty happy with how it seems to turn out. I have made the trees so they lightmap the ground with static shadows now and non-dynamic grass has been added aswell. This means grass that's not culled away at range, or hidden when you set the enviroment details. In other words, it's grass that's ment to be hiding places for you sneaky guys. Still have to add more variaton to the trees and if someone from GRIN could explain me how to setup the billboard effect in 3dMax, that would be good aswell. Thought I wanted to share a compare between our good old GR and GRAW2 Castle Day. The pictures will do the rest of the talking I guess! Wow. Amazing work. Really looking forward to this Quote Link to comment Share on other sites More sharing options...
TheoRetiKule Posted September 5, 2007 Share Posted September 5, 2007 Mission modding... harder ... in GRAW2 than in [GR]? Now what did they wanna go and do that for? Theo Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 5, 2007 Share Posted September 5, 2007 "Sector clear!" "ghost team standing by for extraction..." Stunning screenies, Biro. Sometime soon I might even have to buy GRAW2? Mission modding: is it easier, harder or just different from [GR]? Theo I`d have to say, mission making is actually easier and faster than GR1. But...Learning how to do it initially is harder. On topic, I`d be more than happy to remake the castle mission if needed for this project. Quote Link to comment Share on other sites More sharing options...
Quekel Posted September 5, 2007 Share Posted September 5, 2007 Bushes on GR are way better then GRAW2 Quote Link to comment Share on other sites More sharing options...
Biro Posted September 5, 2007 Author Share Posted September 5, 2007 Bushes on GR are way better then GRAW2 Can't really say I agree with you on that one. The GRAW2 bushes has way better and higher resolution on the textures and the billboard effect Grin used on the trees are very smart aswell. It gives very good looking trees with amazing few polygons compared to what you have to use if you want to make something like it the GR1 way. Only time it looks like crap is if you go right under the trees and look up and move. That gives a little bit of a weird effect... Quote Link to comment Share on other sites More sharing options...
ARDelta Posted September 5, 2007 Share Posted September 5, 2007 What is the "billboard effect?" Quote Link to comment Share on other sites More sharing options...
Biro Posted September 5, 2007 Author Share Posted September 5, 2007 It's the effect that causes the leaves on the trees/bushes to always face the player. This way you can have maybe 10 planes on a tree and when all this is facing the player no matter where he goes the tree will look good from any side. (except under it) And the polycount is really low compared to when you build a tree in real 3d. Quote Link to comment Share on other sites More sharing options...
EasyCo Posted September 5, 2007 Share Posted September 5, 2007 On topic, I`d be more than happy to remake the castle mission if needed for this project. Do it! Quote Link to comment Share on other sites More sharing options...
B52 Posted September 5, 2007 Share Posted September 5, 2007 Thanks Biro! Thanks for the yours excellent work the patience and them hours that you dedicate to this mod, me and my friends we are really grateful to you that carry the possibility of to return back in the time. Thanks a lot. . Quote Link to comment Share on other sites More sharing options...
ARDelta Posted September 6, 2007 Share Posted September 6, 2007 It's the effect that causes the leaves on the trees/bushes to always face the player. Cool. Thx, Biro. Quote Link to comment Share on other sites More sharing options...
[MAD]Inferno Posted September 6, 2007 Share Posted September 6, 2007 My wish came true... well will be... http://www.ghostrecon.net/forums/index.php?showtopic=46187 Quote Link to comment Share on other sites More sharing options...
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