Biro Posted August 17, 2007 Share Posted August 17, 2007 I'm working with a pretty open woodland map now and I have run into a little problem. Dynamic shadows for trees... As you all know it's possible to turn off dynamic shadows in GRAW2 and this end up with no shadows beign drawn for trees at all. This have two downsides, it looks VERY unreal and shadows can't be used as an tactical aspect when playing the game. For me this was one of the very good things back in ghost recon, when I could hide in a shadow next to a bush and be very hard to spot. I have been thinking about some workarounds for this problem, but the only solution I have come up with is to add the trees to the terrain before I export it from 3dMax, but this again, forces me to break up the terrain alot and I have to create all the foliage myself. Maybe you can enlighten us Wolfsong, is there any other way we can make the trees have static shadows, drawn out on the lightmap without adding it into 3dMax? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 18, 2007 Share Posted August 18, 2007 I'm working with a pretty open woodland map now and I have run into a little problem. Dynamic shadows for trees... As you all know it's possible to turn off dynamic shadows in GRAW2 and this end up with no shadows beign drawn for trees at all. This have two downsides, it looks VERY unreal and shadows can't be used as an tactical aspect when playing the game. For me this was one of the very good things back in ghost recon, when I could hide in a shadow next to a bush and be very hard to spot. I have been thinking about some workarounds for this problem, but the only solution I have come up with is to add the trees to the terrain before I export it from 3dMax, but this again, forces me to break up the terrain alot and I have to create all the foliage myself. Maybe you can enlighten us Wolfsong, is there any other way we can make the trees have static shadows, drawn out on the lightmap without adding it into 3dMax? If the trees themselves are made to be lightmappped, they can not be dynamic shadow caster and will shadow on the lightmap. This will add to the size of your lightmap some I guess and also it won't give very good shadows as the landscape lightmap resolution will smudge them out some. But it should work. Set up the body like a house for example. Quote Link to comment Share on other sites More sharing options...
Biro Posted August 18, 2007 Author Share Posted August 18, 2007 Okey, I will try that out Wolfsong. My map ain't gonna be that big so I hope I can turn the size of the landscape lightmap up somewhat and we will see what I end up with. Also, when I run my map in "ambient" I have a black prop that ain't being light correctly, even though the engine creates a lightmap for the prop, and I have ambient point, both around this one and in the landscape it's standing on. Any idea what's causing me this headache? Quote Link to comment Share on other sites More sharing options...
Biro Posted August 18, 2007 Author Share Posted August 18, 2007 Nevermind, it's my mesh that's the problem, gotta do some tweaking to it... Quote Link to comment Share on other sites More sharing options...
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