PGS_Pirus Posted August 17, 2007 Share Posted August 17, 2007 Hi guys, is there a metod to eliminate low-poly houses in the original lanscapes you can find in the map editor? If i use "markers" can i "cut" the landscape i want (without those low textures houses) ? Thanks! pS: wolfsong.....help me, please ;-) Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 17, 2007 Share Posted August 17, 2007 Hi guys, is there a metod to eliminate low-poly houses in the original lanscapes you can find in the map editor? If i use "markers" can i "cut" the landscape i want (without those low textures houses) ? Thanks! pS: wolfsong.....help me, please ;-) There is no way to remove them... I'll try something and get back to you... EDIT: I'll fix landscape versions like that... it's just some XML editing needed. EDIT2: Ok. So far. Mission01_clean: Has bridge in correct location spawned with landscape. Mission02_clean: Hasn't got the stairs down to the quarry. Mission03_clean: Hasn't got the backdrop buildings Mission04_clean: Hasn't got the backdrop buildings. Mission05_clean: Hasn't got the backdrop buildings. Spawn point for bull area and other loose houses had been deleted so couldn't return to auto spawns. Mission08_clean: Hasn't got the backdrop buildings. Mission10_clean: Hasn't got the backdrop buildings.Spawn point for bunker had been deleted so couldn't return to auto spawn. Mission06 has nothing to remove. Mission07 spawn point for hacienda and other loose houses had been deleted so couldn't. return to auto spawns. Mission09 has nothing to remove. EDIT3: mp_rs_crash_clean: Cleaned of everything besides wreck and city. mp_rs_nowhere_clean: Cleaned of everything besides 2 buildings and vorder fences. mp_rs_the_cut_clean: Cleaned of everything besides pier. mp_avr_m8 has nothing to remove. mp_rock has nothing to remove. mp_rs_arroyo has nothing to remove. mp_rs_fort has nothing to remove. mp_rs_lagoon has nothing to remove. EDIT4: Ok. Had to return a house on Nowhere and 2 villages and the boats on Crash Site as there where holes in the landscape under them... Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 17, 2007 Share Posted August 17, 2007 Files sent to Rocky. They will not work in custom level bundles as they override the unit list. But they will work in mod bundles for now. It will be in the next patch as well. Quote Link to comment Share on other sites More sharing options...
PGS_Pirus Posted August 17, 2007 Author Share Posted August 17, 2007 Files sent to Rocky. They will not work in custom level bundles as they override the unit list. But they will work in mod bundles for now. It will be in the next patch as well. Ok thanks a lot...... ;-) Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 17, 2007 Share Posted August 17, 2007 So wolf what else is more in the next "patch" ?? official patch or your patch? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 17, 2007 Share Posted August 17, 2007 official patch or your patch? official patch. When the patch is out these files are no longer needed of course and the levels can be used in custom levels bundles. There is a drawback on these landscapes. Some of the SP landscapes have billboard trees that where used in the background. Those could not be removed in a simple way, so they are still there. They are planes that rotate always towards the player. It still opens up more of the landscapes, but those will have to be built in by something if you want to build close to them as they look really bad up close. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 17, 2007 Share Posted August 17, 2007 In the download section. http://www.ghostrecon.net/files2/index.php...view&id=658 Quote Link to comment Share on other sites More sharing options...
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