Lightspeed Posted August 14, 2007 Share Posted August 14, 2007 I know you've got the rules sitting their Wolf - will you release them to us or do I have to figure it out for myself? And just to confirm if Im on the right track - I placed 32 sphere locations which I have named trr_01 - trr_32. I have also placed 4 spawn zones on map - spawn_01, etc. I only want to have the one gametype at present bcoz it is designed especially for a League. Now if I'm right I only need to make one set of rules that will apply to all of the Maps which I prepare for the TRR League right? So then I need to set the initial spawn to a random pick of 1 of 4 locations - and then after about 10 seconds or so 'deactivate' that location and activate the other spawn type but make them random. Correct? Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 14, 2007 Author Share Posted August 14, 2007 I was thinking about the match play side of things - traditionally, first team would pick a map, second team would pick the next map, and the first team would pick the last map. That means 3 maps required for one match. Worked well in [GR], will it be too much for Servers to handle now? Or should the gametype be changed to something more manageable? The team who sets the room up plays on whichever map the challenger picks? Or will it be easy enough just to load up one map after another? Given that Im hoping to put together about 15 - 25 maps for the League - how many maps can be loaded at one time into a server - and can these maps be swapped out easily for matching purposes - or does the server need to be pulled down to do it? I can think of several League work arounds for these issues - but we need to sort them out now. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 14, 2007 Share Posted August 14, 2007 I know you've got the rules sitting their Wolf - will you release them to us or do I have to figure it out for myself? Haven't started that specific version yet. And just to confirm if Im on the right track - I placed 32 sphere locations which I have named trr_01 - trr_32. I have also placed 4 spawn zones on map - spawn_01, etc. I only want to have the one gametype at present bcoz it is designed especially for a League. I would name everything with the mode name anyhow, trr_spawn_01 for the inital spawn locations... Now if I'm right I only need to make one set of rules that will apply to all of the Maps which I prepare for the TRR League right? So then I need to set the initial spawn to a random pick of 1 of 4 locations - and then after about 10 seconds or so 'deactivate' that location and activate the other spawn type but make them random. Correct? Yes. I was thinking about the match play side of things - traditionally, first team would pick a map, second team would pick the next map, and the first team would pick the last map. That means 3 maps required for one match. Worked well in [GR], will it be too much for Servers to handle now? Or should the gametype be changed to something more manageable? The team who sets the room up plays on whichever map the challenger picks? Or will it be easy enough just to load up one map after another? Given that Im hoping to put together about 15 - 25 maps for the League - how many maps can be loaded at one time into a server - and can these maps be swapped out easily for matching purposes - or does the server need to be pulled down to do it? I can think of several League work arounds for these issues - but we need to sort them out now. I have no idea how many maps the server can handle. Right now it can handle all the maps in all the modes in the same cycle. Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 15, 2007 Share Posted August 15, 2007 (edited) as an admin u can restart the map or pick another easy Lightspeed, U just need to know the servercommands Edited August 15, 2007 by Quekel Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 16, 2007 Author Share Posted August 16, 2007 (edited) ok so then before a match starts - teams could load one lagtesst map plus the 3 chosen match maps up and start the server. exc news I've got the Random pening spawns sorted I think - there will be 4 possibilities. Team 1 - Zone 1 --- Team 2 - Zone 3. Team 1 - Zone 2 --- Team 2 - Zone 4. Team 1 - Zone 3 --- Team 2 - Zone 1. Team 1 - Zone 4 --- Team 2 - Zone 2. Should be random enough I think. Now to work on the Random Respawns - much more fiddly. Edited August 16, 2007 by PoW_LigHtsPeEd Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 16, 2007 Share Posted August 16, 2007 so the teams will always spawn opposite of eachother, they cant spawn next to eachother Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 16, 2007 Author Share Posted August 16, 2007 (edited) yes thats the idea - have tried to give both teams spawns all over the map without spawning close enough to get to crazy to quickly. get on comms get on comms!!! Edited August 16, 2007 by PoW_LigHtsPeEd Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 16, 2007 Author Share Posted August 16, 2007 (edited) wolfie - is there an easier way then this to do the random spawns - trigger randomevent - ev1 25 ev2 50 ev3 75 ev4 100 _________________________________________________ ev1 - trigger random event - ev5 ev6 ev7 ev8 ev2 - trigger random event - ev9 ev10 ev11 ev12 ev3 - trigger random event - ev13 ev14 ev15 ev16 ev4 - trigger random event - ev17 ev18 ev19 ev20 _______________________________________________ ev5 - trigger random event - ev21 ev22 ev 6 - trigger random event - ev23 ev24 etc. now when i have this tree structure set up so that there are now 32 freed-up events - then i can use those free events to trigger the sending of a player to 1 of 32 spawn points which will have been randomly picked according to the chances stimulated earlier on. then i just have to get it to cycle - question is if there are multiple kills at once will if struggle to cycle players through? or am i way off track and complicating the trigger? (btw, u know that the code above was simplified for the sake of posting) if your there quekel get on comms now - watchers) _________________________________________________ Edited August 16, 2007 by PoW_LigHtsPeEd Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 16, 2007 Author Share Posted August 16, 2007 just figured out the random spawns - set up one trigger with 4 events - each event has 8 spawns which will cycle as they are used. just worked that out when i went to sleep. will try to implement it tomorrow. Quote Link to comment Share on other sites More sharing options...
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