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New patch, new CRASH


RavenousNC

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Well, the long awaited patch is here.

WHOOPIE What good is it if it crashes?

I have been waiting for this day to come.

I installed the patch and the very first thing I did was open a PDF file about the editor.

Following it by the letter I copied the graw2_editor.bat file and renamed it like it said.

Next I changed the inside to read

graw2.exe -o context-editor.xml -path tutorial
Next the tutorial says
"With that done you are now ready to start building your level. Run the new “GRAW2_Editor_Tutorial.bat†start file and let’s take a look at the first steps inside the editor."
So with anxious anticipation I double clicked on that puppy to see my goodies. CRASH! WOW, just what I always wanted, another crash dialog box. Geee, thanks GRIN you shouldn't have. Really! Rav :wall:
Crash in application version: 30292.2792


data\lib\setups\setup.dsf(-1): cant find member: hud_manager in type <Statsblock:global>


SCRIPT STACK:

	data\levels\editor\editor.dsf(0)


Renderer: normal

Physics : normal

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I found the problem. Unlike GRAW1 editor, you can't have a mod in the English folder when trying to open.

Also unlike the GRAW editor I find this to be so unfriendlly of an editor that if it is what GRIN uses to make the game, then I can see how and why they get released the way they do.

Sorry to say it boys, but I haven't the time to waste trying to figure out this mess. Pieces that appear far from where you actually click them, as if they belong to something, which they probably do. Shoot, I read somewhere that there were landscapes. Really? Where?

You guys know I can make maps. I just can't put my life into this game any more. It's too depressing.

Maybe I'll see ya in game, but I'm done. This rendition has taken it out of me, and like I said, I have a life. I'm not going to put it into this game.

Rav :(

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I found the problem. Unlike GRAW1 editor, you can't have a mod in the English folder when trying to open.

Also unlike the GRAW editor I find this to be so unfriendlly of an editor that if it is what GRIN uses to make the game, then I can see how and why they get released the way they do.

Sorry to say it boys, but I haven't the time to waste trying to figure out this mess. Pieces that appear far from where you actually click them, as if they belong to something, which they probably do. Shoot, I read somewhere that there were landscapes. Really? Where?

You guys know I can make maps. I just can't put my life into this game any more. It's too depressing.

Maybe I'll see ya in game, but I'm done. This rendition has taken it out of me, and like I said, I have a life. I'm not going to put it into this game.

Rav :(

Ya totaly agree with you a big puzzle to solves again....lots of frustration and crashes ahead.The editor is working but I just don't like it...I cannot build map like I was doing in GRAw..cause they're is no pieces of road or sidewalk

anymore,just landscape that you build on it....maps are gonna look much alike ...they're gonna be lots of 'laggoon 'map and' fort' map...and I don't like the 12 players coop type...no spawn on leader...can't create your own kit...no zeus for tanks...all that has already been says...its the last time I bought a UBI-GRIN game.:(

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you can make all woodland like maps, or build a city on the lagoon ...

there is so much you can do, why look at the things you can't ?

weapon kits can be made, or just make it a coop campaign map. maybe look in to how you can put some more guys in.

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Ya totaly agree with you a big puzzle to solves again....lots of frustration and crashes ahead.The editor is working but I just don't like it...I cannot build map like I was doing in GRAw..cause they're is no pieces of road or sidewalk

anymore,just landscape that you build on it....maps are gonna look much alike ...they're gonna be lots of 'laggoon 'map and' fort' map...and I don't like the 12 players coop type...no spawn on leader...can't create your own kit...no zeus for tanks...all that has already been says...its the last time I bought a UBI-GRIN game.:(

Take a deep breath RPG hard. When things change and new systems must be learned, it is very normal for people to intially feel limited and frustrated.

But people are counting on you Bro. Your maps were among the best out there in GRAW1. And your later maps were tons better than your intiial ones. To lose you in GRAW2 would be a huge blow to the community

I know new learning curves are painful at times. but please. go slow and learn. Get on teamspeak with people who have already solved your issues and talk to them. REad the docs. take your time. Bang it out.

Once you get back on the learning curve, I know your stuff will be awesome. Please don't give up. Early frustration with new, technical stuff is common. you'll get it.

Edited by Sleepdoc
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Working in the editor is basically the same. Some things have changed to speed up working in it or sort things up better. then there is the added optimization tool and loose lightmap, silhouette tools and such which where done like we use them so you don't have to run them every time. It give more freedom for modders. Also the setting up of your own XML files provides more freedom and flexibility.

The big difference with placing units is that the grid is basically useless as GRAW2 was designed not to be as square as GRAW1, which was a major complaint about the first game. To do this the landscapes had to be made outside the editor to make it effective and allow for easy detailing. So away with the grid, and in with the normal placement tool from GRAW1. It of course needs a landscape or some other unit to place stuff on, but as placing landscapes are done automatically at the origin to center the level in the coordinate system and make sure calculations are done correctly, that isn't a problem. Build on the landscape. Tiles are a quick way to make many different setup of the same pieces, but are not good to provide natural landscapes and diversity between maps, so they where rightly abandoned.

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The big difference with placing units is that the grid is basically useless as GRAW2 was designed not to be as sqare as GRAW1, which was a major complaint about the first game. To do this the landscapes had to be made outside the editor to make it affective and allow for easy detailing.

Totally agree with that decision.

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Ya totaly agree with you a big puzzle to solves again....lots of frustration and crashes ahead.The editor is working but I just don't like it...I cannot build map like I was doing in GRAw..cause they're is no pieces of road or sidewalk

anymore,just landscape that you build on it....maps are gonna look much alike ...they're gonna be lots of 'laggoon 'map and' fort' map...and I don't like the 12 players coop type...no spawn on leader...can't create your own kit...no zeus for tanks...all that has already been says...its the last time I bought a UBI-GRIN game.:(

Take a deep breath RPG hard. When things change and new systems must be learned, it is very normal for people to intially feel limited and frustrated.

But people are counting on you Bro. Your maps were among the best out there in GRAW1. And your later maps were tons better than your intiial ones. To lose you in GRAW2 would be a huge blow to the community

I know new learning curves are painful at times. but please. go slow and learn. Get on teamspeak with people who have already solved your issues and talk to them. REad the docs. take your time. Bang it out.

Once you get back on the learning curve, I know your stuff will be awesome. Please don't give up. Early frustration with new, technical stuff is common. you'll get it.

You are totaly right I was mad cause I could'nt connect to server...an got several crashed on the editor....but don't worry I am not a quiter...I'm a fighter an I like challenge...BTW I have a map in progress,I'm using crash_site landscape...rendering an AI graphs as been done.The tutorial is very well done so ...only time an help needed to do final product.

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You are totaly right I was mad cause I could'nt connect to server...an got several crashed on the editor....but don't worry I am not a quiter...I'm a fighter an I like challenge...BTW I have a map in progress,I'm using crash_site landscape...rendering an AI graphs as been done.The tutorial is very well done so ...only time an help needed to do final product.

Yea baby! thats what I'm talking about!

Nice to hear it RPG. like i said, you are known by name among all my coop buddies for your maps. so when frustration grabs you, go for a walk. Hang out with buddies. Go have fun. Get a nights sleep. You'll come back the next round smarter and faster at the process. What seemed impossible one day will seem obvious the next. Its the natureof a technical learning curve.

Nice to see you back in the game!

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