Quekel Posted August 5, 2007 Share Posted August 5, 2007 Would be great on TDM Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 Define random RESPAWNS in TDM? Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 6, 2007 Share Posted August 6, 2007 Define random RESPAWNS in TDM? I think he is referring to GR1. Random respawns was a great feature. Each map had 4 respawn points. When 2 teams inserted one would get one spawn and another a different one out of the 4 for that whole round. You would not know where the team initially spawned in at, so there was no way to GL from spawn to spawn for example unless extrememly lucky. This ment even the longest distance from spawn to spawn maps could be the shortest depending on where the other team spawned in at. (They would keep this spawn the whole round) Also you could set the server up for up to 4 teams to play against each other. Also note random maps would be nice also, as in matches it was great not knowing what your server was going to give you in team vs team matches. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 6, 2007 Share Posted August 6, 2007 NOT QUITE RIGHT - TRR WAS MUCH MORE:= 4 possible team spawns at 4 corners of the map (well-placed of course). each team could spawn in anyone of those spawns at startup. but the real kicker - the 30 additional player spawns dotted around the map that players would spawn into after they had been killed. while players in the current GRAW can try to overrun a teams spawn point - the TRR made it impossible to do this - it did allow for teams to cover the individual spawn points, but increased replayability by 1000 bcoz it wasnt one team spawning at the same place each time running to the other spawn point. it was about covering the map as a whole more effectively. thats what made it so popular in the gaming leagues. WOLF if you can recreate this style - GRAW 2/2.5/3 will boom!!! The players luv it!!! Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 but the real kicker - the 30 additional player spawns dotted around the map that players would spawn into after they had been killed. while players in the current GRAW can try to overrun a teams spawn point - the TRR made it impossible to do this - it did allow for teams to cover the individual spawn points, but increased replayability by 1000 bcoz it wasnt one team spawning at the same place each time running to the other spawn point. Ok, so that's the additional thingy. Easy to do as you can simply use the DM points and activate them after inital spawn. I knew hat Random TDM was, which is random start point for both teams, but never played it that way... Isn't is bad for the teamwork side of TDM when you don't have a base? Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 6, 2007 Share Posted August 6, 2007 While I only played [GR] online a handful of times, every other game I had that had random spawn TDM worked different from what I think you are thinking Wolf. They would take teams 1 and 2 and give them each a random spawn point base (1-4). This base would be the same spot people would respawn at every time until the next round. Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 6, 2007 Share Posted August 6, 2007 but the real kicker - the 30 additional player spawns dotted around the map that players would spawn into after they had been killed. within there spawn that is. The 30 spots you talk of for individual was within the 4 spawn zones and would only spawn you in one of those 30 spots within the spawn the server chost for you during that round. Hence it was random spawn zones per round. and ramdomly within that zone you would spawn per respawn. Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 6, 2007 Share Posted August 6, 2007 If you are to use the Deathmatch zones, you will need to turn off invincible on spawn. Wouldn`t be fair to have some guy spawn in front of you and you cannot kill him, but he could you. It`s as good as it is bad TBH. You could spawn behind that nasty sniper! Pull out a pistol, start with the legs, and work up to the Head. As for team play, it all depends on the teams. You see a guy spawn away from the rest, time to help him regroup. But how many actually would? Tinker Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 6, 2007 Share Posted August 6, 2007 The 30 spots you talk of for individual was within the 4 spawn zones and would only spawn you in one of those 30 spots within the spawn the server chost for you during that round. Incorrect again - the 30 spawn points were spread throughout the map, and any player from any team could spawn on those Random Spawns. In theory some ppl might think it wouldnt work - but it worked really well. On spawn teams would a) push out and try to occupy as much territory as possible thereby owning more spawns, or b) they would camp like mad and hope that they might get a kill and be able to defend and win. a) had its advantages bcoz you would own more land but disadvantage, not have as much protection - but if you could get kills early chances are you could pick up a lot more and force the enemy to come hunting. b) had the advantage of having more protection and cover and support around you, but of course, if you got killed you might spawn out in the rest of the field and get your ass kicked. however, gamewise, it would mean the camping team would now have to come hunting and not know where the enemy was lurking. in a nice open map, the winning team would know that the hunters would be coming, but not know when or how the attack would be made. tens of thousands of matches were and are in fact still being played like this by Ghost Recon players. the only reason i stopped was bcoz we ran out of maps to play. it also creates a level of uncertainty about how each match would be played out - unliek Americas Army for example - after a while each team plays each map the same way...boring. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 While I only played [GR] online a handful of times, every other game I had that had random spawn TDM worked different from what I think you are thinking Wolf. They would take teams 1 and 2 and give them each a random spawn point base (1-4). This base would be the same spot people would respawn at every time until the next round. No that's Random TDM. This topic was about Team Random Respawn, which I had never herd of before. The first I've already scripted for 3 or 4 spawn locations depending on the map layout. When a final concensus has been reached of how the TRR mode should work, I'm sure it would be easy to create that variation. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 6, 2007 Share Posted August 6, 2007 Oops, my bad, missed that part of the title. Too many "R"s in there. Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 6, 2007 Author Share Posted August 6, 2007 Okey let me explain On GR1 u had 4 possible places to spawn when a round starts. But when a player would be killed he can spawn on any place of the map. So basicly u dont know where he spawned. Then its no more, get to their base and camp, but more secure as much land as possible, And its also scary as hell with matches, every IGS player knows what it is, Thats why it was so popular. Milkman made those maps Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 Okey let me explain On GR1 u had 4 possible places to spawn when a round starts. But when a player would be killed he can spawn on any place of the map. So basicly u dont know where he spawned. Then its no more, get to their base and camp, but more secure as much land as possible, And its also scary as hell with matches, every IGS player knows what it is, Thats why it was so popular. Milkman made those maps Ok. I'll add one of those then. Doesn't require any extra editor work as long as the map can be played in DM and RTDM. Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 6, 2007 Author Share Posted August 6, 2007 (edited) just adding TRR in front of it is enough Can u also make 4 startingspawns for teams aswell then in the trr? ( Then up to MUBS ) Edited August 6, 2007 by Quekel Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 6, 2007 Share Posted August 6, 2007 While I only played [GR] online a handful of times, every other game I had that had random spawn TDM worked different from what I think you are thinking Wolf. They would take teams 1 and 2 and give them each a random spawn point base (1-4). This base would be the same spot people would respawn at every time until the next round. No that's Random TDM. This topic was about Team Random Respawn, which I had never herd of before. The first I've already scripted for 3 or 4 spawn locations depending on the map layout. When a final concensus has been reached of how the TRR mode should work, I'm sure it would be easy to create that variation. My head hurts. I thought it was Random TDM also. Apparently i hadn't played TRR Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 While I only played [GR] online a handful of times, every other game I had that had random spawn TDM worked different from what I think you are thinking Wolf. They would take teams 1 and 2 and give them each a random spawn point base (1-4). This base would be the same spot people would respawn at every time until the next round. No that's Random TDM. This topic was about Team Random Respawn, which I had never herd of before. The first I've already scripted for 3 or 4 spawn locations depending on the map layout. When a final concensus has been reached of how the TRR mode should work, I'm sure it would be easy to create that variation. My head hurts. I thought it was Random TDM also. Apparently i hadn't played TRR Mine too. Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted August 6, 2007 Share Posted August 6, 2007 Wolf....... will the spawn zones be placed in the map like they were in GRAW? Designated with the square and then placing spawn dummies through out particular spawn zone. When I placed the zones in my castle day map I made, they were spread out over a large area of the designated spawn in my 1st version of castledayGRAW. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 6, 2007 Share Posted August 6, 2007 Wolf....... will the spawn zones be placed in the map like they were in GRAW? Designated with the square and then placing spawn dummies through out particular spawn zone. When I placed the zones in my castle day map I made, they were spread out over a large area of the designated spawn in my 1st version of castledayGRAW. All spawns are placed with locations in GRAW2, no more dummies as they can easily be replaced by small spherical locations as we've done in DM. Spawning will occur on a random spot inside the location. And NO, it's not a good idea to have all locations cover the entire map. I know there are people out there which would come with this suggestion. The tutorial called "GRAW2: MP Game Modes" will cover how to setup maps for the original game modes. I will provide the same type of instructions for my custom game modes when they are released. Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 6, 2007 Author Share Posted August 6, 2007 Wolf so its possible to make TRR right? 4 possible team spawns when round starts 30+ individual spawns Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 6, 2007 Share Posted August 6, 2007 but the real kicker - the 30 additional player spawns dotted around the map that players would spawn into after they had been killed. while players in the current GRAW can try to overrun a teams spawn point - the TRR made it impossible to do this - it did allow for teams to cover the individual spawn points, but increased replayability by 1000 bcoz it wasnt one team spawning at the same place each time running to the other spawn point. Ok, so that's the additional thingy. Easy to do as you can simply use the DM points and activate them after inital spawn. I knew hat Random TDM was, which is random start point for both teams, but never played it that way... Isn't is bad for the teamwork side of TDM when you don't have a base? Looks possible to me! Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 6, 2007 Author Share Posted August 6, 2007 its the best way to go TDM Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 6, 2007 Share Posted August 6, 2007 Used to play this a lot on Ubi Dubi. There`s not many places you ever feel to safe! Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 6, 2007 Author Share Posted August 6, 2007 So wolf what can u do with TRR? What are the possibilities Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 7, 2007 Share Posted August 7, 2007 So wolf what can u do with TRR? What are the possibilities Is there more then random initial spawn in one of four major location, followed by respawns in 32 scattered small locations? Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 7, 2007 Author Share Posted August 7, 2007 i dunt understand... Quote Link to comment Share on other sites More sharing options...
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