GRIN_Wolfsong Posted February 28, 2008 Author Share Posted February 28, 2008 What XMLs do we need to edit in order to change the draw distance Wolf? You don't have access to all the files needed to be changed. It's probably a fifty to a hundred XML files and a couple of encoded dsf files. FRAPS itself probably cuts a few FPS as well. FRAPS affects the game more and more the lower the FPS is, as it's not a well coded software I'm afraid. But my guess was that it would cut the FPS in about half on larger maps for the average hardware. Still, it's what's been asked for by the community and part of it was to show how it would work with draw distance like this. And as said before, the system requirements will go up some... it didn't cut it in half on the quick tests I did with my quad core with 8800GTX, and I still stayed about 30FPS on mission 9 (which I think is one of the heaviest when it comes to draw distance). I could lower it to 200m (which is not much longer then the original 150m) or 250m, but as this is mainly a fix for MP where the maps are about 300m I'd like to see it tested in TvT before I lower it. 200m would probably lower the frame rate about 1/3 and 250m would lower it about 2/3. So 250m would be the next step as it would still cover most of the MP maps. I'm done with the fixes I was doing right now, besides the team death thing for SP, so I'll do some more FPS testing this weekend and we'll see how that turns out. Quote Link to comment Share on other sites More sharing options...
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