=3dS=rOOk Posted August 4, 2007 Share Posted August 4, 2007 ...like camera tilting/not be able to raise weapon immediately/extreme bullet spread for a while... Lot of times I'm the first to fire and hit target, just to see enemy get aware of my position, point at me and BAM!..I'm dead. For me this is the first thing that should be adjusted on GRAW2 and major reason to see such run 'n gun style of play. To me the first to hit someone else should have 90% of chance to win a firefight exp. in open areas without covers. Quote Link to comment Share on other sites More sharing options...
Hammer Posted August 4, 2007 Share Posted August 4, 2007 I also find this annoying at times, i know its something thats not going to change. But it is off putting in SP when you are less than 8ft away from someoneq who has there back to you, and you put a 3round burst into the back of there neck!! only for them to turn round and get a round or two off at you before you can put them down with another burst. Now im not saying make the game a walk in the park buy making all the AI die with one shot, but sometimes its just a bit to much Quote Link to comment Share on other sites More sharing options...
+Medic+~SPARTA~ Posted August 4, 2007 Share Posted August 4, 2007 or dont bring them at all (you do have that option also) ...like camera tilting/not be able to raise weapon immediately/extreme bullet spread for a while... Lot of times I'm the first to fire and hit target, just to see enemy get aware of my position, point at me and BAM!..I'm dead. For me this is the first thing that should be adjusted on GRAW2 and major reason to see such run 'n gun style of play. To me the first to hit someone else should have 90% of chance to win a firefight exp. in open areas without covers. I agree. It seems that sometimes trying to kill a Panamanian Merc with an AR is like trying to kill Godzilla with a toothpick. It takes a lot of well placed toothpicks. Quote Link to comment Share on other sites More sharing options...
=3dS=rOOk Posted August 4, 2007 Author Share Posted August 4, 2007 Maybe had to be more specific, I was talkin about multiplayer... Quote Link to comment Share on other sites More sharing options...
Bota:16 Posted August 4, 2007 Share Posted August 4, 2007 If I remember right GRAW1 was the same way and then they changed it in one of the patches to have a pronounced hit effect. So I think it's possible with GRAW2. I don't think they need to be knocked to the ground (though that would be cool from time to time) but I don't think someone should be able to accurately shoot while taking fire as it is now. Quote Link to comment Share on other sites More sharing options...
+Medic+~SPARTA~ Posted August 4, 2007 Share Posted August 4, 2007 (edited) Lot of times I'm the first to fire and hit target, just to see enemy get aware of my position, point at me and BAM!..I'm dead. I would find out what the other guy is shooting. Must be nice to to have an awesome weapon. Plus I have seen that people are hacking the game and joining servers with almost superhuman abilities and weapons that are on steroids. Now, I'm not saying that this is what is happening more and more as it seems, it is simply a possibility. Maybe changing the weapon systems is a little premature. Maybe we should wait until the full anit-cheat system is in place before changing the weapons and hit model around. As far as the differences between SP and Multiplayer go, I see none. The damage and hit model are a little funky for both. Edited August 4, 2007 by SierraNovember6 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 4, 2007 Share Posted August 4, 2007 [GR] was known for its 1s1k gameplay. Lots of things have been brought back to that style, this should be one of them, to a degree. If not, please have damage models or something. It's still possible to play with a limp or a bullet in the arm, but lets face it, the Ghosts aren't super-human, unless that's part of the new "advanced warfighter" Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted August 4, 2007 Share Posted August 4, 2007 [GR] was known for its 1s1k gameplay. Which was my biggest complaint with it. It's as if they weren't wearing any body armor at all. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 4, 2007 Share Posted August 4, 2007 While the 1s1k was fun, I like think combining the two games styles (like many have asked about in the last year or so) by having the damage we have now but with an added effect when hit and a damage model that allows limping and such. Bring in the best of both worlds. Quote Link to comment Share on other sites More sharing options...
Lethal.Ambition Posted August 5, 2007 Share Posted August 5, 2007 If you get shot in the leg your characer falls to the ground. If you get shot in the arm you can either fall sideways or lose your stance.... something like that Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 5, 2007 Share Posted August 5, 2007 Don't even need anything that complex. Just have it that when you get shot you automatically get a shaken image, a little darker red screen, and if you have a scope or sight up it goes back down. That's the immediate effect. The side effect would depend on where you got hit. Head is automatic death, not a big deal. Arm stops you from being able to bring your weapon sight or scope up (deadly to snipers). Leg stops you from being able to run. Body could vary, or split it across the stomach and say the top half acts like an arm hit and the bottom half acts like a leg hit. Real basic, but effective. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 5, 2007 Share Posted August 5, 2007 i like your thinking nutlink Quote Link to comment Share on other sites More sharing options...
Toniezz Posted August 5, 2007 Share Posted August 5, 2007 Don't even need anything that complex. Just have it that when you get shot you automatically get a shaken image, a little darker red screen, and if you have a scope or sight up it goes back down. That's the immediate effect. The side effect would depend on where you got hit. Head is automatic death, not a big deal. Arm stops you from being able to bring your weapon sight or scope up (deadly to snipers). Leg stops you from being able to run. Body could vary, or split it across the stomach and say the top half acts like an arm hit and the bottom half acts like a leg hit. Real basic, but effective. Simple but effective Make it so Quote Link to comment Share on other sites More sharing options...
Peace Posted August 5, 2007 Share Posted August 5, 2007 Nutlink's summary is just fine. The problem is we've been begging repeatedly for more effects/punishments since GRAW 1 and I doubt there will any change at this stage. Quote Link to comment Share on other sites More sharing options...
Jadacool Posted August 5, 2007 Share Posted August 5, 2007 Totally agree that there should be some sort of punishment when hit. That is some of the things me and my teammates loved about [GR], the sound of the bullet hitting your body made u go for cover. As u say, giving a guy two bullets should make him sway a little, as a reward to u for getting the first hit. A bullet or two should knock me to the floor or atleast make my own aim somewhat fuzzy the first seconds. There was several attempts in [GR] to alter/increase the effect ot getting hit, wasnt it a patch that made u limp like a three legged dog when getting shot in the legs? Think i remember we had a laugh over that or something, believe it was removed in the next patch again. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 5, 2007 Share Posted August 5, 2007 [joke mode] I vote for "force feedback vest requirement". Would be cool though to have the player get thrown of his chair when shoot. Feel the pain. [/joke mode] Quote Link to comment Share on other sites More sharing options...
SnowFella Posted August 5, 2007 Share Posted August 5, 2007 Hell....bring it on! Reminds me of some experiments a mate of mine's evil older brother used to do on us when we were kids. Bloke was an absolute genious when it came to electronics and computers and effectively turned 2 old nintendo "rayguns" into our own lowbudget MILES gear....complete with batterypack and thighmounted electrodes. When "hit" the electrodes gave off enough of a jolt, through the use of a capacitor, to lock up your thigh muscles = down you went! Quote Link to comment Share on other sites More sharing options...
Tommy_G Posted August 5, 2007 Share Posted August 5, 2007 the first to hit someone else should have 90% of chance to win a firefight exp. in open areas without covers. perhaps both the adversaries believe to see the enemy for first? (lag or bad netcode?) often times the adversary hits to me while I see it to run but in reality it did not run (lag or bad netcode?? ) tactical shooter ? no just no tactics here! graw (all version) is only a game for a little pimpled boys (to run to shot to run to shot......) 1 shot 1 kill?? old GR is only a great beautiful memory I ask myself .... if in coop modality the AI (artificial Intelligence) they fall, why we do not fall when we are hit? rook se ho detto delle minchiate col mio inglese maccaronico correggimi pls... Quote Link to comment Share on other sites More sharing options...
Quekel Posted August 5, 2007 Share Posted August 5, 2007 Would be awesome if a frag explodes and u get blow away, first u need to pickup your gun when u stand up Quote Link to comment Share on other sites More sharing options...
Brok21k Posted August 5, 2007 Share Posted August 5, 2007 You need to be much more clinical in your shooting, aiming between neck & head (I've heard between the legs is also a killer shoot). I like the idea of a limp from legs wounds but if you don't kill your enemy from your 1st shoot (and after spoting them 1st) then thats is your error. Either you didnt pick a weapon with a big enough cal, or your not aiming for the vital areas on the body. Remember the ghosts (& the Rebels i guess) are wearing modern body armor, which take about 5 rounds inorder to penetrate. I think GRAW2 takes alot more skill to master because you have to avoid the body armor. 1 Shot (in the right area) 1 kill. Quote Link to comment Share on other sites More sharing options...
Judge_Recluse Posted August 5, 2007 Share Posted August 5, 2007 I think Nutlink nailed it. We just need penalties for different wounds, and it can all be done without adding animations. Shot in the arm = Slower scoping, or no scoping at all Shot in the leg = Unable to sprint or reduced to crouched knee drag Shot in the head = instant death Chest area = small damage to all areas, takes 3 to kill. Im sure a mod could make this, but the problem is getting the mod approved for matching. So it would be much better for the community if GRIN could work it out for us. Quote Link to comment Share on other sites More sharing options...
Tommy_G Posted August 5, 2007 Share Posted August 5, 2007 (edited) Remember the ghosts (& the Rebels i guess) are wearing modern body armor when you have hit your adversary in a few yards him have two chance: dead or fall (body armor or not body armor) Shot in the arm = Slower scoping, or no scoping at all Shot in the leg = Unable to sprint or reduced to crouched knee drag Shot in the head = instant death Chest area = small damage to all areas, takes 3 to kill. Yeah! i'm sure that you have read the old GR bible I'm very sure... Edited August 5, 2007 by Tommy_G Quote Link to comment Share on other sites More sharing options...
BonkerS Posted August 5, 2007 Share Posted August 5, 2007 I would be all for your shot being thrown off when getting shot...I mean it makes total sense. That was one of my frustrations with the game. Granted the bodily injuries were a nice touch in [GR], but I would be happy with just something simple at this point. There's nothing more annoying than getting M99'd while dropping a clip in them...that's just absurd IMO. Quote Link to comment Share on other sites More sharing options...
Brok21k Posted August 5, 2007 Share Posted August 5, 2007 Shot in the arm = Slower scoping, or no scoping at all Shot in the leg = Unable to sprint or reduced to crouched knee drag Shot in the head = instant death Chest area = small damage to all areas, takes 3 to kill. Yeah! i'm sure that you have read the old GR bible I'm very sure... All the old men in my clan go on about it all the time. It sounds fun, but i think theres much more important features that need to be addressed. when you have hit your adversary in a few yards him have two chance: dead or fall (body armor or not body armor) Well not really, the idea of body armor is to stop bullets. And this is ment to be modern body armor (maybe even futuristic) and the new fusion of materials may even re-project the bullet (I guess im still waiting for the new GRAW bible to be released before i can proof this). Infact If they wanted to be overly particular, they could have required people wear down armor in specific sections. I.E. You have to land all 5 rounds in same panel of armor inorder to penetrate. I just think it's fine the way it is (but I agree it is totally different), and people are just upset because they can't adapt to the new game. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 5, 2007 Share Posted August 5, 2007 I don't care if you have a 3in lead plate on your chest, if you get shot in "the real, modern, or futuristic" world, you will fall down. We are not trying to get the amount of hits to kill someone to be changed, just have some sort of effect when hit. Quote Link to comment Share on other sites More sharing options...
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