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Any idea placing spawn dummy ?


LordArokh

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Hey gents,

I created a simple map. This map is suppose to be a TDM map. To define spawn points, we had spawn dummy object in GRAW1. But in GRAW2, I couldn't find any spawn dummy objects. I edited WORLD.XML file to add an spawn dummy, but then GRAW2 editor stops without loading map.

So can any one give me an idea how do we suppose to place dummy spawn points ?

thx.

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  • 2 weeks later...

Apart from using him for sizing gaps and so, i think from what i picked up so far around here, you can hop into his body and use the standard game controls to move around your map in the editor.

F8 It`s disabled at present i think, although i may be wrong.

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That's the idea. You can run around and check where the player can move or where they can get stuck and also when creating custom landscapes and props you can test their collision and decal settings by running at them or shooting them. Really handy to be able to do it without havening to go in-game.

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