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The Unit - The Game


Rocky
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From a anonymous source, within the NovaLogic developing staff we have recieved the following information regarding their new game(series).

* New game series name: The Unit

* First game: The Unit; Operation Acid Gambit

* Totally new engine

* Game will be developed with new animation software

* Games will be based of the TV show "The Unit"

* Based on all the mistakes that the DF team has had and you are supposed to change history

* News release to the public is right now scheduled for Sept. of this year

The really funny thing? I purchased TheUnitGame.net way back when I thought that's what BFS might be working on, LOL!!! RESULT!

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Notice how, apparently, both the Delta Force and Joint Opeations franchies are dead? NL pretty much scared away their customers with the latest intallments, one worse than the other.

Basing their next game on a (reasonably) well-known TV license is a smart move IMO. Because the only ones who are going to pick up this game just like that are unsuspecting newbies who might recognize the name on the box.

NL has been one of the most frustrating gaming experience for me ever. Ever since the first game the series has held the potential to make even [GR] look kinda bland. Alas, NL never got beyond "let's make big maps and long draw distances". They just kinda stopped, spiffed up the graphics a bit and left it at that.

It could have been great. At least as good as [GR] and whatnot. But it never was.

I'll need the likes of Hatchetforce and Whiteknight to salivate over this game before I even consider buying it.

Respectfully

krise madsen

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The special thing about "The Unit" is, it is just like Rainbow Six...and Rainbow Six is a successfull franchise (too bad it is still, because Raven Shield was the last good part). 24 follows another gameplay-style and story-telling, that's near to impossible to achieve these days with producers choosing the cheap way to develop a game. Here I am, still hoping for THE "Heat" game, where Michael Mann wants to be producer himself, hopefully making sure it gets a quality product.

The only thing here stinking is Nova(un)Logic.

"The Unit" really had potential as a game, until these guys decided to start developing it.

More like NovaILlogic

That's the word I've been looking for. :lol:

And to get back on topic:

I read before that NovaLogic bought the rights to develop a game, so I don't think it is just the horsewhisperer talking.

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  • 1 year later...

Notice how, apparently, both the Delta Force and Joint Opeations franchies are dead? NL pretty much scared away their customers with the latest intallments, one worse than the other.

Basing their next game on a (reasonably) well-known TV license is a smart move IMO. Because the only ones who are going to pick up this game just like that are unsuspecting newbies who might recognize the name on the box.

NL has been one of the most frustrating gaming experience for me ever. Ever since the first game the series has held the potential to make even [GR] look kinda bland. Alas, NL never got beyond "let's make big maps and long draw distances". They just kinda stopped, spiffed up the graphics a bit and left it at that.

It could have been great. At least as good as [GR] and whatnot. But it never was.

I'll need the likes of Hatchetforce and Whiteknight to salivate over this game before I even consider buying it.

Respectfully

krise madsen

Man serious hating on a great set of games and company. Played the DF series since the day of release and enjoyed it over the years. Played in countless IC campaigns and they just released IC Europe, Psyphon continues on Reality mod. You should really stop drinking that koolaid they are serving over there at BFS and quit spammin forums with rumours of your vaporware dreams and complaining about games, that even in their age look blocky... are STILL released and enjoyed. Unlike the Duke Nukem Forever cousin called Ground Branch.

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(Necroposting note: The game is now called Delta Force: Angel Falls and will apparently not be a "The Unit" license.).

Ooh, a flamebait! Let's go at it! Or rather let's not.

Admittedly I was very harsh and perhaps even unduly so. But it's not hate. It's frustration.

If all the Delta Force game had just been useless trash, I would never even bother posting. The frustrating part is that the first Delta Force games, while rough around the edges and dragged down by technology limitations, were blessed with some wonderful unique features.

"You had me at hello" as they say. Well, Delta Force had me the first time I went prone on a hilltop and sniped a bot half a mile away, adjusting the range setting on my scope and compensating for bullet drop with my aim point. Big maps, long draw distances, ballistics. I was in awe.

Sure it had it's flaws. The graphics were butt ugly, but with those map sizes and draw distances that was a price I was more than willing to pay. The AI was dumber than snot and the mission design shoehorned the player into a very linear route (ignoring how the big open maps almost begged for non-linear gameplay) but I neither would nor could blame the designers for the technology limitations they faced a decade ago. And when you went prone in the grass you couldn't see a thing (what, I can't push a few straws of grass out of the way to get a good look?) but for letting me hide in the grass that was a drawback I gladly accepted.

I wasn't online at the time and I'm mostly a single player gamer anyway, but the games had/have some good features such as dedicated US/Europe/etc. servers when trans-Atlantic ping rates were a big issue, and of course exeptionally high numbers of players per server.

So I basically enjoyed the games virtues and accepted the drawbacks while waiting for the next installment. Delta Force: Land Warrior might have been somewhat of a dissapointment, but the Task Force Dagger expansion (made by Zombie rather than NL, as I recall) was a definite improvement.

Since I'm rather slow and dimwitted, it took until the release of Black Hawk Down before I caught on: Nothing changed. Nothing. Improvements on the games drawbacks amounted to zero. If possible, single player was even more linear and repetitive than the previous installments (what the heck is the point of big open maps if the gameplay insists on sticking me on an imaginary rail?).

I did get to try out multiplayer with BHD though. I got utterly pwned, but that's OK since I'm crap at shooters and my opponents were clearly better at the game. Had this been Quate or Unreal Tournament I would gladly have accepted that a lot of players were simply better (much, much better) than me and leave it at that. But given the setting of BHD I had hoped for something more than the twitch-reaction, bunny hopping slugfest it turned into. And that's before the rampant cheating took off.

Credit where credit is due. NL at least had the good sense to not include single player in Joint Operations, since they were obviously crap at it.

Yes, I was quite harsh on NL. But in comparison with comments I've read on Delta Force fansites I'm apparently a bit of a softie. I was actually involved on the fringes of what eventually became the JO Reality Mod. And some of the stuff I heard about NL there (from people who actually dealt with NL on a regular basis) would melt the swear filter.

I also actually do try to be objective about it. A game series like Battlefield is far from my ideal of a first person shooter (which is more like R6 or GR). But that doesn't mean that it isn't a good game. Most importantly, and unlike the DF series, it has evolved in terms of quality. Each new game has added a new level of polish. DF/JO just hobbled along, adding more polygons and eventually driveable vehicles, but otherwise dragging the same issues along through each iteration.

I would love nothing more than eat crow. To announce to the world that Delta Force: Angel Falls is an awesome game, and the game that finally relegates Ghost Recon to the history books. But I have not found a single shred of evidence, or even a hint for that matter, that this is the case.

Respectfully

krise madsen

PS: If you want to know why you can't apply the usual timeline criteria to BFS, just let me know.

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I doubt you were even gaming on PC 1998 when this came out. But in 1998 there were 2 games we played:

Delta Force and Rainbow Six. Period.

There was no Ghost Recon (2001)

in 2003 we played Black Hawk Down.

IGN quote from 2003: "Black Hawk Down is simply beautiful."

Joint Ops and International Conflict cannot be beat even today tho Project Reality .85 does BF2 justice.

Delta Force Xtreme Fixed the graphics of DF1 and gives the rookies some eye candy along with the original missions.

now add things like Shock N Awe, Baldo's weapon mod, International Conflict Europe and Reality Mod it makes these games even funner. Did I mention the 1000's of maps and missions available for these games as well?

Yeah Novalogic gave us some great games.They have their faults along with any gaming company. But I am sure DFAF will be fun as well.

Anyways attacking NL and DF series is like me trying to shoot down GR vs OFP. 2 totally different games both awesome in their own rights. Both I still play today along with the DF series.

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I doubt you were even gaming on PC 1998 when this came out. But in 1998 there were 2 games we played:

Delta Force and Rainbow Six. Period.

There was no Ghost Recon (2001)

in 2003 we played Black Hawk Down.

IGN quote from 2003: "Black Hawk Down is simply beautiful."

I'm sorry I have no idea what you're talking about. Nobody is questioning the release dates of those games, nor that BHD was well reviewed, popular and (presumably) sold well. I started gaming on the PC in earnest (i.e. bought a gaming PC) around the time Spec Ops and Rainbow Six was released, probably early 1999 (hey, I'm getting on in years so my memory isn't what it used to be).

Anyhoo...

Yes I'm harsh on games I don't like. Brutally, unfairly even, harsh at times. I tell it like I see it. My one regret is that I often forget to mention that I emphasize single player (and to a lesser extent co-op). And this being Ghost Recon forums, I judge games here in a Ghost Recon realism-tactical context. On, say, Unreal Tournament forums, the context would be different, obviously.

I gave the first two Delta Force games the thumbs up because the sheer awesomeness of running around on a huge map and sniping baddies half a mile away (or more) utterly overruled their other rather glaring flaws.

Ghost Recon had its warts too. No-weapon-in-view was not pretty (but damn if it didn't work like a charm, realism-wise). The missions where you had to escort a truck or tank along a linear route were pretty stupid (and in complete contrast to the basic non-linear gameplay). And squad controls were a little too simple for comfort. But the sum of it parts were awesome and none of the flaws were showstoppers.

Part of the reason why I cut the first Delta Force games some slack was the impression that the developers were onto something right, and the various flaws would be ironed out in later iterations. Moreover, the games seemed to be off to a good start (unlike OFP1 which was smack full of good intentions but utterly failed on execution). Unfortuantely, there was not flaw ironing with Delta Force: Land Warrior. If anything, it was - sans the prettier graphics - a step back.

Same thing with the GRAW PC games. Had it been "Green Berets: Advanced Warfighter", a new franchise from a new developer, it would have gotten a "meh, OK I guess, a little short on tac-sim realism for my taste" evaluation by me. But it was a sequel, a follow-up, to Ghost Recon. And in that context it was an epic faliure. In contrast, the GRAW Console games (Ghost Recon brand confusion and poor Ubisoft information notwithstanding) was a clear break from the iterations (it was an action shooter) and as such different standards apply.

And yes, I do put the Delta Force/Joint Operations franchises (post-DF2 games at least) in a GR realism-tactical context. If a PC game has realistic looking maps, weapons and characters, then the likes of GR is the yardstick against which it will be measured. And according to a poll I saw on the NovaLogic forums (in the early days of Joint Operations) I'm not the only one: When asked what they'd like more of, DF/JO gamers voted overwhelmingly in favor of "more realism".

I think it's great that there are mods for DF/JO. Even though I don't play the mods, the modders hard work and dedication is certainly appreciated. Too bad NovaLogic's mod support is so atrocious (even if it's better than it used to be).

Respectfully

krise madsen

Ironically, if my "perfect" first person shooter game was ever made (not going to happen so don't worry about it), I guarantee that most gamers (if asked) would guess it was made by NovaLogic.

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Ahhhh yess finally, I'd love a game built on the unit and not by/for Ubi....

Thanks guys you just made an ill man a bit happier....

The "The Unit" franchise has apparently been dropped again. It will now be called Delta Force: Angel Falls.

Hope you get better soon :)

Respectfully

krise madsen

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Well this next month at the end NL is releasing DFX2 and should run pretty well on existing systems. I wasn't perfectly happy with DFX but it is fun to run a quick mission with some friends. They are gonna price it at $29.99 and supposebly they took into account all of the problems DFX/ JO had and tried to correct them this time around. Also DFAF is pushed back into 2010 so we wont be seeing that anytime soon. And if you all like tactical shooters have any of you tried Insurgency? check out www.insmod.net. The settings are awesome and the gameplay is sweet as well.

Edited by njmatrix
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Well this next month at the end NL is releasing DFX2 and should run pretty well on existing systems. I wasn't perfectly happy with DFX but it is fun to run a quick mission with some friends. They are gonna price it at $29.99 and supposebly they took into account all of the problems DFX/ JO had and tried to correct them this time around. Also DFAF is pushed back into 2010 so we wont be seeing that anytime soon. And if you all like tactical shooters have any of you tried Insurgency? check out www.insmod.net. The settings are awesome and the gameplay is sweet as well.

whats with all those DFX2 and such I can't read those therms as I'm an old git that isn't much into gaming other than the Ghost recon and Cod range... could you explain a bit thanks.... (no offence though I just wanna know what you mean) :thumbsup:

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Well this next month at the end NL is releasing DFX2 and should run pretty well on existing systems. I wasn't perfectly happy with DFX but it is fun to run a quick mission with some friends. They are gonna price it at $29.99 and supposebly they took into account all of the problems DFX/ JO had and tried to correct them this time around. Also DFAF is pushed back into 2010 so we wont be seeing that anytime soon. And if you all like tactical shooters have any of you tried Insurgency? check out www.insmod.net. The settings are awesome and the gameplay is sweet as well.

whats with all those DFX2 and such I can't read those therms as I'm an old git that isn't much into gaming other than the Ghost recon and Cod range... could you explain a bit thanks.... (no offence though I just wanna know what you mean) :thumbsup:

Don't kill me if i'm wrong ,but DFX = Delta Force Xtreme.

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  • 2 months later...

Delta Force Xtreme 2 Open Beta is available for download to try out.

http://files.novalogic.com/DFX2BETA/DFX2BETA_1725.exe

And for those I went back and read how dead JO was you need to go buy the game and play because 200+ man servers is FAR from dead. Interantional Conflict is probably one of the biggest online weekly tourneys and it is alive and well where the ArmA version, The BF2 version and the Frontlines version all failed. Says something to either the community and/or the game. Even DFX has a large community still playing it.

Edited by twcrash
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