BS PALADIN Posted July 30, 2007 Share Posted July 30, 2007 Just wondering what game in the Ghost Recon series was most fun for you to develop. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted July 30, 2007 Share Posted July 30, 2007 Interesting question, as I would think many different factors could go into "fun." People worked with Challenges in development Satisfaction of gameplay and/or graphics and sound (atmosphere) Production schedule etc... Quote Link to comment Share on other sites More sharing options...
methz68 Posted July 31, 2007 Share Posted July 31, 2007 Remember guys your questions go though the UBI post clearing center first, then a meeting is held and various answers are throw about. finally about 2 weeks later you may? get a response. or simply they werent as much fun as you think? Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted July 31, 2007 Author Share Posted July 31, 2007 LMAO tbh i think we will get an answer for this. I think they are just busy with the new GR game. The Advanced Warfighter theme has pretty much gone as far as it will go, so RSE are probably working on a complete overhaul which is a good thing. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted July 31, 2007 Share Posted July 31, 2007 Remember guys your questions go though the UBI post clearing center first, then a meeting is held and various answers are throw about. finally about 2 weeks later you may? get a response. That is too spot on. Quote Link to comment Share on other sites More sharing options...
Serellan Posted July 31, 2007 Share Posted July 31, 2007 My favorite to work on was probably Summit Strike. Polished engine, clear vision, good amount of time to work with Jeff to flesh out the design, good schedule; and then I got to roll off onto GRAW and let the team finish it. Changing up the gameplay just through the LD & Objective layout was fun, I'm really happy with the way it turned out. Quote Link to comment Share on other sites More sharing options...
methz68 Posted July 31, 2007 Share Posted July 31, 2007 I have a question, With the ever increasing speed of consoles, is the Internet a limiting factor in game design now? Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted July 31, 2007 Author Share Posted July 31, 2007 Summit strike, interesting. I thought it might have been GRIT. But i liked the way GRSS kinda made a u-turn with the SP element and focused back on more open play. Plus it had some great maps. Rolling hills, Industrial complex and Peaks were astounding maps. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted July 31, 2007 Share Posted July 31, 2007 My favorite to work on was probably Summit Strike. Polished engine, clear vision, good amount of time to work with Jeff to flesh out the design, good schedule; and then I got to roll off onto GRAW and let the team finish it. Changing up the gameplay just through the LD & Objective layout was fun, I'm really happy with the way it turned out. Thanks. I just put SS back in a few weeks ago and had a blast running through those missions again. Quote Link to comment Share on other sites More sharing options...
Serellan Posted July 31, 2007 Share Posted July 31, 2007 I have a question, With the ever increasing speed of consoles, is the Internet a limiting factor in game design now? Yes, in MP. Summit strike, interesting. I thought it might have been GRIT. But i liked the way GRSS kinda made a u-turn with the SP element and focused back on more open play. Plus it had some great maps. Rolling hills, Industrial complex and Peaks were astounding maps. GRIT was cool to work on, especially the DLC missions, but the toolset was much more limited and time consuming. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted July 31, 2007 Author Share Posted July 31, 2007 Am i correct in saying that the GR2/GRSS engine was based on UNREAL 2 tech. Quote Link to comment Share on other sites More sharing options...
Serellan Posted July 31, 2007 Share Posted July 31, 2007 Am i correct in saying that the GR2/GRSS engine was based on UNREAL 2 tech. No. It was proprietary tech, an extension of the RSE engine. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted July 31, 2007 Author Share Posted July 31, 2007 Cool i didn't know that. Thanks for the replies, despite my constant complaints they are appreciated lol Quote Link to comment Share on other sites More sharing options...
Cons72 Posted July 31, 2007 Share Posted July 31, 2007 Am i correct in saying that the GR2/GRSS engine was based on UNREAL 2 tech. No. It was proprietary tech, an extension of the RSE engine. You are in a very answering mood today. Now about that title update for GRAW2 on the 360... Kidding... Kidding... Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted July 31, 2007 Author Share Posted July 31, 2007 Saying as you are in an answering mood serellan any chance you could roughly lay out the process of the building of a map. I find all this stuff really interesting. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted August 1, 2007 Share Posted August 1, 2007 Saying as you are in an answering mood serellan any chance you could roughly lay out the process of the building of a map. I find all this stuff really interesting. Interesting question. Quote Link to comment Share on other sites More sharing options...
Serellan Posted August 1, 2007 Share Posted August 1, 2007 Saying as you are in an answering mood serellan any chance you could roughly lay out the process of the building of a map. I find all this stuff really interesting. The GDC 07 presentation that Mike Haynes and I gave this year outlines our process, I believe it is available for download from the GDC website, and the audio is available for download. Quote Link to comment Share on other sites More sharing options...
OSPerry Posted August 1, 2007 Share Posted August 1, 2007 I'm interested in knowing how much communication/interaction there is between the GR teams and RB6 teams? Do you share knowledge, ideas, programming shortcuts, assets, etc. I think that both franchises offer some great gameplay & features and think that things could be borrowed from both to improve both. The PEC from RB6Vegas, to map you face on your character, implemented in GRAW. The ability to automatically switch objectives (Defense/offense) sides as an option in RB6Vegas, the GR series has had this for a long time, and its a hassle a lot of the time manually switching sides over in RB6Vegas. Keep up the good work. RB6 and GRAW still offers some of the best LIVE lobby features found on 360. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted August 1, 2007 Author Share Posted August 1, 2007 Thanks serellan, i'll have a look now. Quote Link to comment Share on other sites More sharing options...
methz68 Posted August 1, 2007 Share Posted August 1, 2007 (edited) I really like the "new" Serellan! https://www.cmpevents.com/GD07/a.asp?option...3&id=383469 https://store.cmpgame.com/storefront.php?loc=&skin=gdc07 Edited August 1, 2007 by methz68 Quote Link to comment Share on other sites More sharing options...
CR6 Posted August 1, 2007 Share Posted August 1, 2007 The GDC 07 presentation that Mike Haynes and I gave this year outlines our process, I believe it is available for download from the GDC website, and the audio is available for download. Cool! I didn't know that ... if anyone finds the direct link, please post it. Quote Link to comment Share on other sites More sharing options...
Kurtz Posted August 8, 2007 Share Posted August 8, 2007 I have a question - what's next for Ghost Recon? Quote Link to comment Share on other sites More sharing options...
methz68 Posted August 10, 2007 Share Posted August 10, 2007 I got a question, How long does it take to build a map say like erm Monument Hill.. the actual construction in the editor. Quote Link to comment Share on other sites More sharing options...
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