EricJ Posted August 3, 2007 Share Posted August 3, 2007 data\lib\managers\genericstatemanager.dsf(-1): states_menu_popup.xml state manager - Class Instance from address "MenuManager.MenuBasePopup" do not contain member "update_check_for_patch" specified in param "update" SCRIPT STACK: data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\menumanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\menu\menu.dsf(0) Renderer: normal Physics : threaded Been getting this error, GRAW2 1.00 Quote Link to comment Share on other sites More sharing options...
TRC Posted August 3, 2007 Share Posted August 3, 2007 EricJ, might need to patch to graw2 ver 1.2, I know graw1 needed mods updated after patching. Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 3, 2007 Share Posted August 3, 2007 Thanks, I actually found that out after patching it, just been busy playing it , BTW disregard on the Aimpoint, I switched it out for the ACOG instead. Quote Link to comment Share on other sites More sharing options...
TRC Posted August 4, 2007 Share Posted August 4, 2007 Eric, glad you got it sorted--tis some nice eye candy for sure. Quote Link to comment Share on other sites More sharing options...
ShadowViper Posted August 6, 2007 Share Posted August 6, 2007 (edited) Any plans to add EOTechs to the various weapons? I noticed only the MRC gets it, but it's a pretty common sight in most modern militaries. Oh, for people having sound troubles (full auto/semi auto fire cutting out) try turning EAX off. It did the trick for me. I just wish the stock GRAW2 weapons sounded as badass as these ones do. Great mod. Edited August 6, 2007 by ShadowViper Quote Link to comment Share on other sites More sharing options...
TRC Posted August 6, 2007 Share Posted August 6, 2007 ShadowViper, I believe due to restrictions of using in game animations, the modders need to stick to similar type optics on their weapons for zoomed aiming purposes(scarl animations being used for m4/masada). Even getting the ironsights to fire as they should has been elusive, though Brettzies did add a helper point on zoom mode as a temp fix for now. Quote Link to comment Share on other sites More sharing options...
Cirap Posted August 7, 2007 Share Posted August 7, 2007 been playing the campaign again with this weapon mod, and it's just awesome! the sounds are a bit borked, but it's very possible that's because of the game engine itself, and... ... the SPR seems to be more powerful than the M14? That just ain't right Quote Link to comment Share on other sites More sharing options...
mrgoodkat Posted August 13, 2007 Share Posted August 13, 2007 Great mod. Would love to see that m14 EBR model included in future releases. Have no idea how you incorporate sounds but I can get you some recordings of actual m4 silenced rifles being fired if you would like. They have a district snapping sound, like a high pitched whip crack for lack of a better example. Quote Link to comment Share on other sites More sharing options...
Thrillseeker Posted August 14, 2007 Share Posted August 14, 2007 Hello, me and my friend was trying to play with this mod but it just doesn't work in coop campaign mode. It works perfectly well in singleplayer, but when we try to play MP - boom. We've tried it with graw2 1.0, 1.01, 1.02 and 1.03. And with mod version 1.0 and 1.1. It always crashes with this msg : Crash in application version: 30292.2673 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: weapon_data in type <Unit> SCRIPT STACK: data\lib\script_network\weapon.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\types\beings\mods_human\huskonfoot.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: normal Physics : threaded can anyone please help ? We absolutely adore this mod and we cant play together Quote Link to comment Share on other sites More sharing options...
Brettzies Posted August 14, 2007 Author Share Posted August 14, 2007 Sorry to hear you are crashing with mp, but it's not the first. What weapons and attachments do you have selected when it crashes? There are a few non-used directories and files that are left over from the Graw1 version. I've deleted most of them in my current version, but they are in 1.1. May or may not help with that crashing. Some things in the xmls I should comment out also - not sure if that will help either though. That error is usually something wrong with a unit file looking for something that doesn't exist or is bad(I think). Quote Link to comment Share on other sites More sharing options...
Thrillseeker Posted August 15, 2007 Share Posted August 15, 2007 Well, i pick M16 with silencer, scope and GL. And when my friend connects to server he just joins in and game crashes in like 5 seconds for him. So we're stuck till You'll release new version i guess. Quote Link to comment Share on other sites More sharing options...
Yuya6104 Posted August 16, 2007 Share Posted August 16, 2007 is it possible to make the Mk12 Md 0 also have a Aimdot scope Quote Link to comment Share on other sites More sharing options...
WP33 Posted August 16, 2007 Share Posted August 16, 2007 is it possible to make the Mk12 Md 0 also have a Aimdot scope Don't know why you'd want this. It's pretty much a precision weapon. Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted August 16, 2007 Share Posted August 16, 2007 well why would you have an iron sight? or an aimpoint on the m14? Quote Link to comment Share on other sites More sharing options...
WP33 Posted August 16, 2007 Share Posted August 16, 2007 well why would you have an iron sight? or an aimpoint on the m14? Well, it depends on whether one is talking about an M14, or an M21 or M25. I have an M1A, which for all intents and purposes is an M14 (minus the selector switch- which most have been deactivated on the M14s anyway, but that's another discussion). My M1A and, by extension, the majority of the M14s in the US military arsenal are not by any means precision weapons. I don't have a match heavy barrel, NM sights, a bedded and custom made stock, gunsmithed trigger, 2 dollar-a-pop ammunition, and so on. Typically weapons like the SPR, an M21, or any other sniper rifle, has ammunition mated to the weapon. That is ammunition that is known to be a "shooter" by the owner of the weapon. It can be assembled by the unit armorer (most likely), or bought commercially (less likely), but odds are the gun and the ammo are going to work together as one after much trial and error by the shooter. The same goes for the glass the sniper is utilizing. The stock configuration, the trigger pull, etc., etc., are going to be handpicked by the operator, more often than not. But all of this is role-specific. We have to remember the role of the SPR and any other sniper rifle. We're talking engagements beyond the point a typical rifleman can realistically accomplish- usually over the 300m mark. I'm not saying a sniper won't have a BUIS in place, but an Aimpoint would be very unlikely on a weapon the quality of the SPR. Red dot optics are not very precise at range (if comparing to, say, a Leupold MR/T or LR/T), and on the flip-side utilizing an SPR in a CQB environment would be a monumental waste for very minimal returns. If you're shooting a rifle that can get 1/2 MOA at 400, is any gain in accuracy going to be apparent at 100? Also, SPRs and true sniper rifles are going to be heavier and longer than a comparative carbine. An M4 (or by way of comparison my personal AR15) may weigh about 8.5-9.5 pounds with optics, rails, full magazine and so on. An M4 SPR may weigh 13-15 pounds in full battle dress, an M21 even more. The barrel may be anywhere from 4 to 8 inches longer than on the standard issue weapon. It may have a fixed stock, hampering usage with armor or getting in and out of choppers or ground vehicles. It may be delicate and finicky about ammuntion. I'm just saying, precision weapons may not be the ideal candidate for use in a close-quarter role. Quote Link to comment Share on other sites More sharing options...
Zebb Posted August 16, 2007 Share Posted August 16, 2007 Lol, now that's what you call a thorough answer.. Quote Link to comment Share on other sites More sharing options...
Thrillseeker Posted August 16, 2007 Share Posted August 16, 2007 (edited) I've got a little something something for Ya, i found a little funny bug : now thats what i call GL Edited August 16, 2007 by Thrillseeker Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 16, 2007 Share Posted August 16, 2007 someone posted above that this could not be used in MP? is this correct? Quote Link to comment Share on other sites More sharing options...
Thrillseeker Posted August 16, 2007 Share Posted August 16, 2007 Yea i did. It doesn't work in my case, but You still could try. Quote Link to comment Share on other sites More sharing options...
Danish1705 Posted August 16, 2007 Share Posted August 16, 2007 (edited) Good job Brettzies!!! all the weapons mods are great!! finish downloading it. Have tested all the new weapons and its mod. Just one comment, is there a way u can retexture the weapon color? make it a bit black or a bit seasoned. the mod is great man. Edited August 16, 2007 by Danish1705 Quote Link to comment Share on other sites More sharing options...
Brettzies Posted August 16, 2007 Author Share Posted August 16, 2007 I've got a little something something for Ya, i found a little funny bug : now thats what i call GL That's great, but it doesn't tell me anything useful. If it's in mupltiplayer, I'm pretty sure it's because of the mod_id# problem. If it's in SP, I think I may have to bump the weapon id #s up. If you want to go around pointing out bugs and what not, at least give me some info to go on. Coop, SP, OGRCoop, normal MP, something. Looks like SP, but do you have any other mods installed? What weapons did you pick to acheive that, etc? Which level? Quote Link to comment Share on other sites More sharing options...
Thrillseeker Posted August 16, 2007 Share Posted August 16, 2007 (edited) That was SP, codename farallon, AI's had M4s with aimpont and silencers, i had M16 with aimpont, silencer and GL. The way it happened was when helicopters came, and i ordered 2 ai's to attack one of them, they both got zeuses out but only one fired. So second one just selected M4 back and there You go. M4 with zeus GL it dodnt crash the game or nothing, but it was just funny to see. And if You ask me that not really a big or annoying bug [edit]oh and btw i only use Your mod, and my game is 1.02 now. Edited August 16, 2007 by Thrillseeker Quote Link to comment Share on other sites More sharing options...
Brettzies Posted August 16, 2007 Author Share Posted August 16, 2007 That was SP, codename farallon, AI's had M4s with aimpont and silencers, i had M16 with aimpont, silencer and GL. The way it happened was when helicopters came, and i ordered 2 ai's to attack one of them, they both got zeuses out but only one fired. So second one just selected M4 back and there You go. M4 with zeus GL it dodnt crash the game or nothing, but it was just funny to see. And if You ask me that not really a big or annoying bug [edit]oh and btw i only use Your mod, and my game is 1.02 now. Thanks for the info, I'll check it out when I get some time. Quote Link to comment Share on other sites More sharing options...
JIGGER Posted August 17, 2007 Share Posted August 17, 2007 Super results on your work, so far, Brettzies! At last, a weapons mod with some real sound!!! Not the "watered -down" default GRAW sounds I've had to put up with for so long! I'm talkin' sounds with lots of mmmmph behind 'em! (Kind of reminds me of the [GR] days where weapons mods flourished.) Also, great looking weapons with all of their intricate detail. You are one talented modder no doubt about it! Playing in SP only. I tried Agent Smith's Effects Mod in combination with your weapons mod but it was a "no go." However, I can live with that, not a problem. Keep it up Brettzies! Quote Link to comment Share on other sites More sharing options...
JIGGER Posted August 18, 2007 Share Posted August 18, 2007 I am not sure what i am doing wrong but i cant get this to work. I have bundled it up, put it in the mods folder and added the text into the context.xml but the game just crashes. Is there anywhere in particular i am meant to add the text line in context.xml or does it not matter? This is driving me crazy, i really want to try this mod. You're obviously trying the Method2 installation. I used the Method1 procedure with no problems at all. Be sure to make a copy of your original Local file. Store it for safekeeping just in case the install does not work. Just follow the instructions carefully. Especially the renaming of the Local Files. Any problems, just holler. Quote Link to comment Share on other sites More sharing options...
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