Hydron 0 Posted July 24, 2007 Share Posted July 24, 2007 (edited) Just did a fresh install of GR1 and desert siege/island thunder. When attempting to run the game, it crashes to desktop right after the ubi intro-movie. There is no error-message whatsoever. Are there others who had this problem? What did you do to get rid of it? help pls! ADD: after a complete reinstall of my system, I have the same problem. More info in my last post. (deleted the stuff in this post) Edited July 30, 2007 by Hydron Quote Link to post Share on other sites
Hammer 75 Posted July 24, 2007 Share Posted July 24, 2007 have you looked in your Redstorm/Ghostrecon folder to see if there is an IKE log or crash log ? Quote Link to post Share on other sites
Elkhound 0 Posted July 24, 2007 Share Posted July 24, 2007 What kind of cd are you using? If you got the old original cd's - you have to have cd1 in computor to be able to play... But I purchased a "new" 'UBISOFT eXclusive Ghost Recon complete pack' - containing the 3 cd's. Downloaded on another computor. After install I tryed playing online with cd1 in computor as it normally is done - game crashed. Tryed with cd3 'the Island thunder' in computor instead - everything works fine! Quote Link to post Share on other sites
Hydron 0 Posted July 25, 2007 Author Share Posted July 25, 2007 The IKE logs don't show anything out of order, and I'm using the original cd's. Because I have a very unstable system at the moment, I will try doing a complete reinstall. I'll keep you guys posted. Quote Link to post Share on other sites
Hydron 0 Posted July 29, 2007 Author Share Posted July 29, 2007 (edited) I reinstalled my system completely. Installed GR, DS and IT. Everything ran fine until today: In the midst of mission #6, I CTD. Below are my crash logs and DX info: IKE.log ***** User's system configuration ***** CPU: AuthenticAMD 1413 MHz AMD Athlon RAM: 512 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1280x960 window at 0,0 on monitor Iiyama MF-8617E/T VisionMaster attached to ATI Radeon 9600 / X1050 Series RSDisplayMgr::CreateGameWindow: Game running on primary display Iiyama MF-8617E/T VisionMaster attached to ATI Radeon 9600 / X1050 Series HAL (hw vp): ATI Radeon 9600 / X1050 Series R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device Aureal Audio driver is adm8830.sys RSSoundMgrPC: Selecting sound device Aureal Audio driver is adm8830.sys Loading map d:\games\ghost recon\mods\origmiss\map\m06_castle\m06_castle.map SimGun: Gun node Object 814 has no camera offset helper point. SimGun: Gun node Object 815 has no camera offset helper point. SimGun: Gun node Object 816 has no camera offset helper point. IkeCrash.log GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:004a6dbc. Exception handler called in Main Thread. Error occurred at 7/30/2007 01:32:10. D:\Games\Ghost Recon\GhostRecon.exe, run by Hoofdgebruiker. 1 processor(s), type 586. 512 MBytes physical memory. Read from location 422147b4 caused an access violation. Registers: EAX=42214764 CS=001b EIP=004a6dbc EFLGS=00210246 EBX=00000000 SS=0023 ESP=0012f9ec EBP=01e52e90 ECX=01e530b8 DS=0023 ESI=01e52e90 FS=003b EDX=00000000 ES=0023 EDI=01e52ebc GS=0000 Bytes at CS:EIP: ff 50 50 89 44 24 20 a0 e0 74 8d 00 a8 01 75 39 Stack trace: 004A6DBC: GhostRecon.exe! <no symbol>, <no file>, <no line> 41A00000: <no module><no symbol>, <no file>, <no line> 0800F804: <no module><no symbol>, <no file>, <no line> DX info: ------------------ System Information ------------------ Time of this report: 7/30/2007, 01:34:27 Machine name: JAN Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: Dutch (Regional Setting: Dutch) System Manufacturer: n/a System Model: n/a BIOS: Award Medallion BIOS v6.0 Processor: AMD AthlonProcessor, MMX, 3DNow, ~1.4GHz Memory: 512MB RAM Page File: 348MB used, 902MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. --------------- Display Devices --------------- Card name: ATI Radeon 9600 / X1050 Series Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor AGP (0x4152) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_4152&SUBSYS_7C29174B&REV_00 Display Memory: 256.0 MB Current Mode: 1280 x 960 (32 bit) (75Hz) Monitor: Iiyama MF-8617E/T VisionMaster Monitor Max Res: 1600,1200 Driver Name: ati2dvag.dll Driver Version: 6.14.0010.6706 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 6/27/2007 03:58:35, 269312 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n.v.t. Mini VDD: ati2mtag.sys Mini VDD Date: 6/27/2007 03:58:17, 2303488 bytes Device Identifier: {D7B71EE2-0212-11CF-C96E-235CA1C2CB35} Vendor ID: 0x1002 Device ID: 0x4152 SubSys ID: 0x7C29174B Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: Aureal Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: adm8830.sys Driver Version: 5.12.0001.2560 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 10/5/2001 14:13:46, 702080 bytes Other Files: Driver Provider: HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 8000, 48000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 1, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No Registry: OK Sound Test Result: Not run Edited July 30, 2007 by Hydron Quote Link to post Share on other sites
Hydron 0 Posted July 30, 2007 Author Share Posted July 30, 2007 I have found a workaround: don't use saved games It works for me anyway... And tonight, I've played online since a looooong time. Why did I ever abandon this game? Quote Link to post Share on other sites
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