Oap JTRipper Posted July 22, 2007 Share Posted July 22, 2007 (edited) Ive got the original script working for GRAW 2 with a few adptations Demo & Download I think I got all the maps except for the coop ones just change the ip & port in the index.php to your server ip Edited July 22, 2007 by Oap JTRipper Quote Link to comment Share on other sites More sharing options...
[RS]Stalker Posted July 23, 2007 Share Posted July 23, 2007 Looks great. Is that the only info currently coming from the query port? Quote Link to comment Share on other sites More sharing options...
Chrisp Posted July 23, 2007 Share Posted July 23, 2007 Is that a program that can be run on i.e a desktop (like a tool) ? I have a server running, but its very annoing always having to start up GRAW2 on my gamerig to see if anyone is in playing, so would be nifty if it was able to run on desktop somehow.... Quote Link to comment Share on other sites More sharing options...
Oap JTRipper Posted July 23, 2007 Author Share Posted July 23, 2007 Stalker' date='Jul 23 2007, 03:30 AM' post='479912'] Looks great. Is that the only info currently coming from the query port? yeh I think so its hard to get any details about the protocol but ill have a look around Is that a program that can be run on i.e a desktop (like a tool) ? I have a server running, but its very annoing always having to start up GRAW2 on my gamerig to see if anyone is in playing, so would be nifty if it was able to run on desktop somehow.... no m8 you need to upload the contents to a webserver Quote Link to comment Share on other sites More sharing options...
[RS]Stalker Posted July 23, 2007 Share Posted July 23, 2007 I noticed that from the in-game server browser you can click on "Details" or something like that, and see the player list and full map list as well. I think that info has to be available from the query port too and would make a great addition to this script. See this script in action on our website here. If you figure out how to get that player list to display, I would love to have that info. Thanks for getting this done so nicely! Very cool. Quote Link to comment Share on other sites More sharing options...
Oap JTRipper Posted July 23, 2007 Author Share Posted July 23, 2007 Stalker' date='Jul 23 2007, 09:10 PM' post='480211'] I noticed that from the in-game server browser you can click on "Details" or something like that, and see the player list and full map list as well. I think that info has to be available from the query port too and would make a great addition to this script. See this script in action on our website here. If you figure out how to get that player list to display, I would love to have that info. Thanks for getting this done so nicely! Very cool. ill see what i can find out ive also integrated it into our new website here click on graw 2 server Quote Link to comment Share on other sites More sharing options...
[GR] Cool K Posted July 24, 2007 Share Posted July 24, 2007 Great work! Has anyone got the coop maps? Quote Link to comment Share on other sites More sharing options...
Oap JTRipper Posted July 24, 2007 Author Share Posted July 24, 2007 Cool K' date='Jul 24 2007, 01:29 PM' post='480460'] Great work! Has anyone got the coop maps? no sorry m8 i havent, if you get them just name them the same as the map name in the config also make sure they are png format Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 4, 2007 Share Posted August 4, 2007 (edited) Anyway to pull the extended Info from the server..? I´m thinking of the info you can click into when you have marked a server, to see like "message of the day, and who the players are on the server" buggs me when i see someone playing, that i have to start up GRAW2 to see who it is that´s playing. Edited August 4, 2007 by Chrisp Quote Link to comment Share on other sites More sharing options...
[RS]Stalker Posted August 28, 2007 Share Posted August 28, 2007 Cool K' date='Jul 24 2007, 08:29 AM' post='480460'] Great work! Has anyone got the coop maps? I have them if anyone needs them. Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 28, 2007 Share Posted August 28, 2007 so what happened after patch 1.04 Seems like server status script no longer function properly? Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 28, 2007 Share Posted August 28, 2007 so what happened after patch 1.04 Seems like server status script no longer function properly? Ours does http://www.attackforcez.com/ Although the password part does not... it reads there is an admin password LOL! Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 29, 2007 Share Posted August 29, 2007 ROCO: are you using the script from oap/cert ? Tryed just about anything, but it only will get the info from our coop server on port 16251 (tryed changing port with no luck, random gametype server runs on port 16250) www.ghostrecon.dk (see for yourself how it looks) It was showing both servers just fine untill the patch 1.04 were installed. Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 29, 2007 Share Posted August 29, 2007 ROCO: are you using the script from oap/cert ? Tryed just about anything, but it only will get the info from our coop server on port 16251 (tryed changing port with no luck, random gametype server runs on port 16250) www.ghostrecon.dk (see for yourself how it looks) It was showing both servers just fine untill the patch 1.04 were installed. It's a modified version of Cert. In the script i just changed the port from how we had modified it for GRAW1 Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 29, 2007 Share Posted August 29, 2007 the strange thing is, the server with only coop on it, it displays just fine.. regardless of what port (16250/51) but not the one with TDM/HH/S/DM/RvsA maps.. (no matter what map (or port)) Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 29, 2007 Share Posted August 29, 2007 Hmm... ours just had TDM on it. Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 29, 2007 Share Posted August 29, 2007 Hmm... ours just had TDM on it. Tryed and created TDM only, and serverscript runs fine again... gonna make a new info file with random games and see what happens... maybe my file got corrupted, but i cant see any imediat faults in it tho. Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 29, 2007 Share Posted August 29, 2007 (edited) hmm.. Tryed to create a new mixed setup and again server status script fail... Edit: tryed to remove some of the maps included in the dedicated_game_info.xml And now serverscript status runs... It seems like it has a limit to how many maps can be implement suddenly.... (can this be caused by a restriction made by the new patch or gamespy maybe?) will try later and find out just when it goes wrong (what max # of maps is before it starts to be a problem)... Edited August 29, 2007 by Chrisp Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 29, 2007 Share Posted August 29, 2007 So, here it is.. as soon as i have more than 15 maps in the rotation, the server status script for some reason cant get the data correct... this has happened after patch 1.04 I'd like to know if others experience the same problem if they have more than 15 maps in their map rotation.? Quote Link to comment Share on other sites More sharing options...
[RS]Stalker Posted August 30, 2007 Share Posted August 30, 2007 Still working fine on our site also. Quote Link to comment Share on other sites More sharing options...
COL. KNIGHT Posted August 31, 2007 Share Posted August 31, 2007 I tried running just 14 maps with random game types and Im still getting the problem Quote Link to comment Share on other sites More sharing options...
Chrisp Posted August 31, 2007 Share Posted August 31, 2007 Have you tryed with less maps in cycle, just to see if/when it starts working ? I can blend any maps as long as i dont go above 15. But why there is a limit suddenly.. and that its not the same for all, I dont understand. Quote Link to comment Share on other sites More sharing options...
COL. KNIGHT Posted August 31, 2007 Share Posted August 31, 2007 I will try that when I get home. Also one other thing when the server goes down the block that the server info is in goes crazy. It tryes to make 2 more blocks right beside the main block and pushes the center way over to one side. Quote Link to comment Share on other sites More sharing options...
Chrisp Posted September 7, 2007 Share Posted September 7, 2007 when custom maps on server it seems its even more problematic.... Can someone maybe refer to another functional "server status script" ? Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 7, 2007 Share Posted September 7, 2007 Maybe Grin can comment on this? Can we nail this down to a definate 15 stock maps... ? and how much does it very with custom. If we get this clear enough we can put it in the bug reports. If you want i'll zip a copy of ours up. It's just an html block with no map pictures in it. I can have it up for you over the weekend to download. Quote Link to comment Share on other sites More sharing options...
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