Zoot Posted July 26, 2007 Share Posted July 26, 2007 (edited) The m14 with a scope has a rail. You might be able to use that! Problems I noticed 1. Acog has same magnification as the aimpoint (acogs are 4x, aimpoints are 1x) 2. mk23 suppressed has the same sound as unsuppressed 3. The mod changes the scar-l's sound. Dunno if it was intentional, but I liked the default. 4. Can't get into multiplayer with mod installed. Suggestions Would it be able to add reflections in the scope lens? As of now they are just greyish black and look quite bland Edited July 26, 2007 by Zoot Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted July 26, 2007 Share Posted July 26, 2007 Finally got the Mr-c to work with all of the attachment icons. Had to do some tricks, but it works. Also started to put an Aimpoint on the M14. It's lined up for aiming, but needs a spacer/rail mount as you can see. I'll have to model something in. Of course, putting an Aimpoint on the M14 means I'll have to make another damn icon....grrr, kind of a tedious process lining it all up. there is no way im ever gonna use any other weapon now.. only the M-14 and the M-16/M-4 and SPR... nothing else will even come close anymore lol Quote Link to comment Share on other sites More sharing options...
TRC Posted July 26, 2007 Share Posted July 26, 2007 It's got me drooling as well . Zoot, go to addons in weapons folder, change zoom number from 25/25 to 20/20 and see if it suits your tastes. Quote Link to comment Share on other sites More sharing options...
WP33 Posted July 26, 2007 Share Posted July 26, 2007 (edited) Finally got the Mr-c to work with all of the attachment icons. Had to do some tricks, but it works. Also started to put an Aimpoint on the M14. It's lined up for aiming, but needs a spacer/rail mount as you can see. I'll have to model something in. Of course, putting an Aimpoint on the M14 means I'll have to make another damn icon....grrr, kind of a tedious process lining it all up. That's tight. Can't wait! Edited July 26, 2007 by WP33 Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 28, 2007 Author Share Posted July 28, 2007 (edited) Would it be able to add reflections in the scope lens? As of now they are just greyish black and look quite bland To be honest, it never really bothered me, so I didn't look into it much. But, I found the solution so I guess I'll go back and put this on the rest of my scopes. See next page for pics. Edited July 28, 2007 by Brettzies Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 28, 2007 Author Share Posted July 28, 2007 (edited) Added the rail mount: Fixed the lens reflection: Edited July 28, 2007 by Brettzies Quote Link to comment Share on other sites More sharing options...
pz3 Posted July 28, 2007 Share Posted July 28, 2007 looks good Quote Link to comment Share on other sites More sharing options...
Zebb Posted July 28, 2007 Share Posted July 28, 2007 Looks excellent mate, nice work.. Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted July 28, 2007 Share Posted July 28, 2007 awesome m8 simple awesome Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 28, 2007 Share Posted July 28, 2007 After respawning at times, players have no weapons or the ability to choose a weapon, and eventually they crash out. This has only been demonstrated one time. Just thought i would add to this. I don`t think that is to do with this mod. Have had it happen to others guys playing co-op with no modded content on several occasions. Spawned with no kit, 10 - 20 seconds later crash out of game. Nice work Brettzies Tinker Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 28, 2007 Share Posted July 28, 2007 Can't wait to replay the campaign with these. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 28, 2007 Share Posted July 28, 2007 Amazing Bret. That m14 w/aimpoint looks so hot. Great work Quote Link to comment Share on other sites More sharing options...
LordBeavis Posted July 28, 2007 Share Posted July 28, 2007 It's been crashing on me when I try to join a friends campaign server. I tried putting the mod folder in local and changing the .xml file as described in the instructions, and I tried putting the contents of the mod folder into the "english" folder and using the unmodified .xml file. Error Message: Crash in application version: 30292.2673 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: weapon_data in type <Unit> SCRIPT STACK: data\lib\script_network\weapon.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\types\beings\mods_human\huskonfoot.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: normal Physics : threaded Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 28, 2007 Share Posted July 28, 2007 does your friend have the mod? Quote Link to comment Share on other sites More sharing options...
LordBeavis Posted July 28, 2007 Share Posted July 28, 2007 does your friend have the mod? Sorry, yes we both have it. It works for him. Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 28, 2007 Share Posted July 28, 2007 M14 aimpoint FTW! Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted July 28, 2007 Share Posted July 28, 2007 any idea when its gonna be released Brettzies? im gettin a itchy trigger finger again lol Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 28, 2007 Author Share Posted July 28, 2007 (edited) any idea when its gonna be released Brettzies? im gettin a itchy trigger finger again lol It's done. But I have the real game now, so I want to test a few things. Maybe see about any coop issues or mp things I can "fix" before releasing it. I hate doing little patches because I can't remember what I changed. Too many files, and don't want to release another one like hours after this one. But, probably later today. Maybe sooner if it looks like a lot of work for the MP side of things. Edited July 28, 2007 by Brettzies Quote Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted July 28, 2007 Share Posted July 28, 2007 want a hand testing it? i got plenty of time to help Quote Link to comment Share on other sites More sharing options...
caprera Posted July 28, 2007 Share Posted July 28, 2007 Thanks Brettzies.... Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 29, 2007 Author Share Posted July 29, 2007 (edited) One more thing that wasn't displayed in the bug list, Brett. During loadout, the default/core weapons icons are blurred for some reason. I didn't know what you were talking about, but I see what happened. I saved out the icons with mipmaps so if your game was set to medium or lower textures, they would be blurred(at least some of them). I have since resaved them with no mip-maps, so even if your game is set to low textures they will still be sharp. Sorry bout that, I should have deleted that texture since it shouldn't even have been there in the v1.0 release. Also, I got my sound back for the intro movie with the latest patch. Edited July 29, 2007 by Brettzies Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 29, 2007 Share Posted July 29, 2007 Nice nice.. all good to hear. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 29, 2007 Author Share Posted July 29, 2007 So, adding kits to the mp game modes, aside from the coop campaign, is pretty annoying. Not because it's hard to do, but becuase there are so many possible combos. I thought that was the whole point of kits? Being able to customize it the way you want from sidearm to attachments(without having to edit the code). Does someone want a glock with an M8 or an M4/GL/silencer with a Beretta and some grenades? What about an M14/Aimpoint and a Mk.23/silencer? How the f&$@ should I know? The Graw1 method was so simple and well, kind of perfect. There are so many possible combos, I don't even know if it's worth it. This adds a whole new level of redundancy to game code I didn't think could get anymore redundant. I find this to be such a shame as GRAW seemed to be the first commercial game where you really weren't limited to one attachment. Now you're just limited in a whole different way...by my laziness! Yeah, you can edit the code yourself for your custom weapon, but no one should have to! It was already built in. Anyway, I'll add a few kits, but I'm not going nuts. Throw out a few suggestions and I'll try to put those in as well. Not even sure this will work right because of the mod_id# thing. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted July 29, 2007 Author Share Posted July 29, 2007 Ok, I'm more calm now. It's not that bad, but still, it's more work then it needs to be and it'd be nice if people could make their own kit instead of being at the mercy of me or whoever.... Quote Link to comment Share on other sites More sharing options...
WP33 Posted July 29, 2007 Share Posted July 29, 2007 With kits, I'd say stick with the basics. Weapon, optic, suppressor, sidearm, frags. With the snipers, weapon, optic, suppressor, secondary, optic, suppressor. I don't see a reason to go too crazy. Can't wait for that M14, though, mate. Quote Link to comment Share on other sites More sharing options...
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