Shadow=ASP= Posted July 21, 2007 Share Posted July 21, 2007 (edited) I've made a mod for GRAW2 similar to the one I made for GRAW1. Basicly its less clutter onscreen and some minor and not so minor tweaks. I recommend turning off target markers in the options screen. That deactivates the enemy markers (red diamonds), this mod takes care of the friendly markers. Any and all constructive feedback is welcome * Adds G36K as a primary weapon in the selection menu. * Adds G36C as a secondary weapon in the selection menu. * Adds RPG-7 as a backpack weapon in the selection menu. * Adds an additional 9 more 40mm grenades to the M32. * Increases Beretta RX4 kill-power (same amount as SCAR L). * Increases HK Mark23 kill-power by roughly 25%. * Increases Beretta M9 kill-power by roughly 25%. * Increases FN M249 ammo-belt from 180 to 200. * Reduces M32 weight by 1 slot. * Removes all weapon crosshairs. * Removes all friendly crosscom markers. * Removes marker for objective-position (all map-markers remains unaffected). * Replaces some weapon names with the correct names (MK45 is HK45 etc). Update 1.1b : - Added "RX4 sight" to M416, SCAR L, SCAR H, G36K and G36C. - Decreased recoil slightly for M249 when in ironsights. - Removed Mule and Drone markers. Known issues in 1.1b: When selecting one type of sights after another, the first one isnt removed from the weapon. RPG-7 weight is always zero. G36C is missing the avatar in the selection screen. http://www.aspsquad.us/iB_html/uploads/graw2_hud01.jpg http://www.aspsquad.us/iB_html/uploads/graw2_hud02.jpg Download [Oversize images changed to URL's - Please see Forum Rule 3.14 Large Images] Edited July 25, 2007 by Pave Low Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 21, 2007 Share Posted July 21, 2007 (edited) Sounds good, but ill miss my crosshairs. downloading Dont know if you noticed but the aimpoint on the m249 doesnt work Edited July 22, 2007 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
Faceman Posted July 21, 2007 Share Posted July 21, 2007 I'd like to see the crosshairs and friendly markers back in, but the other changes sound good. Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 21, 2007 Share Posted July 21, 2007 Already in our downloads section Quote Link to comment Share on other sites More sharing options...
Shadow_ASP Posted July 22, 2007 Share Posted July 22, 2007 Sounds good, but ill miss my crosshairs. downloading Dont know if you noticed but the aimpoint on the m249 doesnt work You can get your crosshairs back by deleting \local\english\gui\crosshair_scar.xml. OOh crap, I forgot to remove the scope for the M249 again. I know it doesnt work. No scopes work on the M249 unfortunately. I was hoping to get the Eotech to work on the rifles too, but it appear to only work on the MR-C. Quote Link to comment Share on other sites More sharing options...
Shadow_ASP Posted July 22, 2007 Share Posted July 22, 2007 (edited) Already in our downloads section Thanks, but why is it named after you, Rocky, in your download section? Assume its you because when I type A L I S T A I R here it gets converted to Rocky. Edited July 22, 2007 by Shadow_ASP Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 22, 2007 Share Posted July 22, 2007 Already in our downloads section Thanks, but why is it named after you, Rocky, in your download section? Assume its you because when I type A L I S T A I R here it gets converted to Rocky. OMG, I know how that happened, blinking roboform Fixed now. Quote Link to comment Share on other sites More sharing options...
Lancer Posted July 22, 2007 Share Posted July 22, 2007 It's always the same, someone does all the hard work and some ninja comes along and claims it as his own. I'd report the bum and get him banned. Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 22, 2007 Share Posted July 22, 2007 It's always the same, someone does all the hard work and some ninja comes along and claims it as his own. I'd report the bum and get him banned. LOL, it was kinda hilarious eh? I'm so glad you were all too dim to get a screenshot. Quote Link to comment Share on other sites More sharing options...
+Medic+~SPARTA~ Posted July 24, 2007 Share Posted July 24, 2007 (edited) Anyway to release a version that keeps the rets and friendly tagging intact? Maybe an update with the "know bugs" fixed as well? All the rest sound great. Looking forward to it. Good work, SN6 Edited July 24, 2007 by SierraNovember6 Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted July 24, 2007 Share Posted July 24, 2007 I tried it seems to work ok, is there any way to remove the turquoise frisbees?. Quote Link to comment Share on other sites More sharing options...
WP33 Posted July 24, 2007 Share Posted July 24, 2007 This is just what the doc ordered. With the red diamonds on opfor, it was getting a bit too easy, tracking dudes around corners and what not. Thanks for doing this. Quote Link to comment Share on other sites More sharing options...
V.P. Posted July 25, 2007 Share Posted July 25, 2007 how about implementing bullet penetration for the next version? Quote Link to comment Share on other sites More sharing options...
MONOLITH Posted July 25, 2007 Share Posted July 25, 2007 (edited) Hey Shadow... Nice work; on this one and the GRAW 1 version. Check your email, one small request. To move the team member selection frame from the upper left, down to the lower left; like in the GRAW 1 version. It makes the screen so much nicer and opened up with everything at the bottom. I've been looking throught the GRAW1 version for the xml change, but it will take me hours of trial and error to find it correctly, when you already know the answer. Can you post the xml change here to move that frame down? Please and Thank You. Edited July 25, 2007 by MONOLITH Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted July 25, 2007 Share Posted July 25, 2007 Nice to see you made it over Mono. glad you found this useful. Quote Link to comment Share on other sites More sharing options...
Zebb Posted July 25, 2007 Share Posted July 25, 2007 Is there any chance you could remove everything from the screen including the updates etc that pop up at the top of the screen so that its completely clear ? Quote Link to comment Share on other sites More sharing options...
Lancer Posted July 25, 2007 Share Posted July 25, 2007 You using the Force now then Zubb? Still it would account for your accuracy Quote Link to comment Share on other sites More sharing options...
Zebb Posted July 27, 2007 Share Posted July 27, 2007 LMAO, once you have it mate you never lose it.. My GRAW has nothing on the screen, no indicators, boxes in corners, narcoms, crosshairs etc etc just what i want to see i was hoping that it would be possible to get the same setup in GRAW 2 i guess once its been out a bit longer it will happen, at least i hope so .. Quote Link to comment Share on other sites More sharing options...
Shadow_ASP Posted March 11, 2008 Share Posted March 11, 2008 (edited) I finally found the time to update this mod and make it compatible with GRAW2 v1.05. Features: * Adds G36K as a primary weapon in the selection menu. * Adds G36C as a secondary weapon in the selection menu. * Adds RPG-7 as a backpack weapon in the selection menu. * Adds an additionaly 9 more 40mm grenades to the M32. * Adds 4 more grenades and smokeshells (total=8) and takes up 2 slots instead of 1. * Increases Beretta RX4 kill-power (same amount as SCAR L). * Increases HK45 kill-power by roughly 25%. * Increases Beretta M9 kill-power by roughly 25%. * Increases FN M249 ammo-belt from 180 to 200. * Reduces M32 weight by 1 slot. * Removes all rifle crosshairs and crosscom markers (\settings\hud_visibility.xml). * Removes marker for objective-position (all map-markers remains unaffected) (\settings\hud_visibility.xml). * Replaces some weapon names with the correct names (MK45 is HK45 etc). * Unlocked the Ageia level. Changelog: V 1.0b - Initial release, see features-section. V 1.1b - Added "RX4 sight" to M416, SCAR L, SCAR H, G36K and G36C. - Decreased recoil slightly for M249 when in ironsights. - Removed Mule and Drone markers. V 1.2 - Bundled all files into a proper bundle mod-file for easier switching between this and other mods. - Moved the shotgun to the secondary weapon selection. - Added selectable aimpoint for XM8 Compact and reduced weapon weight by 1 block. V 1.3 - Fixed weapon icon for G36C (Thanks GRIN_Wolfsong) Download Edited March 11, 2008 by Shadow_ASP Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 11, 2008 Share Posted March 11, 2008 Nice one, download entry updatd with newest version. Quote Link to comment Share on other sites More sharing options...
NoFears Posted March 12, 2008 Share Posted March 12, 2008 I would like to have that mod it sounds very good.. But the download link do not work for me, is the link broken? Quote Link to comment Share on other sites More sharing options...
Tinker Posted March 12, 2008 Share Posted March 12, 2008 Confirmed broken download link. TEMPORARY DOWNLOAD LINK Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 12, 2008 Share Posted March 12, 2008 Woops, silly me, fixed now. Thanks Tinker. Quote Link to comment Share on other sites More sharing options...
bullo Posted March 17, 2008 Share Posted March 17, 2008 Ooooooooooohhhh¡¡¡¡¡ problems, Mon Mar 17 10:49:51 2008 Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) Renderer: threaded Physics : threaded Quote Link to comment Share on other sites More sharing options...
bullo Posted March 17, 2008 Share Posted March 17, 2008 Ooooooooooohhhh¡¡¡¡¡ problems, Mon Mar 17 10:49:51 2008 Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) Renderer: threaded Physics : threaded The problem comes when you want to choose the second slot weapon. A question how unlock the Ageia level? Quote Link to comment Share on other sites More sharing options...
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