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Realism and HUD mod available


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I've made a mod for GRAW2 similar to the one I made for GRAW1. Basicly its less clutter onscreen and some minor and not so minor tweaks.

I recommend turning off target markers in the options screen. That deactivates the enemy markers (red diamonds), this mod takes care of the friendly markers.

Any and all constructive feedback is welcome :)

* Adds G36K as a primary weapon in the selection menu.

* Adds G36C as a secondary weapon in the selection menu.

* Adds RPG-7 as a backpack weapon in the selection menu.

* Adds an additional 9 more 40mm grenades to the M32.

* Increases Beretta RX4 kill-power (same amount as SCAR L).

* Increases HK Mark23 kill-power by roughly 25%.

* Increases Beretta M9 kill-power by roughly 25%.

* Increases FN M249 ammo-belt from 180 to 200.

* Reduces M32 weight by 1 slot.

* Removes all weapon crosshairs.

* Removes all friendly crosscom markers.

* Removes marker for objective-position (all map-markers remains unaffected).

* Replaces some weapon names with the correct names (MK45 is HK45 etc).

Update 1.1b :

- Added "RX4 sight" to M416, SCAR L, SCAR H, G36K and G36C.

- Decreased recoil slightly for M249 when in ironsights.

- Removed Mule and Drone markers.

Known issues in 1.1b:

When selecting one type of sights after another, the first one isnt removed from the weapon.

RPG-7 weight is always zero.

G36C is missing the avatar in the selection screen.

http://www.aspsquad.us/iB_html/uploads/graw2_hud01.jpg

http://www.aspsquad.us/iB_html/uploads/graw2_hud02.jpg

Download

[Oversize images changed to URL's - Please see Forum Rule 3.14 Large Images]

Edited by Pave Low
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Sounds good, but ill miss my crosshairs. downloading

Dont know if you noticed but the aimpoint on the m249 doesnt work

You can get your crosshairs back by deleting \local\english\gui\crosshair_scar.xml.

OOh crap, I forgot to remove the scope for the M249 again. I know it doesnt work. No scopes work on the M249 unfortunately.

I was hoping to get the Eotech to work on the rifles too, but it appear to only work on the MR-C.

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It's always the same, someone does all the hard work and some ninja comes along and claims it as his own. I'd report the bum and get him banned. :rocky:

LOL, it was kinda hilarious eh? I'm so glad you were all too dim to get a screenshot.

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Hey Shadow... Nice work; on this one and the GRAW 1 version.

Check your email, one small request.

To move the team member selection frame from the upper left, down to the lower left; like in the GRAW 1 version. It makes the screen so much nicer and opened up with everything at the bottom.

I've been looking throught the GRAW1 version for the xml change, but it will take me hours of trial and error to find it correctly, when you already know the answer.

Can you post the xml change here to move that frame down?

Please and Thank You.

Edited by MONOLITH
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LMAO, once you have it mate you never lose it.. :whistle:

My GRAW has nothing on the screen, no indicators, boxes in corners, narcoms, crosshairs etc etc just what i want to see i was hoping that it would be possible to get the same setup in GRAW 2 i guess once its been out a bit longer it will happen, at least i hope so .. :thumbsup:

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  • 7 months later...

I finally found the time to update this mod and make it compatible with GRAW2 v1.05.

Features:

* Adds G36K as a primary weapon in the selection menu.

* Adds G36C as a secondary weapon in the selection menu.

* Adds RPG-7 as a backpack weapon in the selection menu.

* Adds an additionaly 9 more 40mm grenades to the M32.

* Adds 4 more grenades and smokeshells (total=8) and takes up 2 slots instead of 1.

* Increases Beretta RX4 kill-power (same amount as SCAR L).

* Increases HK45 kill-power by roughly 25%.

* Increases Beretta M9 kill-power by roughly 25%.

* Increases FN M249 ammo-belt from 180 to 200.

* Reduces M32 weight by 1 slot.

* Removes all rifle crosshairs and crosscom markers (\settings\hud_visibility.xml).

* Removes marker for objective-position (all map-markers remains unaffected) (\settings\hud_visibility.xml).

* Replaces some weapon names with the correct names (MK45 is HK45 etc).

* Unlocked the Ageia level.

Changelog:

V 1.0b

- Initial release, see features-section.

V 1.1b

- Added "RX4 sight" to M416, SCAR L, SCAR H, G36K and G36C.

- Decreased recoil slightly for M249 when in ironsights.

- Removed Mule and Drone markers.

V 1.2

- Bundled all files into a proper bundle mod-file for easier switching between this and other mods.

- Moved the shotgun to the secondary weapon selection.

- Added selectable aimpoint for XM8 Compact and reduced weapon weight by 1 block.

V 1.3

- Fixed weapon icon for G36C (Thanks GRIN_Wolfsong)

graw2_realism_mod.jpg

Download

Edited by Shadow_ASP
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Ooooooooooohhhh¡¡¡¡¡ problems,

Mon Mar 17 10:49:51 2008

Crash in application version: 30621.2989

Unhandled exception - access violation

C STACK:

graw2 (???) : ???

SCRIPT STACK:

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

Renderer: threaded

Physics : threaded

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Ooooooooooohhhh¡¡¡¡¡ problems,

Mon Mar 17 10:49:51 2008

Crash in application version: 30621.2989

Unhandled exception - access violation

C STACK:

graw2 (???) : ???

SCRIPT STACK:

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

data\lib\managers\briefingmanager.dsf(0)

Renderer: threaded

Physics : threaded

The problem comes when you want to choose the second slot weapon.

A question how unlock the Ageia level?

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