smon77 Posted July 21, 2007 Share Posted July 21, 2007 When I first played the single player demo, I was running my dual core, 6600gt and last week I upgraded to a quad core, loads of ram, raid drives and a 8800gtx ultra. The problem is that the game looked more crisp on the 6600gt. With the 8800 everything at a distance of more than about 5 meters has a blur to it. If I zoom in with a rifle it all goes crisp but other wise its hard to make enemies at a distance. I've got the power so its a settings problem, what setting should I use in the nvidia control panel? Does anyone have a screen shot of their nvidea settings? Quote Link to comment Share on other sites More sharing options...
Boozer Dawg Posted July 21, 2007 Share Posted July 21, 2007 Check to see if "Edge Smoothing" is on in the Video options. Might be that. Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 21, 2007 Share Posted July 21, 2007 (edited) When I first played the single player demo, I was running my dual core, 6600gt and last week I upgraded to a quad core, loads of ram, raid drives and a 8800gtx ultra. The problem is that the game looked more crisp on the 6600gt. With the 8800 everything at a distance of more than about 5 meters has a blur to it. If I zoom in with a rifle it all goes crisp but other wise its hard to make enemies at a distance. I've got the power so its a settings problem, what setting should I use in the nvidia control panel? Does anyone have a screen shot of their nvidea settings? You have anisotropic filtering in on ? With the Xp , I dont have problems with the 158 .27 . Problematic are 160 15 and 160 .18 for XP , the game not have shadows . In the Nvidia control panel , you select quality option , and after turn on Anisotropic 16 x and select high quality in avanced options . You turn off antialeasing , and trasparence antialiasing - supersampling and multisampling . If you have a high resolution monitor - 1600 x 1200 , 1650 x 1050 or more, the "Edge Smoothing" or blurr antialeasing maybe not is necesary , this method is a bit blurry in the textures . But is better than the "Edge Smoothing" of GRAW . Edited July 21, 2007 by jonelo Quote Link to comment Share on other sites More sharing options...
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