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6600gt vs 8800gtx ultra, blury


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When I first played the single player demo, I was running my dual core, 6600gt and last week I upgraded to a quad core, loads of ram, raid drives and a 8800gtx ultra. The problem is that the game looked more crisp on the 6600gt. With the 8800 everything at a distance of more than about 5 meters has a blur to it. If I zoom in with a rifle it all goes crisp but other wise its hard to make enemies at a distance.

I've got the power so its a settings problem, what setting should I use in the nvidia control panel? Does anyone have a screen shot of their nvidea settings?

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When I first played the single player demo, I was running my dual core, 6600gt and last week I upgraded to a quad core, loads of ram, raid drives and a 8800gtx ultra. The problem is that the game looked more crisp on the 6600gt. With the 8800 everything at a distance of more than about 5 meters has a blur to it. If I zoom in with a rifle it all goes crisp but other wise its hard to make enemies at a distance.

I've got the power so its a settings problem, what setting should I use in the nvidia control panel? Does anyone have a screen shot of their nvidea settings?

You have anisotropic filtering in on ? With the Xp , I dont have problems with the 158 .27 . Problematic are 160 15 and 160 .18 for XP , the game not have shadows . In the Nvidia control panel , you select quality option , and after turn on Anisotropic 16 x and select high quality in avanced options . You turn off antialeasing , and trasparence antialiasing - supersampling and multisampling .

If you have a high resolution monitor - 1600 x 1200 , 1650 x 1050 or more, the "Edge Smoothing" or blurr antialeasing maybe not is necesary , this method is a bit blurry in the textures . But is better than the "Edge Smoothing" of GRAW .

Edited by jonelo
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