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Bump maps


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Can someone please let me know the format that the bump files are saved as? I have treated them as normal DDS, as per the skins, but they save to half the size that the origonals are.

Check this topic:

http://www.ghostrecon.net/forums/index.php?showtopic=45054

As for bump maps, I don't know if any shaders in the game supports black/white bumps. We only use normal maps, which is what is referred to as bump or bm inside GRAW2.

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Can someone please let me know the format that the bump files are saved as? I have treated them as normal DDS, as per the skins, but they save to half the size that the origonals are.

Check this topic:

http://www.ghostrecon.net/forums/index.php?showtopic=45054

As for bump maps, I don't know if any shaders in the game supports black/white bumps. We only use normal maps, which is what is referred to as bump or bm inside GRAW2.

You can convert b/w bumps to normals with Nvidias free photoshop plugin (and numerous other tools) but the result is of course not as neat as a meshgenerated normalmap which we have used for every normal map in the game

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Well, I think the problem in Lancers case is the A8L8 format of normal maps used in the game....you can't really go in and do any changes in them without severely messing them up.

I tried helping him with painting out a patch on the characters shoulders from the bump and even though the bump was gone afterwards the lighting was severely messed up.

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